I used it on every single gun because it pisses me off to get killed by someone using it when im using HOLO or some other shit.
I am glad it's nerfed though.
I am glad it's nerfed though.
Tactical lights aren't meant to light up rooms. The one I have has a variable slider that adjusts from a single square light similar to a red-dot, to a clearly defined circle doorway height from 30 feet. It also has a light shield that keeps it from being seen sideways and behind. Besides the actual beam of light and contact to objects, or getting pointed at you, you couldn't see the source.west-phoenix-az wrote:
Yes, good lights are blinding. In real life they also light up the area a lot, which in the game they don't. They would give away position much more if they were on all the time like they are in the game. Crazy bright when pointed at you, not so bright when pointed at the ground or wall. Im referring to low light situations like indoor.Ilocano wrote:
Funny you should mention that. I went and bought a lowly 3W tactical light (even had the rail mount). Even at 30 feet indoors with plenty of light, it does seriously blind, and left me and my son with a "looking at the sun" effect on our eyes for a good 30 minutes after not even a quarter second of getting flashed in the eyes. Not weak like your usual flashlight. Considering military grade, excluding daylight, BF3 tactical lights seems to work as they should.legionair wrote:
the only thing which needs to be nerfed is a fucking flashlight, you can fight a man having IRNV scope added, but you are completely blind when an asshole with a flashlight is burning your eyes.
Next test. How far away, at noon, will it start to blind.
what?Ilocano wrote:
The one I have has a variable slider that adjusts from a single square light similar to a red-dot
Yeah, goes from a large circular light, to smaller circles, to eventually to a small square light almost as thin as a red-dot light. LED light source.west-phoenix-az wrote:
Turn one of them on in a low light room and it's going to be seen, a lot more than in the game, whether or not it's pointing in your direction. Most people can determine the direction from which the light originated, without seeing the source, pretty quickly. In the game, the intensity of the light on objects is not consistent with the intensity of light when pointed at you.what?Ilocano wrote:
The one I have has a variable slider that adjusts from a single square light similar to a red-dot
This: http://www.amazon.com/gp/product/B003L4BK6Uwest-phoenix-az wrote:
What light is it?
Before I got my new wonderful monitor I couldn't shoot without it either. In BF2, BF2142, and BC2 the enemy always stood out well but in this game they blend in a lot better, or at least with my crappy CRT monitor they did. Now with a 1080p screen I don't need the IRNV anymore, I just use the ACOG or holographic sights.jsnipy wrote:
srs? Also, 'twoblacklines' referring to a sniper cross hairs?twoblacklines wrote:
I cant shoot without the IR scope lol.
i think he's referring to his white supremacist viewsjsnipy wrote:
srs? Also, 'twoblacklines' referring to a sniper cross hairs?twoblacklines wrote:
I cant shoot without the IR scope lol.