Nice update here
Finally a quicker way to swap weapons . Far better than the loadout menu. You hold the key and this comes up. Click on the weapon you want then let go.Team Fortress 2
* Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
* Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
* Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
* Updated the class menu to show the local player's current class
* Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
* Updated "player_hurt" game event to include "damageamount" and "crit" values
* Fixed a rare crash in particle system
* Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
* Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
* Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
* Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
* Prevented servers from using steam:// commands in their MOTD text
* Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
* Fixed friendly-fire/spectator exploit using projectiles
* Fixed disguised spies not getting ammo from enemy dispensers
* Fixed thrown sandvich traveling through players before being activated
* Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
* Fixed fire overlay drawing on hats in DX80 (finally)
* Fixed an exploit that allowed servers to corrupt client's item database
* Fixed full packet updates showing cloaked Spies for an instant
* Fixed a prediction error resulting in mis-predictions of crits (No more Heavy fake crits?)
Community requests
* Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
* Added server ConVar "bot_crouch" to make bots crouch
* Added model override for item_teamflag entity
* Added ability to turn off particle trail for players carrying the item_teamflag entity
* Updated team_train_watcher to support 8 cp/track links (was previously 4)