It can barely handle double normal popcap.
Relic still exists like that? They were talking about shutting down a few years ago.
I've got to be honest about low hopes for a new Relic RTS, unless they can put a team together that can finally fix the lackluster pathing the games are notorious for. It was cute when DoW came out and a lone squad member could get confused and hung up on a choke point, blocking traffic from like 10 vehicles. Not so cute in the CoH days when an abandoned machine gun could stop a Tiger tank from crossing a bridge. I'm convinced that the real reason for making DoW2 smaller in scale was that they just couldn't figure out how to do pathing correctly.
Of course, I'll probably still play it because ok RTSs are just so rare.
Also, it's CoH3, found here: https://www.gamespot.com/articles/compa … 0-6493873/
This age-restricted embedding stuff is really annoying. Anyway, the trailer doesn't look very good and I have a number of nitpicks, but the game is in early stages so they would be pointless. Let's hope that it doesn't stay looking like it's in early stages when it goes gold.
e: I hope if they ever do DoW4 that they learn from their mistakes in DoW3, but that ship has probably already sailed. I have little faith in game companies' ability to see what went wrong in the past and to avoid it in the future. I'm concerned they would make it even worse in the name of "addressing community concerns."
Best (and legitimately good) part of DoW3:
I've got to be honest about low hopes for a new Relic RTS, unless they can put a team together that can finally fix the lackluster pathing the games are notorious for. It was cute when DoW came out and a lone squad member could get confused and hung up on a choke point, blocking traffic from like 10 vehicles. Not so cute in the CoH days when an abandoned machine gun could stop a Tiger tank from crossing a bridge. I'm convinced that the real reason for making DoW2 smaller in scale was that they just couldn't figure out how to do pathing correctly.
Of course, I'll probably still play it because ok RTSs are just so rare.
Also, it's CoH3, found here: https://www.gamespot.com/articles/compa … 0-6493873/
This age-restricted embedding stuff is really annoying. Anyway, the trailer doesn't look very good and I have a number of nitpicks, but the game is in early stages so they would be pointless. Let's hope that it doesn't stay looking like it's in early stages when it goes gold.
e: I hope if they ever do DoW4 that they learn from their mistakes in DoW3, but that ship has probably already sailed. I have little faith in game companies' ability to see what went wrong in the past and to avoid it in the future. I'm concerned they would make it even worse in the name of "addressing community concerns."
Best (and legitimately good) part of DoW3:
Last edited by unnamednewbie13 (2021-07-13 11:53:31)
The only time I heard about relic almost shutting down was before coh2 came out when THQ went under. Even then I only heard it years later. Also heard most of the team quit during that period so they lost a lot of talent.
All they need is an optimized coh2 with better mod tools
Seriously the menu ui sucks in coh2. Everything is in tiny windows.
All they need is an optimized coh2 with better mod tools
Seriously the menu ui sucks in coh2. Everything is in tiny windows.
Last edited by RTHKI (2021-07-13 12:44:33)
I think they were talking about not being profitable back in 2018. Menu UI is the least of CoH2's problems. They didn't fix old annoyances (re: pathing), electing to experiment with RNG-drop cards or whatever was going on there. You could just mindlessly farm them on the AI, nty.
Mostly I played for the cinematic value of watching toy tanks blow up.
Mostly I played for the cinematic value of watching toy tanks blow up.
I have no issues with CoH2 besides that really., maybe the map scar files not being given to the community thats stupid af. Does anyone ever fix pathing in rts? AoE fans have the same complaints I think.
CoH1 and DoW1 mods have been driven into the ground so it's all I have.
CoH3 plays just like 1/2 with a couple more features like breaching buildings.
CoH1 and DoW1 mods have been driven into the ground so it's all I have.
CoH3 plays just like 1/2 with a couple more features like breaching buildings.
People get tired of like 30 years of half-assed technical progress on RTSs and so companies' conclusion is just that nobody likes the genre …
Meanwhile stuff like CoH, DoW, a squad member gets stuck on seemingly nothing, causing the squad to freeze on the other side of the map until you can send a vehicle to push him off of whatever terrain he's on. Tell two tanks to cross a bottleneck, and they drive into each other for 50 years until you micro the jam. Infantry and vehicles mashed together? Like untangling a ball of drain hair.
"100 Germans bearing down on my position, and I have a machine gun and two buddies. Better carefully pack it up before falling back!"
Telling a vehicle to reverse, *thinks about it for like 20 seconds, then awkwardly spins on the spot anyway and drives into a building. gets shot up the ass by a bazooka.*
It's a good game, but in so many ways so, soooo, bad. Campaign on CoH2 was rather silly as well.
AoEs' pathing can also be cumbersome, but it's my experience that they handled better. Imagine trying to form all your CoH infantry, for whatever reason, into a square if that was a command. Supreme Commander, on a computer that could run it, was like a breath of fresh air. How old is that now?
What I want from CoH3 is pathing that works and maybe for infantry autonomy to make a bit more sense. I recall the devs long ago talking about how they'd go for effective cover if being shot at. That's never really been what I've seen, and it would be nice to see it become reality. At least community map creation support early on or even from the start, and eventual extended mod support and Steam Workshop. They can make the campaign as corny as they want as long as they meet this, and think hard before putting in too many RPG-like grinds for little army modifiers.
Meanwhile stuff like CoH, DoW, a squad member gets stuck on seemingly nothing, causing the squad to freeze on the other side of the map until you can send a vehicle to push him off of whatever terrain he's on. Tell two tanks to cross a bottleneck, and they drive into each other for 50 years until you micro the jam. Infantry and vehicles mashed together? Like untangling a ball of drain hair.
"100 Germans bearing down on my position, and I have a machine gun and two buddies. Better carefully pack it up before falling back!"
Telling a vehicle to reverse, *thinks about it for like 20 seconds, then awkwardly spins on the spot anyway and drives into a building. gets shot up the ass by a bazooka.*
It's a good game, but in so many ways so, soooo, bad. Campaign on CoH2 was rather silly as well.
AoEs' pathing can also be cumbersome, but it's my experience that they handled better. Imagine trying to form all your CoH infantry, for whatever reason, into a square if that was a command. Supreme Commander, on a computer that could run it, was like a breath of fresh air. How old is that now?
What I want from CoH3 is pathing that works and maybe for infantry autonomy to make a bit more sense. I recall the devs long ago talking about how they'd go for effective cover if being shot at. That's never really been what I've seen, and it would be nice to see it become reality. At least community map creation support early on or even from the start, and eventual extended mod support and Steam Workshop. They can make the campaign as corny as they want as long as they meet this, and think hard before putting in too many RPG-like grinds for little army modifiers.
I had problems with Blitzkrieg, or Europe at War, or one of those where most of the assets onscreen would go dark if I rotated the camera a certain angle. Fun mods still, though.
CoH 1 campaigns are pretty cool. People generally liked the Tiger Ace one. I'd recommend giving them a shot sometime, although I think they're pretty crashy with mods. CoH 2 pretty much reduced the Soviet Union to a cartoon villain even as you played it, going out of their way to do so when they just didn't for ze Germans in CoH 1.
Time has a short list of game recommends from a historian for reasons not always related to historical accuracy. I thought it was funny that they put so much emphasis on Hearts of Iron 4 being "controversial because it's moddable and potentially horrible with alternate facts." Article previously praised Wolfenstein: New Order for showing a concentration camp with abuse there (keeping the memory alive), but playing as Germany in vanilla HoI4 is very whitewashed. So like, which is it? Some of the mods put alternate facts into events for nefarious reasons, but others just add back the offensive flags and Stuff That Happened™ because the game itself omits reality. If the player gets twisted pleasure out of that, well, there's already video games built around doing horrible things to innocent people.
Anyway, seems unnecessary to frame so prominently. Someone who actively mods their game is pretty much aware of what they're putting in (there's actually an acclaimed My Little Pony TC for the thing on a completely new planet, lol). Someone, who doesn't mod, looking for a WW2 game might be scared away because of that "warning," when they should be scared away because HoI4 is kind of a mess without mods (*cough* Skyrim *cough*) and a DLC trap besides.
CoH 1 campaigns are pretty cool. People generally liked the Tiger Ace one. I'd recommend giving them a shot sometime, although I think they're pretty crashy with mods. CoH 2 pretty much reduced the Soviet Union to a cartoon villain even as you played it, going out of their way to do so when they just didn't for ze Germans in CoH 1.
Time has a short list of game recommends from a historian for reasons not always related to historical accuracy. I thought it was funny that they put so much emphasis on Hearts of Iron 4 being "controversial because it's moddable and potentially horrible with alternate facts." Article previously praised Wolfenstein: New Order for showing a concentration camp with abuse there (keeping the memory alive), but playing as Germany in vanilla HoI4 is very whitewashed. So like, which is it? Some of the mods put alternate facts into events for nefarious reasons, but others just add back the offensive flags and Stuff That Happened™ because the game itself omits reality. If the player gets twisted pleasure out of that, well, there's already video games built around doing horrible things to innocent people.
Anyway, seems unnecessary to frame so prominently. Someone who actively mods their game is pretty much aware of what they're putting in (there's actually an acclaimed My Little Pony TC for the thing on a completely new planet, lol). Someone, who doesn't mod, looking for a WW2 game might be scared away because of that "warning," when they should be scared away because HoI4 is kind of a mess without mods (*cough* Skyrim *cough*) and a DLC trap besides.
War games youtuber Rimmy with half a million subs has some pre-alpha play of Company of Heroes 3, highlighting some of the problems that I was anticipating. Hopefully that "we're listening to the community" isn't just for show.
It's fun sometimes to get one of his, and others', Arma 3 mod videos in my recommends. It's like getting a shooter game fix without having to personally deal with some of the frustrations of Arma or getting sucked into Squad.
It's fun sometimes to get one of his, and others', Arma 3 mod videos in my recommends. It's like getting a shooter game fix without having to personally deal with some of the frustrations of Arma or getting sucked into Squad.
Anyone remember that one game journalist being absolutely panned for failing to complete a tutorial? Pretty funny from a gamer's perspective, but:
john romero plays doom eternal - https://www.youtube.com/watch?v=-Vysf3X1rao
sandy petersen plays doom eternal (with a guide) - https://www.youtube.com/watch?v=LlSb1esFt0A
Perhaps less snobby gatekeeping needed from the gaming community. Some people got their first taste of it when stepping out of their comfort zone into 'Souls fare.
Very juvenile stuff to find in article or video comments anyway. Reminds me of the trope of kids yelling at their parents for failing at a part of a video game. "NO! YOU JUMP! How could you miss?"
luh-maow
john romero plays doom eternal - https://www.youtube.com/watch?v=-Vysf3X1rao
sandy petersen plays doom eternal (with a guide) - https://www.youtube.com/watch?v=LlSb1esFt0A
Perhaps less snobby gatekeeping needed from the gaming community. Some people got their first taste of it when stepping out of their comfort zone into 'Souls fare.
Very juvenile stuff to find in article or video comments anyway. Reminds me of the trope of kids yelling at their parents for failing at a part of a video game. "NO! YOU JUMP! How could you miss?"
luh-maow
I get that games have gotten more complex since the PS1 but I remember many great games from that time period and beyond didn't have overly long tutorial levels. Or any tutorial levels. Maybe they just did really good jobs of disguising them.unnamednewbie13 wrote:
Anyone remember that one game journalist being absolutely panned for failing to complete a tutorial? Pretty funny from a gamer's perspective, but:
I have stopped playing many AAA games because I have gotten bored in just the tutorial. "Explain the mechanics, set up the story, cut scene, interruption, menu pop up, dialogue boxes...can I just shoot things? I have only an hour before bed"
Red Dead Redemption is the worst I have ever seen. 2 hours tutorial missions. For what? To go fishing and eat pudding?
CRTHKI also quit Red Dead the same moment I did. And CRTHKI is an honorable man.
I had to look up what you were talking about a jounralist.
I am siding with the journalist in this case. Not because he couldn't get past the tutorial but because this game looks like shit. Indie games are weird. I don't get why people are so crazy about these indie platform games. Different strokes for different folks but I assume people really into indie games have exotic taste like pedophiles also have exotic taste. The game above looks like something a pedophile would enjoy.
I am siding with the journalist in this case. Not because he couldn't get past the tutorial but because this game looks like shit. Indie games are weird. I don't get why people are so crazy about these indie platform games. Different strokes for different folks but I assume people really into indie games have exotic taste like pedophiles also have exotic taste. The game above looks like something a pedophile would enjoy.
Well I'm not sure about all that, it's just a throwback to the stretchy bendy age of animation with supposedly really difficult boss fights. Overwhelmingly positive I think, though it's not in my library at all.
As to that clip, that's the one. Like if they just read the instructions on the screen they wouldn't have froze up so bad. But I'll give it the benefit of the doubt, I think they were doing that with an audience? Might be like being ambushed on the street with a random geography question to go into a stupid Americans compilation, and your brain goes into "is this a trick question?" lock.
As to that clip, that's the one. Like if they just read the instructions on the screen they wouldn't have froze up so bad. But I'll give it the benefit of the doubt, I think they were doing that with an audience? Might be like being ambushed on the street with a random geography question to go into a stupid Americans compilation, and your brain goes into "is this a trick question?" lock.
Back to those old id guys on youtube, Sandy Petersen actually seems really candid and about stuff on his channel. Interesting watches for people into game history and trivia, at least as far as I've dug unto them.
Also stuff about toxicities breaking down the company, games in politics at the time, and other projects like AoE2.
Also stuff about toxicities breaking down the company, games in politics at the time, and other projects like AoE2.
2ish hours into Days Gone.
9/10, well ported to the PC. Actually cooperates with my setup. Grounded zombie fun. Could be a movie.
9/10, well ported to the PC. Actually cooperates with my setup. Grounded zombie fun. Could be a movie.
Have you tried project zomboid? Looks decent for the scope of its graphics, very moody, and you'll probably die an ignominious death.
Here's a playthrough where someone gave themselves a pandemic start:
Here's a playthrough where someone gave themselves a pandemic start:
I don't care for indie games but thanks.
After I finish Days Gone I hope to take a Zombie apocalypse break. It's not healthy going about your day hoping a zombie apocalypse will start.
After I finish Days Gone I hope to take a Zombie apocalypse break. It's not healthy going about your day hoping a zombie apocalypse will start.
IMO the distinction between indie or not-indie can be a little petty when used as a prerequisite one way or the other. "I only play indie games," or "ew, indie? Pass." A lot of excellent classics were made by teams that would classify today as "indie" size with average artistic talent. "Is it fun," should ideally be the baseline, followed by other stuff like graphics, music, mood, whatever. Even friends who prioritize graphics have dropped unfun games that looked good like a rock.
I'm not going to try and sell it, but despite Zomboid's imperfection and still being built upon, it is very much succeeds at its genre: roguelike zombie sandbox survival. Good mod support, decent multi, very high degree of world and zombie (and virus) customization, and as a plus, the mixer gives me pretty much complete control over volumes by sound (something I don't generally see in AAA titles, or even other "indies").
A lot of untenable situations like this:
… or trying to find your way back to camp in the middle of pea soup fog winter night and hoping that you don't bumble into a wandering pack in the woods. If you're worried about becoming a zombie apocalypse fetishist, the game can be a bit of a slap in the face. You're not invincible, power rush is fleeting, you don't have eyes in the back of your head (see where visibility fades off) and you frequently find yourself in spots where if things go any further south you'll be knocking on dilbert's door.
Your character dying horribly of an infection doesn't exactly do much to feed the power fantasy.
I'm not going to try and sell it, but despite Zomboid's imperfection and still being built upon, it is very much succeeds at its genre: roguelike zombie sandbox survival. Good mod support, decent multi, very high degree of world and zombie (and virus) customization, and as a plus, the mixer gives me pretty much complete control over volumes by sound (something I don't generally see in AAA titles, or even other "indies").
A lot of untenable situations like this:
… or trying to find your way back to camp in the middle of pea soup fog winter night and hoping that you don't bumble into a wandering pack in the woods. If you're worried about becoming a zombie apocalypse fetishist, the game can be a bit of a slap in the face. You're not invincible, power rush is fleeting, you don't have eyes in the back of your head (see where visibility fades off) and you frequently find yourself in spots where if things go any further south you'll be knocking on dilbert's door.
Your character dying horribly of an infection doesn't exactly do much to feed the power fantasy.
I don't want to live out some power fantasy in the Zombie apocalypse. I mostly want to avoid needing to pass urine test, get dressed up for work, submit paperwork, pass classes etc.
Zomboid isn't a power fantasy. Stuff like that parkour zombie game and Dead Island are power fantasies. Doom is a power fantasy. 7 Days to Die becomes a power fantasy as you perk up. In Zomboid you can play a deaf asthmatic with a crippling fear of crowds or something. It's probably one of the best zombie game representations of how screwed most people would be in one of these situations.
For anyone who still has prime, Origin copies of Battlefield 1 and V are being given out by prime gaming until Aug 4. BF1 now, V on Aug 2.
https://www.techspot.com/news/90534-ama … eld-v.html
I could have given out my copy of BFI since I already had the deluxe edition, but I wanted to see how robust origin was. Now I have two copies of BFI, lol.
Not like I'll play either online though.
https://www.techspot.com/news/90534-ama … eld-v.html
I could have given out my copy of BFI since I already had the deluxe edition, but I wanted to see how robust origin was. Now I have two copies of BFI, lol.
Not like I'll play either online though.
Both of those games are awful. V being the most awful of all. It's all been downhill after BF3/4. Bad Company 2 was good though.
Yeah I check on the twitch/amazon stuff like once a month. Built quite the side library from all the free games there. Most of the offers are things like cosmetics and game currency. I've redeemed a lot of WoT, WoWS, and Rockstar stuff.
Speaking of Rockstar, what the heck is going on over at RDO?
https://www.reddit.com/r/RedDeadOnline/ … art_albet/
e:
Speaking of Rockstar, what the heck is going on over at RDO?
https://www.reddit.com/r/RedDeadOnline/ … art_albet/
e:
I believe you. Still might check out campaigns when I literally have nothing else to play.SuperJail Warden wrote:
Both of those games are awful. V being the most awful of all. It's all been downhill after BF3/4. Bad Company 2 was good though.