as people keep on saying 'lol noob can't sprone spam anymore lol get skills noob lol lol' and such, I was starting to wonder just how many of you actually understand what else the removal of quick movement does.
In 1.3, You go prone, and you can instantly shoot someone. Sure, there's a slight accuracy delay, but in cqc that doesn't matter. If you kill them, good. Job done. If you miss, you go crouch, then you jump, and you get the f*&@ out of there. If another enemy shows up just after you killed the first quickly jump for cover and recover your aim. Now, however, without the ability to stand up quickly, you will not be able to escape quickly. Was it completely unfair before 1.4? No, because if they were quick, they could kill you before you could escape. But you had a chance. You could move about quickly and easily. Now, however, said enemy stands a much, much larger chance of killing you before you can escape. Simply because you're stuck on the ground unable to fight back properly.
CQC combat has been ruined even more by:
-Your inability to quickly pop up and get down behind cover. (nades were the way to go for this, but still people tried to shoot you and died, which made them complain.)
-Your inability to quickly go back round a corner if your attack goes wrong. (the equivalent of strafing around a corner in CS)
-Your ability to quickly reposition yourself.
In other words, it is now slow, lame, and extremely hard to beat more than one person at a time. In CS, your first two shots are pretty much fully accurate from a standing position. That way, a game without any odd movement is kept fast, fun, and with a high learning curve. Now, however, we still have to go prone, but cannot move around quickly enough. Thus, it's become static and boring.
It's not about my ability to be a flying pancake. I barely ever do that. It's simply free movement that has been nerfed resulting in an even more slow and boring infantry combat system.
mkay?
mkay.
In 1.3, You go prone, and you can instantly shoot someone. Sure, there's a slight accuracy delay, but in cqc that doesn't matter. If you kill them, good. Job done. If you miss, you go crouch, then you jump, and you get the f*&@ out of there. If another enemy shows up just after you killed the first quickly jump for cover and recover your aim. Now, however, without the ability to stand up quickly, you will not be able to escape quickly. Was it completely unfair before 1.4? No, because if they were quick, they could kill you before you could escape. But you had a chance. You could move about quickly and easily. Now, however, said enemy stands a much, much larger chance of killing you before you can escape. Simply because you're stuck on the ground unable to fight back properly.
CQC combat has been ruined even more by:
-Your inability to quickly pop up and get down behind cover. (nades were the way to go for this, but still people tried to shoot you and died, which made them complain.)
-Your inability to quickly go back round a corner if your attack goes wrong. (the equivalent of strafing around a corner in CS)
-Your ability to quickly reposition yourself.
In other words, it is now slow, lame, and extremely hard to beat more than one person at a time. In CS, your first two shots are pretty much fully accurate from a standing position. That way, a game without any odd movement is kept fast, fun, and with a high learning curve. Now, however, we still have to go prone, but cannot move around quickly enough. Thus, it's become static and boring.
It's not about my ability to be a flying pancake. I barely ever do that. It's simply free movement that has been nerfed resulting in an even more slow and boring infantry combat system.
mkay?
mkay.