1. If everything's in order, then you can pretty much sit on your thumbs and watch a battle pan out as per your orders. In times like these, you tend to notice details like...'oh, this song has been playing for the past hour.'Vilham wrote:
1. I agree, but then again if you actually are playing properly it should be using all your focus and you wont even care about the music.
2. Graphics arent great and the buildings are ramable etc, if they were you would need an even more powerful computer. All of the bullets in this game are calculated real time... that uses alot of power.
3. This already has far more commands than anyother RTS out there, you cant expect them to add everything ever, otherwise what would RTS games evolve to? The interface is too large.
4. See 2.
5. This is the next game from Chris Talyor... he made the most customised RTS ever. There is an editor for this and it can be dled. People already made maps in the beta..
2. I once altered the code of QBasic's old banana-chucking game for 1000 banana objects being launched at once. My 486 PC didn't have a problem calculating all the hits...and the skyscrapers were deformable. No, what seems to use the most power in this game isn't the projectiles, but the unit pathing along uneven terrain of these gargantuan maps.
So far, I haven't seen civilians running around in panic like in C&C:G. Pity.
3. Yes, but if you're going to tell people via interview that you're adding pretty much every sort of command seen in other RTS's, then add it. I would love to be able to grab one set of bombers and tell them to hit units, then grab another set and tell them to prefer blowing up buildings buildings. That alone is pretty basic. And even oldies like 'Star Trek Armada' had 'return & repair,' 'decommission' and 'alert stages' functions. 'Armada' and 'Age of Empires' also had formation and attack pattern presets. 'Supreme Commander's' automatics are still pretty basic and I do lose precious moments micromanaging formations. I'm of the opinion that more of this sort of functionality should be present especially because of the overwhelming number of units under your command
Also, land/air/sea toggles for the military overlay would be neat, so you can see what's covered. Hard to distinguish between a thousand circles.
4. Already said that this wasn't the game's fault, but I can still say that it's a pity that most of my friends won't be able to run it, even on bottom-of-the-barrel detail. If I was rich, I'd buy a new PC for them all, but as it is...
5. Good to know that there's one online. Haven't had a chance to look for it yet, which is why I couldn't exactly complain there.
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That being said, the game did hit a home run, but there's still room for improvement.
Last edited by unnamednewbie13 (2007-02-23 04:53:52)