Played some sprocket. Pretty much took existing tanks, slapped some extra armor on them, and boosted the gun to the next "usual caliber." Make a few other changes to make it handle well, with the new gun and the new weight, and hopefully didn't decrease the number of tanks in a platoon.
There are limits based on what era you're designing in, and hulls are very angle-oriented. No curves here. Embraced it, made a Panther III "Jumbo." with 180mm on its angled front plate and a 10,0 cm gun. Deflecting shots from tigers. Hopefully more content in the future. Modeling tools, better UI, a way to restore default tanks you accidentally delete (I tried removing the folder entirely from both the steam directory and my documents, I have no idea where else it is unless some profile info was stored in another steam folder).
WW1 map is a pain. Need a long boi to bridge those trenches, everything is slow. Will probably just delete all 8 of the default tanks to get them out of my sight and make a prototype TOG.
There are limits based on what era you're designing in, and hulls are very angle-oriented. No curves here. Embraced it, made a Panther III "Jumbo." with 180mm on its angled front plate and a 10,0 cm gun. Deflecting shots from tigers. Hopefully more content in the future. Modeling tools, better UI, a way to restore default tanks you accidentally delete (I tried removing the folder entirely from both the steam directory and my documents, I have no idea where else it is unless some profile info was stored in another steam folder).
WW1 map is a pain. Need a long boi to bridge those trenches, everything is slow. Will probably just delete all 8 of the default tanks to get them out of my sight and make a prototype TOG.