What the BF2S EU team needs are strategies. Teamwork is all good and fine but the commander tools are nowhere near to being good enough to orchestrate a strategy real time. Some of these strategies depend on key sequences at the beginning of the game. So what I propose is that we prepare some set game plans for various maps/armies that we can then practice and see what kind of success we have with them. Ever say to yourself “we’d have won if we’d only done …” Well here’s our chance. I will add more map strategies as I have more time. Feel free to add information to what i've written below (as well as contradicting me if you think i'm wrong). Also feel free to put together strategies for other maps we play on and I'll add it to the original post. I forsee a day when Goldman will yell out "BF2S Let's Try Strategy 3...I'm taking the right flank...second squad rear ambush...third squad defend...Go, Go, Go!!!"
MAP 1: Karkand
USMC:
Strategy 1: Cap MEC Base
This is the simplest and most powerful strategy to winning as USMC. It requires getting to the MEC Base quickly, quietly and with out running into armor. The best way I know of doing this is:
a) load up an APC (or two) with squad leaders. Preferred Kits for this are: Engineer x1, Spec Ops x 1, Support x1, ATx2, Medic x1
b) take this route (see map below). The tricky part here is timing. Wait at the top of the hill until you are certain that the enemy armor has crossed over to your side of the river then go. Be careful for mines laid out, you may have to have the engineer get out to disable map. In any case there are three ramps you can use as alternatives. While you are making your way to the enemy base be sure not open fire. If you see a sniper in front of you DO NOT KILL HIM! He will respawn at MEC base as AT or engi and man the Tow. Do not fire cannon, rockets or machineguns…be as discreet as possible.
c) Commander: during this process the commander needs to be spotting everything on the island and giving you UAV all the way.
d) Why multiple squad leaders?: as you enter the base, bail out in various places around the mec base. The reason for different squad leaders is this. If you die, you can leave your squad and spawn on any of the other squad leaders that are at the MEC base (this will only work until patch 1.3) at which point you leave their squad and form a new one so you have multiple spawn points.
e) Capping the flag: Spec ops should C4 tow and UAV asap. Engineers should lay mines where enemy armor spawns. Rest of infantry should go to cap flag. APC should not try to cap flag but circle around the base providing support for infantry. Also, the APC should be your last remaining spawn point.
f) After you have Captured MEC Base, one squad should remain behind to defend while a second squad should set out to cap further bases (or they can also choose to remain behind and also defend). Defending MEC Base is so fun cause its so damn easy. Plus they will not have any armor left…Game over…USMC Wins
Strategy 2: Take the West Bank
This strategy will lead to a sort of stalemate where the USMC has the west bank and MEC has the East bank of the river. The winner of this stalemate is always USMC. Try this strategy is the first one has failed. The key here is to cap the hotel because once you do that, you can attack further with armor. Otherwise, its will be just infantry fighting against enemies that will have support from armor.
Basically you can organize yourself to take either:
a) Take Hotel Hotel: Need a sudden thrust with armor (armor can cap flag if it stands very near to the wall below the flag) followed by infantry or a mass attack from the left side…don’t go through the center. In any case the squad leader will be key here in reading the map and deciding best approach.
b) Market: Sneak around the side and try to take this. Then just defend it long enough so that the main force can take the hotel. Don’t try to cap flags from here because they are too far away. Very difficult for armor to get involved here so drop some mines, have a couple ATs handy and hold it to draw heat away from the hotel.
Key principles for taking hotel:
a) Don’t go through the alleys in the middle or right side because they are full of claymores and grenades.
b) Go around the left side. There are not many claymores there there’s only two spawn points which you can cover pretty well.
c) Only danger here is armor so make sure that an engineer plants some mines along the left alley.
d) Call for UAV then rush the flag together.
MEC STRATEGY: This is the tougher of the two and it has three components: Defend Hotel, Defend MEC Island and Defend Left Flank (Market).
a) Defend Hotel (Squad of 6): The most important thing here is to keep the enemy armor from entering the city. Big key is for engineers to mine the road as well as they can in order to prevent enemy armor from pushing through. Then the second part is to move your armor in (commander should support them with supply drops) to the front battle line (just behind where your engis should have laid the mines). If you’ve got a tank and apc with a supply drop or two behind them then you are a virtual wall against anybody coming through…you’ll absorb AT rounds with no problem. And armor remember to blow up any enemy supply drops as soon as they fall. Infantry should support and make sure no spec ops flank the armor.
b) Defend MEC Island (Squad of 3): Since you’ve read the USMC part of the strategy then you’ll have guessed that we need to have a way to defend against that attack on our main base which will lead to us losing badly. Note that I wrote that we should defend MEC Island and not the MEC base. So yes we need go make sure that all four entry points onto the island (1 bridge + 3 ramps) are defended with mines. Also, the commander has the major role of scanning constantly and spotting all enemy soldiers approaching the base. If you’ve got a squad of 3 in a vodnik you can rush around the island taking out bad guys wherever they may be.
c) Defend Left flank (squad of 2-3) from those looking to cap the Market. As I mentioned before, the market is a good defensive position because it has the high ground. This means tanks will slowly go up the hill. Infantry is susceptible to sharp shooters etc. So make sure that a squad defends this pass.
Key principles to defending as MEC:
a) it’s a thankless job but you really do need engineers on this map to lay mines and to repair armor.
b) Don’t have too many snipers. I know people love claymores in the alleyways but you’ll do much more damage as support with your pkm and unlimited supply of grenades. Not saying don’t have any but its not the best kit here because folks are always on the run. Unless you can hit a moving target well (which most of us can’t) take another kit. Also, regarding the claymores: if you want to blow people up then use Spec Ops. You got five charges and once you’re out of those you can fall back on your nifty carbine.
c) Don’t be afraid to suicide in order to respawn at a critical area or new kit. If your commander yells “MEC Base Under Attack” and you see there’s no blue dots at your base then hit suicide and respawn as AT.
d) Watch your minimap for commander spots. so many times i spot enemies heading towards an enemy flag and one of our APCs will drive right on by without paying attention.
e) Defend, defend, defend. I go crazy when I see people rushing out towards the USMC base...exactly where three marines are just about to spawn. Wait for them to come to you.
f) Take care of your armor. It will ultimately decide who wins.
COMING NEXT: Mashtuur and Sharqi
MAP 1: Karkand
USMC:
Strategy 1: Cap MEC Base
This is the simplest and most powerful strategy to winning as USMC. It requires getting to the MEC Base quickly, quietly and with out running into armor. The best way I know of doing this is:
a) load up an APC (or two) with squad leaders. Preferred Kits for this are: Engineer x1, Spec Ops x 1, Support x1, ATx2, Medic x1
b) take this route (see map below). The tricky part here is timing. Wait at the top of the hill until you are certain that the enemy armor has crossed over to your side of the river then go. Be careful for mines laid out, you may have to have the engineer get out to disable map. In any case there are three ramps you can use as alternatives. While you are making your way to the enemy base be sure not open fire. If you see a sniper in front of you DO NOT KILL HIM! He will respawn at MEC base as AT or engi and man the Tow. Do not fire cannon, rockets or machineguns…be as discreet as possible.
c) Commander: during this process the commander needs to be spotting everything on the island and giving you UAV all the way.
d) Why multiple squad leaders?: as you enter the base, bail out in various places around the mec base. The reason for different squad leaders is this. If you die, you can leave your squad and spawn on any of the other squad leaders that are at the MEC base (this will only work until patch 1.3) at which point you leave their squad and form a new one so you have multiple spawn points.
e) Capping the flag: Spec ops should C4 tow and UAV asap. Engineers should lay mines where enemy armor spawns. Rest of infantry should go to cap flag. APC should not try to cap flag but circle around the base providing support for infantry. Also, the APC should be your last remaining spawn point.
f) After you have Captured MEC Base, one squad should remain behind to defend while a second squad should set out to cap further bases (or they can also choose to remain behind and also defend). Defending MEC Base is so fun cause its so damn easy. Plus they will not have any armor left…Game over…USMC Wins
Strategy 2: Take the West Bank
This strategy will lead to a sort of stalemate where the USMC has the west bank and MEC has the East bank of the river. The winner of this stalemate is always USMC. Try this strategy is the first one has failed. The key here is to cap the hotel because once you do that, you can attack further with armor. Otherwise, its will be just infantry fighting against enemies that will have support from armor.
Basically you can organize yourself to take either:
a) Take Hotel Hotel: Need a sudden thrust with armor (armor can cap flag if it stands very near to the wall below the flag) followed by infantry or a mass attack from the left side…don’t go through the center. In any case the squad leader will be key here in reading the map and deciding best approach.
b) Market: Sneak around the side and try to take this. Then just defend it long enough so that the main force can take the hotel. Don’t try to cap flags from here because they are too far away. Very difficult for armor to get involved here so drop some mines, have a couple ATs handy and hold it to draw heat away from the hotel.
Key principles for taking hotel:
a) Don’t go through the alleys in the middle or right side because they are full of claymores and grenades.
b) Go around the left side. There are not many claymores there there’s only two spawn points which you can cover pretty well.
c) Only danger here is armor so make sure that an engineer plants some mines along the left alley.
d) Call for UAV then rush the flag together.
MEC STRATEGY: This is the tougher of the two and it has three components: Defend Hotel, Defend MEC Island and Defend Left Flank (Market).
a) Defend Hotel (Squad of 6): The most important thing here is to keep the enemy armor from entering the city. Big key is for engineers to mine the road as well as they can in order to prevent enemy armor from pushing through. Then the second part is to move your armor in (commander should support them with supply drops) to the front battle line (just behind where your engis should have laid the mines). If you’ve got a tank and apc with a supply drop or two behind them then you are a virtual wall against anybody coming through…you’ll absorb AT rounds with no problem. And armor remember to blow up any enemy supply drops as soon as they fall. Infantry should support and make sure no spec ops flank the armor.
b) Defend MEC Island (Squad of 3): Since you’ve read the USMC part of the strategy then you’ll have guessed that we need to have a way to defend against that attack on our main base which will lead to us losing badly. Note that I wrote that we should defend MEC Island and not the MEC base. So yes we need go make sure that all four entry points onto the island (1 bridge + 3 ramps) are defended with mines. Also, the commander has the major role of scanning constantly and spotting all enemy soldiers approaching the base. If you’ve got a squad of 3 in a vodnik you can rush around the island taking out bad guys wherever they may be.
c) Defend Left flank (squad of 2-3) from those looking to cap the Market. As I mentioned before, the market is a good defensive position because it has the high ground. This means tanks will slowly go up the hill. Infantry is susceptible to sharp shooters etc. So make sure that a squad defends this pass.
Key principles to defending as MEC:
a) it’s a thankless job but you really do need engineers on this map to lay mines and to repair armor.
b) Don’t have too many snipers. I know people love claymores in the alleyways but you’ll do much more damage as support with your pkm and unlimited supply of grenades. Not saying don’t have any but its not the best kit here because folks are always on the run. Unless you can hit a moving target well (which most of us can’t) take another kit. Also, regarding the claymores: if you want to blow people up then use Spec Ops. You got five charges and once you’re out of those you can fall back on your nifty carbine.
c) Don’t be afraid to suicide in order to respawn at a critical area or new kit. If your commander yells “MEC Base Under Attack” and you see there’s no blue dots at your base then hit suicide and respawn as AT.
d) Watch your minimap for commander spots. so many times i spot enemies heading towards an enemy flag and one of our APCs will drive right on by without paying attention.
e) Defend, defend, defend. I go crazy when I see people rushing out towards the USMC base...exactly where three marines are just about to spawn. Wait for them to come to you.
f) Take care of your armor. It will ultimately decide who wins.
COMING NEXT: Mashtuur and Sharqi
Last edited by superfly_cox (2006-05-02 08:08:59)