Sat. May 15/10 Pace51
Modern Warfare 2- A game of Chance
The critics seemed to love MW2, saying it lived up to the hype, a thing few games have accomplished. However, the multiplayer went from cod 4’s infantry based battles to massive kill fests filled with ridiculous vehicles and features. Also, many are not balanced or hard to use. The below is a review of everything MW2 added.
The massive amount of killstreaks: In cod4, every fight was purely infantry based. Now, its only 70 or 65 percent infantry based, and 30-35 killstreak based. Since in cod4, you only had 3 killstreaks you could get, you’d run around and shoot people. Now, because of all the killstreaks, everyone camps in a building with a sniper or a grenade launcher and starts getting their killstreaks. Also, since aircraft are flying around shooting at you, people can now easily kill each other en masse. Also, the killstreaks demonstrate the developers lazyness. Instead of using indigenous vehicles for each faction, every vehicle or weapon is American or NATO used, and anyone can earn them. Ever seen a Brazilian rebel call in a Harrier? I think not. Also, some of the killstreaks are absolutely ridiculous. The nuclear bomb, for example. Firstly, they don’t give them out like candy in the real world. Secondly, it kills the person who called it in as well as everyone else. The killstreak surplus really hurts the game. In cods 1-5, you were fighting honorably and for a cause. Now, you just kill people in new and exciting ways. It take all the fun out of the game. Also, they completely unbalance the game. Any idiot with an AC-130 can wave the mouse around the screen. In other words, because of the killstreaks, theres no way of telling if someone is pro or not at FPS’s, or if they just got a bunch of Pave Lows.
The Emblems: Well, aesthetics are important. But a bunch of different tags for people to utilize? Actually, the emblems were a really good idea that got added into the game, since they allow people to customize their look. Also, you can brag to each other about achievements. Overall, these were a good addition to the game. They do glorify war, though.
Game Winning Kill: This was a very nice addition. It “spices up” the game, and is quite entertaining to watch. Also, it gives you time to video tape your best kills.
Third person view: Well, this also spices up the game, but it isn’t that necessary. It adds variety though, so it was a decent addition. It’s nothing too original though.
Perks for every situation: Well, now these were ridiculous. All kinds of new perks have been added, and many are so useless that they were probably filler. Now, the upgraded perks for higher level players was a nice touch, but yet again, it severely unbalances the game. Also, some of the perks made absolutely no sense. In cods four and five, each perk was based on real life equipment and physique. In MW2, some of the perks appear to be possible only through the excessive use of magic. And, these perks are bizarre, too. Like, the copycat perk? That perk is not only realistic, but unreliable. What if your playing on Rust and the enemy was using the Intervention? What then? And then there are perks that silence your footsteps, make you immune to falling, and give you ridiculous stamina. These all serve to make MW2 a game of chance, not skill.
New Weapon Attachments: These, for the most part, were somewhat balanced and smartly done. For example, the heartbeat sensor was great, but only worked at relatively short ranges. Also, a tactical knife and magnum allowed you to fight better at closer ranges and focus on getting melee achievements. Some of these attachments count on chance, though. When you normally use a knife, you’re not expecting an enemy player to appear, and you use it to save ammo or as the result of your sudden reaction to a surprise attack. The tactical knife turns the knife into a primary weapon, however. Whereas with the regular knife, you used your gun primarily and could pull out your knife in any situation, the tactical knife turns your knife into a primary weapon. Although some people add it just in case they’ll need it, most people use it to get achievements. This means that you will probably be killed a lot and won’t get enough knife kills to make up for your deaths.
Rocket and Grenade Launchers: These replace your pistol, so that balances them out in infantry combat. Also, grenade launchers aren’t really noob, because although they kill in one hit, their reload time and “one shot clip” balance them out. However, since there are so many vehicles now, the rocket launchers are repeatedly used to blast enemy air vehicles right out of the sky. So, these are a good addition to the game, since they make the killstreaks less powerful.
What are your opinions?
Modern Warfare 2- A game of Chance
The critics seemed to love MW2, saying it lived up to the hype, a thing few games have accomplished. However, the multiplayer went from cod 4’s infantry based battles to massive kill fests filled with ridiculous vehicles and features. Also, many are not balanced or hard to use. The below is a review of everything MW2 added.
The massive amount of killstreaks: In cod4, every fight was purely infantry based. Now, its only 70 or 65 percent infantry based, and 30-35 killstreak based. Since in cod4, you only had 3 killstreaks you could get, you’d run around and shoot people. Now, because of all the killstreaks, everyone camps in a building with a sniper or a grenade launcher and starts getting their killstreaks. Also, since aircraft are flying around shooting at you, people can now easily kill each other en masse. Also, the killstreaks demonstrate the developers lazyness. Instead of using indigenous vehicles for each faction, every vehicle or weapon is American or NATO used, and anyone can earn them. Ever seen a Brazilian rebel call in a Harrier? I think not. Also, some of the killstreaks are absolutely ridiculous. The nuclear bomb, for example. Firstly, they don’t give them out like candy in the real world. Secondly, it kills the person who called it in as well as everyone else. The killstreak surplus really hurts the game. In cods 1-5, you were fighting honorably and for a cause. Now, you just kill people in new and exciting ways. It take all the fun out of the game. Also, they completely unbalance the game. Any idiot with an AC-130 can wave the mouse around the screen. In other words, because of the killstreaks, theres no way of telling if someone is pro or not at FPS’s, or if they just got a bunch of Pave Lows.
The Emblems: Well, aesthetics are important. But a bunch of different tags for people to utilize? Actually, the emblems were a really good idea that got added into the game, since they allow people to customize their look. Also, you can brag to each other about achievements. Overall, these were a good addition to the game. They do glorify war, though.
Game Winning Kill: This was a very nice addition. It “spices up” the game, and is quite entertaining to watch. Also, it gives you time to video tape your best kills.
Third person view: Well, this also spices up the game, but it isn’t that necessary. It adds variety though, so it was a decent addition. It’s nothing too original though.
Perks for every situation: Well, now these were ridiculous. All kinds of new perks have been added, and many are so useless that they were probably filler. Now, the upgraded perks for higher level players was a nice touch, but yet again, it severely unbalances the game. Also, some of the perks made absolutely no sense. In cods four and five, each perk was based on real life equipment and physique. In MW2, some of the perks appear to be possible only through the excessive use of magic. And, these perks are bizarre, too. Like, the copycat perk? That perk is not only realistic, but unreliable. What if your playing on Rust and the enemy was using the Intervention? What then? And then there are perks that silence your footsteps, make you immune to falling, and give you ridiculous stamina. These all serve to make MW2 a game of chance, not skill.
New Weapon Attachments: These, for the most part, were somewhat balanced and smartly done. For example, the heartbeat sensor was great, but only worked at relatively short ranges. Also, a tactical knife and magnum allowed you to fight better at closer ranges and focus on getting melee achievements. Some of these attachments count on chance, though. When you normally use a knife, you’re not expecting an enemy player to appear, and you use it to save ammo or as the result of your sudden reaction to a surprise attack. The tactical knife turns the knife into a primary weapon, however. Whereas with the regular knife, you used your gun primarily and could pull out your knife in any situation, the tactical knife turns your knife into a primary weapon. Although some people add it just in case they’ll need it, most people use it to get achievements. This means that you will probably be killed a lot and won’t get enough knife kills to make up for your deaths.
Rocket and Grenade Launchers: These replace your pistol, so that balances them out in infantry combat. Also, grenade launchers aren’t really noob, because although they kill in one hit, their reload time and “one shot clip” balance them out. However, since there are so many vehicles now, the rocket launchers are repeatedly used to blast enemy air vehicles right out of the sky. So, these are a good addition to the game, since they make the killstreaks less powerful.
What are your opinions?