I had no problems with camping enemies until now, but I have not played that much (did not get through all the maps yet). But Fallen is insane, that is true. Rush from flag to flag in a huge bulk of friendlies and hope you are going faster than the enemy.
While it may be true that campers may pose a problem in some maps or places, I highly praise there is no all seeing eye from the commander. Now you can move a whole squad close to some flag and wait there, scouting the situation and strike when it's best; or move unseen through the woods on a rather odd path, without having to deal with (and by that I mean dying by) sudden arty strikes. I encountered some campers, but they never where that much of a threat.
Side effect of the missing commander toys is, you can take out vehicles more easy, because with no accompanying infantery, tanks are likely to die in my C4-fire
Of course Dice had much more work from BF2, coding the engine and getting together initial maps. They started it, and modding teams drew their inspiration from them. But Mods like PoE2 add much of variety to the game. And lets not forget, the modders do it for free (a little donation to show them some appreciation is never wrong, though).
But the important point is, BF2 is meant to be modded! Dice/EA know where much of the popularity of the original BF42 came from, it's the mods (at least thats what I think, if there weren't any mods in the first place for BF42, I would not have bothered buying BF2, I am a huge fan of FH).
Side effect of the "missing" stats is, teamplay is much more likely to happen in PoE2. Whenever I open a squad, soldiers will drop in, going with me all the way to the end. The players are in general very friendly and chatty (when there is time to chat). Enter some public server and say "hi@all", and you will get his in return.
Ah, one thing I forgot, with the faster killing weapons and the new stealth, the game gets more tactical. Very nice.
Last edited by Quacki (2006-09-07 16:26:48)