Spidery_Yoda
Member
+399|6490
Nice update here

Team Fortress 2

    * Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
    * Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
    * Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
    * Updated the class menu to show the local player's current class
    * Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
    * Updated "player_hurt" game event to include "damageamount" and "crit" values
    * Fixed a rare crash in particle system
    * Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
    * Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
    * Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
    * Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
    * Prevented servers from using steam:// commands in their MOTD text
    * Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
    * Fixed friendly-fire/spectator exploit using projectiles
    * Fixed disguised spies not getting ammo from enemy dispensers
    * Fixed thrown sandvich traveling through players before being activated
    * Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
    * Fixed fire overlay drawing on hats in DX80 (finally)
    * Fixed an exploit that allowed servers to corrupt client's item database
    * Fixed full packet updates showing cloaked Spies for an instant
    * Fixed a prediction error resulting in mis-predictions of crits (No more Heavy fake crits?)


Community requests

    * Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
    * Added server ConVar "bot_crouch" to make bots crouch
    * Added model override for item_teamflag entity
    * Added ability to turn off particle trail for players carrying the item_teamflag entity
    * Updated team_train_watcher to support 8 cp/track links (was previously 4)
Finally a quicker way to swap weapons . Far better than the loadout menu. You hold the key and this comes up. Click on the weapon you want then let go.
https://i52.photobucket.com/albums/g2/Spidery_Yoda/quickswitch.jpg
TopHat01
Limitless
+117|6125|CA
New way to switch between weapons looks good, glad they changed that.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6688
I've heard some people saying that their FPS has increased since this update. I cap mine a 60, when my PC usually pumps out >150, so I have no way of confirming this.
SplinterStrike
Roamer
+250|6631|Eskimo land. AKA Canada.
I like the weapon switch upgrade

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