giggling with a little smile
Tu Stultus Es
Last edited by Spearhead (2012-01-09 19:47:47)
So you don't like the fact that the game doesn't force you to walk through all the dungeons again backwards?AussieReaper wrote:
Oh and once you do defeat the dungeon boss, you never have to fight your way back out. There is always a trap door, side passage or path that leads to a direct quick exit. There's hardly any sense of accomplishment when you go through that shortcut and think why didn't I go through that way to start with, it's direct to the throne room!
Whatever happened to varied map design? Even something like Doom style maps would be better.Doctor Strangelove wrote:
So you don't like the fact that the game doesn't force you to walk through all the dungeons again backwards?AussieReaper wrote:
Oh and once you do defeat the dungeon boss, you never have to fight your way back out. There is always a trap door, side passage or path that leads to a direct quick exit. There's hardly any sense of accomplishment when you go through that shortcut and think why didn't I go through that way to start with, it's direct to the throne room!
I hardly think that an escape hatch from the "throne room" is really a bad thing. Since the game doesn't let you fast-travel out of even a cleared dungeon, it saves a ton of time. If you don't want to use it, go back the long way.AussieReaper wrote:
Whatever happened to varied map design? Even something like Doom style maps would be better.Doctor Strangelove wrote:
So you don't like the fact that the game doesn't force you to walk through all the dungeons again backwards?AussieReaper wrote:
Oh and once you do defeat the dungeon boss, you never have to fight your way back out. There is always a trap door, side passage or path that leads to a direct quick exit. There's hardly any sense of accomplishment when you go through that shortcut and think why didn't I go through that way to start with, it's direct to the throne room!
Find the key to progress to the next section. Fight your way back out but now you're equiped with something that will help you fight your way out a little better.
Not once has a throne room been seen at the centre of a dungeon. Always at the end. Next to the shortcut out of the mountain.
I kind of agree there, but the fault's more with how easy it is to become unstoppably powerful even at high difficulty than the mob distribution. I kind of like it when a game doesn't scale up every single bloody enemy to your level. There are caps in place for certain kinds of units, and even lower level variants will still be able to spawn. If every skeleton fight was a Luke vs Vader epic, you'd never complete a dungeon in an entire day of gaming.AussieReaper wrote:
The difficulty of the game is where it fails.
Crawl through the dungeons with ease then face a boss battle that is suddenly 10x stronger than the waves of guys you just cut through so you better quicksave now.
Contrasted with the wild, slaughter waves of anything including maybe 3 wondering elves. The hardest fight you face will be a mammoth and giant and they only attack when provoked.
Contrasted with dragons which are easier to kill then a giant or dungeon boss. Thats even when they are attacking you and not a mudcrab.
The dragons are just a commodity for dragon souls and the dragon fights are pretty meaningless.
How many drauger have made you think, gee I better leave this dungeon and come back when I am better armed?
Seems pretty dumb/annoying how dragons seem to pop in out of nowhere. You'd think that someone along the way would've said, "hey, maybe it'd be better if we swapped the dragons/giants around".AussieReaper wrote:
The difficulty of the game is where it fails.
Crawl through the dungeons with ease then face a boss battle that is suddenly 10x stronger than the waves of guys you just cut through so you better quicksave now.
Contrasted with the wild, slaughter waves of anything including maybe 3 wondering elves. The hardest fight you face will be a mammoth and giant and they only attack when provoked.
Contrasted with dragons which are easier to kill then a giant or dungeon boss. Thats even when they are attacking you and not a mudcrab.
The dragons are just a commodity for dragon souls and the dragon fights are pretty meaningless.
How many drauger have made you think, gee I better leave this dungeon and come back when I am better armed?
I think the problem is much more structural than that. Personally I loved how Fallout 3 had a main quest that unified everything together, without having the game tell you "go here, complete this shit NOW, and forget about side quests". It had a way of guiding you through the "main" storyline, while introducing you to the other storylines/locations along the way. The whole narrative was linked together by "surviving" the wasteland, which made trivial side missions still seem relevant.AussieReaper wrote:
Oh and once you do defeat the dungeon boss, you never have to fight your way back out. There is always a trap door, side passage or path that leads to a direct quick exit. There's hardly any sense of accomplishment when you go through that shortcut and think why didn't I go through that way to start with, it's direct to the throne room!
Last edited by Spearhead (2012-01-12 20:32:40)
Wow, just encountered Krev the Skinner in my mid 20s, and this post suddenly seems all the more relevant...AussieReaper wrote:
The difficulty of the game is where it fails.
Crawl through the dungeons with ease then face a boss battle that is suddenly 10x stronger than the waves of guys you just cut through so you better quicksave now.
Contrasted with the wild, slaughter waves of anything including maybe 3 wondering elves. The hardest fight you face will be a mammoth and giant and they only attack when provoked.
Contrasted with dragons which are easier to kill then a giant or dungeon boss. Thats even when they are attacking you and not a mudcrab.
The dragons are just a commodity for dragon souls and the dragon fights are pretty meaningless.
How many drauger have made you think, gee I better leave this dungeon and come back when I am better armed?
You can fasttravel when the dragon is around?unnamednewbie13 wrote:
For all Skyrim hyped up the dragon fights, they're really not hard at all. Spam chain lightning or fireball and they're dead in seconds. If they land, even quicker. And they're so common that it's a pain in the ass when you're trying to go somewhere or do something else, and a dragon pops out of nowhere, threatening to kill a quest-critical NPC that you may not even know about.
My reaction used to be "AWESOME," now it's just "ugh, not this again. /fasttravel."
That happened to me. The blacksmith in whiterun has been laying dead in the road right in front of his shop for weeks. I didn't notice a dragon got him until it was too late.Ilocano wrote:
I lure away dragons from populated areas , just incase they kill some important NPC that I don't notice.
If it's far enough away you can. Luring doesn't always work either, since it can change targets at the drop of a hat. Failing either, I simply reload my last save (which, like with all Bethesda games, I'm sure to make after each thing I do).Ilocano wrote:
You can fasttravel when the dragon is around?unnamednewbie13 wrote:
For all Skyrim hyped up the dragon fights, they're really not hard at all. Spam chain lightning or fireball and they're dead in seconds. If they land, even quicker. And they're so common that it's a pain in the ass when you're trying to go somewhere or do something else, and a dragon pops out of nowhere, threatening to kill a quest-critical NPC that you may not even know about.
My reaction used to be "AWESOME," now it's just "ugh, not this again. /fasttravel."
But yeah, I lure away dragons from populated areas , just incase they kill some important NPC that I don't notice.
And the fact that villagers don't fear the dragons, going hand-to-hand with daggers. So unlike the live-action promo.
yeah i tried killing that nord jarl whats his face and to my disappointment he didn't die...FatherTed wrote:
most storyline npcs are immortal
Last edited by aerodynamic (2012-01-13 15:47:33)
Stab them with a dagger. Job done quicker than anything else. lolWinston_Churchill wrote:
so many draugr deathlords on the way to alduin