Changelog:PoE Team wrote:
The last few weeks has been very exciting since the release of POE:2. A lot of the developers & testers have been playing the mod with the community which has been a blast. It’s been an eye opener as it has shown us how the mod plays out in the general gaming community and in the tournament/clan world. The proposed change log for the upcoming POE:2 v1.1.0 patch has been posted in the forums so that we can get feedback from our fans on what we are working on currently. The change log is a work-in-progress and we want to hear from our fans on what they think of it. Please click HERE to see the improvements that are being implemented. Of course we won’t utilize everyone’s suggestions as that would be almost impossible but we do try to use the ones that will best suit the majority of players. To provide a couple of examples of the changes that have been implemented to improve game play experience please download the next two short demos:
IFV Demo
Smoke Burst Demo
We want to thank our fans for the motivation that they give us by playing our mod. The team will continue developing more content and will continue fixing reported bugs as long as there are gamers playing the mod. It’s amazing how many people have joined as registered members of our forums. This week Impact93 registered on our forum who happens to be our 5,000th registered member and our forums continue to grow. Only registered members can view our developers work-in-progress in the Interactive Development area so if you don’t have an account sign up today!
On Friday the team received an e-mail from Harald Fränkel, Editor of the German gaming magazine PC Action . It was a very nice surprise as he notified us that POE:2 has been selected for their Super Mod award for the November 2006 edition. Once we are able to read the article we will have it translated and posted in the forums. He did pass on this quote from the article: “Compared to the main game Battlefield 2 this modification is coming up with a lot of added finesse!”. We are honored to be considered for this award and appreciate the opportunity to be included in their magazine!
To show off some eye candy this week we have a new map that has been under development by Jilted. It’s mostly an infantry combat type map which is based around a large scale castle. This will definitely become one of the favorites for the gamers that enjoy the infantry based maps! Squirrelly assisted Jilted by providing the great static skins that definitely make the castle stand out.
64 Player Map Layout
To keep up with the development request of the community we have brought on 3 new developers this week. We have brought on Corsyus as a new animator, Sonic-NZ as a new coder, and TheCrow as a new modeler. They are very eager to assist the team so stay tuned to our news updates to see what they are up to. We are still in need of experienced Battlefield game coders that have experience using 3dMax and utilizing the BF editor to help get content in game and to tweak things. If you have these skills please fill out our application form located HERE.
~The POE Team Signing Off….
Looking good imo.Hathcock wrote:
The change log listed below is a "work in progress" and we are posting it here for the community to post their constructive critism. We believe it's important to keep the Battlefield gaming community involved and we look forward to what you as a gamer has to say. Our mod will continue to be a success as long as the mod continues to be part of our gaming community and our gaming community is a part of us! Post your thoughts and you never know what might be used by our developers. The changes below might end up being final for the upcoming patch but can also be changed in the near future as we continue development. The team believes it's important to fix things that effect the overall gaming experience and that is why version 1.1.0 will be meant to fix things that have been reported to us already.
~Hathcock
PointofExistence
version 1.1.0
9-17-2006
------------------
**Vehicles**
*****************
** Artillery **
*****************
_Commander no longer able to use player controlled artillery (wont be able to turn the turret or fire the gun)
_gerartil_pzh2000
.fixed high firerate glitch (added delay to use on firearms)
.decreased speed slightly
.decreased hp by 200
_ukrartil_m1974
.fixed high firerate glitch (added delay to use on firearms)
.decreased speed slightly
.decreased hp by 200
***********
** IFV **
***********
_gerapc_marder1a5
.added new AT-missile system to Milan (Wire Guided)
_ukrapc_bmp2
.added new AT-missile system to Kornet (Wire Guided)
***********
** APC **
***********
_gerjeep_dingo
.added 3p front chase cam
.tweaked cams position
.adjusted MG turret speed
_ukrjeep_dozer
.added 3p front chase cam
.tweaked cams position
.fixed spelling in localization files (Dozor-B)
.adjusted MG turret speed
_ukraav_mtlb
.adjusted MG turret speed
_gerapc_boxergtk
.adjusted MG turret speed
****************
** Anit-Air **
****************
_geraa_Gepard
.centered crosshair
.lowered splash damage to inf
.lowered splash damage radius
.fixed A2A missiles (bouncing off glitch)
_ukraav_shilka
.fixed lod1 tracks
.lowered splash damage to inf
.lowered splash damage radius
_ukraav_mtlb_sa13_v2
.added sa13_missile to launcher
.adjusted MG turret speed
.fixed A2A missiles (bouncing off glitch)
*************
** Jeeps **
*************
_gerjeep_wolf
.added vehiclehud to mg pco
.removed 3p cam views on mg pco
.repositioned exit points
.adjusted camera positions
.added 3p front chase cam
.optimized LOD's
.fixed missing floor
.fixed texture on wreck
.tweaked physics
.improved collision physics
_gerjeep_wolfsoft
.fixed collision on wreck
.fixed texture on wreck
.repositioned exit points
.adjusted camera positions
.added 3p front chase cam
.optimized LOD's
.fixed missing floor
.improved collision physics
.tweaked driving physics
_ukrjeep_uaz
.repositioned exit points
.adjusted camera positions
.added 3p front chase cam
.optimized LOD's
.improved collision physics
***********
** MBT **
***********
_gertnk_leopard
.fixed Damage system (hit with no damage)
.fixed MuzzleFlash Efx location
.fixed Ground efx location
.centered crosshair
.adjusted MG turret speed
_ukrtnk_oplot
.fixed Damage system (hit with no damage)
.fixed MuzzleFlash Efx location
.fixed Ground efx location
.centered crosshair
.adjusted MG turret speed
_ukrtnk_T55
.fixed Damage system (hit with no damage)
.fixed MuzzleFlash Efx location
.fixed Ground efx location
.centered crosshair
***************
** Aircraft **
***************
_All Air Assets
.Decrease flare reload times
.Given the ability to fire one or all (tap for single flare release or press and hold to release all)
_gerair_tornado
.fixed A2A missiles (bouncing off glitch)
.equipped Iris_t missiles (Short range missile)
.Improved flight physics
.removed fly-by camera
.added freelook to pilot camera
.adjusted Co-pilot AGM lock physics (slightly slower time to lock)
_gerair_Ef2000
.fixed A2A missiles (bouncing off glitch)
.equipped AMRRAM missiles (Long range missile)
.inverted pitch on freelook camera
*****************
** Helicopters **
*****************
_ukrhe_mi24p
.fixed AGM missile (spam glitch)
.Imporved flight physics (speed/agility increase)
.adjusted entry points
.added freelook to pilot camera
.fixed co-pilot A2A missiles (bouncing off glitch)
.added 1 mag to AA missiles
_gerhe_eurotigerARH
.fixed AGM missile (spam glitch)
.tweaked co-pilot camera pivot to stop clipping into model on rotation
.added 1 mag to AA missiles
_gerhe_nh90
.Imporved flight physics (speed/agility increase)
.inverted pitch on pilot camera
_ukrhe_m17
.Imporved flight physics (speed/agility increase)
_civstr
.fixed dedicated server CTD problem
***********************
** Strategic Objects **
***********************
_ukrartil_msta
.added into mod/Smoke Barrage (commander Asset)
_gerartil_fh70
.added into mod/Smoke Barrage (commander Asset)
**********
** Misc **
**********
**Armament**
_added amrram_missile
_added iris_t_misssie
_agm_hot3
.added new model
_milan_missile
.added correct model
.added Wire guidence version
************************
** Stationary Weapons **
************************
_remote_kord
.changed muzzleflash effect (this one shows up on all settings ingame)
.added AI
_mg3_coax
.added AI
_remote_mg3
.added AI
_aa_zu23
.changed spotted message from soldier to AA
*****************
** Handweapons **
*****************
_gerRoc_fliegerfaust2
.fixed projectile not tracking properly
.tweaked the tracking distance and angle
_ukrRoc_sa7
.fixed projectile not tracking properly
.tweaked the tracking distance and angle
_all RPG's
.centered projectile to prevent people from killing themself when close to wall
.increased velocity
.decreased time to live on projectile
.increased drop to match up with new velocity
_panzerfaust3(t) & bunkerfaust
.centered projectile to prevent people from killing themself when close to wall
.increased velocity
.decreased time to live on projectile
.increased drop to match up with new velocity
_usaSht_m1014
.changed aim to red dot
_gerGrl_ag36
.removed time to detonate on projectile
.mag count changed to 4
_ukrGrl_gp25
.removed time to detonate on projectile
.mag count changed to 4
_reduced velocity of c4 projectile to limit throwing distance
_removed 1st zoom mode from German and Ukrainian binocs
_all smokegrenades
.added new smoke efx
_ukrRif_vepr
.added new red dot
_gerrif_g36c
.added new red dot
_usaSht_m1014
.changed aim to red dot
_gerGrl_ag36
.added fire start delay (press and hold to fire)
.removed time to detonate on projectile
_ukrGrl_gp25
.added fire start delay (press and hold to fire)
.removed time to detonate on projectile
_gerKni_km2000
.increased velocity due to time to live on projectile
_rusKni_expKnife
.increased velocity due to time to live on projectile
_G82
.cleaned crosshair texture now 1 pixel
_G36
.cleaned crosshair texture now 1 pixel
**Kits**
_spwn_ger_sniper
.added binoculars and taccom
_spwn_ukr_sniper
.added binoculars and taccom
**Statics**
_fixed col2 (player physics) on winhse2
_fixed shader used on sandbags (was causing some gfx cards to render incorrectly)
**Sounds**
_changed missle sound on SA13 MTLB back
_removed beep sound from standart radio traffic (still present in nuke messages to underline importance)
_changed a few die-sounds
_added deploy sound to AKS74U
_Tiger helicopter:
.added custom critical damage snd to Copilot (matchs Pilot now)
.added custom launch snd to Tiger's AA missles
.removed "eurotigerarh_Rotor_RotationRpm" (redundant entry)
_Mi24 Hind:
.added custom launch snd to gunners AA and ATG missles
_PZH2000
.added sound to projectile
_M1974
.added sound to projectile
**Menu**
.added smoke arty asset to com rose for commander, squad leader and squad members
**GameModes**
_Frontline
.made it so that if a team loses their main base the ticket bleed is set to 10 per second for losing team
**Levels**
**Misc**
_Commander
.spotting only available in 3x zoom mode
.added smoke arty asset
_added new spotted sound and message when players spot artillery
============================
Point of Existence Copyright
============================
Copyright © 2006 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.