Just illegally downloaded Xcom enemy unknown. Hope this is good.
99% of it is indeed shite, I don't go on it myself, was just linked.Uzique The Lesser wrote:
funny or die? i choose to die. that site is a cesspit of shit.
so edgyRoc18 wrote:
Just illegally downloaded Xcom enemy unknown. Hope this is good.
wat
I thought this was ee chats
lmfao oops
I thought this was ee chats
lmfao oops
I apologise Ricky, I was in the wrong and shouldn't have been so mean.
kind of sad that this is still one of the best competitive FPS games around. modern shooters can't even top a game that is about as old as burnzz. current esports 'proz', excluding sc2 hardcorers, should bow their heads in shame at the real cojones involved in this. gaming has leapt back into sniveling infancy compared to this shit.
I've seen that video so many times, so so so so good.
ya but have you seen it more times than you've watched a bunch of neckbreathers press about 4 different buttons in LoL. that is the decisive question.
the mind-games frag at 3:18 makes me physically wet. watching cooller play, he's just the master of psyching out his opponents and making them move exactly as he wants. so subtle but so great.
love itUzique The Lesser wrote:
neckbreathers
_______________________________________________________________________________________________
next level
average LoL player
irrefutable evidence of gaming society's de-evolution
irrefutable evidence of gaming society's de-evolution
As opposed to the CS kids of Half-Life 1, RP nerds of Jedi Knight 1 and Quake 1 rocket rage?
It's the games that devolved, I think, not the players.
It's the games that devolved, I think, not the players.
i'm pretty sure gamers have changed, too, demographically and attitudinally. it's a culture. culture's shift. how do you separate the cause from the effect? the process from the result? games are bad, but gamers haven't changed? both have changed: designers design and publishers publish according to a market demand, and a lucrative sales appeal. it's just like when candy companies sell sweet treats to young kids: you appeal to the lowest, basest weakness, and gradually that sugary cream-center, sweet but calorifically empty, becomes the main course. but everyone's happy because they've got that instant gratification now, right? well, everyone except those with a memory or experience long enough to know what came before. just like today's kids can't miss the inventive pop music of the 1950's and 1960's, because everything is sucrose-filler.unnamednewbie13 wrote:
As opposed to the CS kids of Half-Life 1, RP nerds of Jedi Knight 1 and Quake 1 rocket rage?
It's the games that devolved, I think, not the players.
Last edited by Uzique The Lesser (2013-04-04 04:12:03)
on a related note, gameforge (the company that manages TERA for europe) is without question the worst company i have ever dealt with. incompetent isn't even a strong enough word.
Granted to an extent, but I certainly haven't changed much in the kinds of things I like to play and the way in which I like to play them since the my PC gaming days in the 90's. What's happened is that the market has shifted and found a new center. "Why not build a game for x*100 people rather than x*1," the developers must think. Some of them go out of their way to please the *1 by saying they're building it especially for PC gamers, but they wish they were raking in the dough some of the mainstream titles.Uzique The Lesser wrote:
i'm pretty sure gamers have changed, too, demographically and attitudinally. it's a culture. culture's shift. how do you separate the cause from the effect? the process from the result? games are bad, but gamers haven't changed? both have changed: designers design and publishers publish according to a market demand, and a lucrative sales appeal. it's just like when candy companies sell sweet treats to young kids: you appeal to the lowest, basest weakness, and gradually that sugary cream-center, sweet but calorifically empty, becomes the main course. but everyone's happy because they've got that instant gratification now, right? well, everyone except those with a memory or experience long enough to know what came before. just like today's kids can't miss the inventive pop music of the 1950's and 1960's, because everything is sucrose-filler.unnamednewbie13 wrote:
As opposed to the CS kids of Half-Life 1, RP nerds of Jedi Knight 1 and Quake 1 rocket rage?
It's the games that devolved, I think, not the players.
yeah but you are no longer the average or 'mainstream' gamer. the next batch of 13-21 year olds are*. and their standards and experiences and expectations are much different. to them, call of duty 4 is vintage.
* curious misnomer, that most gamers demographically on average are nearing 30. but it seems to me that games are continually being designed for the 'get home from school and hit xbox live with pals' age/mentality market.
* curious misnomer, that most gamers demographically on average are nearing 30. but it seems to me that games are continually being designed for the 'get home from school and hit xbox live with pals' age/mentality market.
Last edited by Uzique The Lesser (2013-04-04 09:27:30)
Well, my backlog will probably last me into my 50's even if I don't buy another game ever again.
On an unrelated note, RIP Lucasarts.
On an unrelated note, RIP Lucasarts.
They haven't put out anything noteworthy lately.
I never really watch LoL streams, might have one on in the background at work but that's about it.Uzique The Lesser wrote:
ya but have you seen it more times than you've watched a bunch of neckbreathers press about 4 different buttons in LoL. that is the decisive question.