M249 > M240 though. Admit it.
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
Last edited by -Whiteroom- (2011-11-25 17:25:39)
LOL, you obviously haven't played with the Support LMG's in BF2 or BF3 or the Engineer Kit.thepilot91 wrote:
I feel (as in bf2) the onl class that's relly overpowerd is assualt/medicnoob , I mean:
Bf2 : medic = g36e spray fest at all ranges hit mostely everything/AK101 cqc god and awsome at range if you knew how to use it/l85a1 awsome at range (also in good hands)/ m16, not as good as the stock ak at cqc but awsome accuracy , and for some reason I just loved the burst fire m16s in bf2
Bf3: whatever class weapon you use , it's overpowerd (maybe the ak74m is fine, and I haven't seem much an94) they have their medpacks and paddles ,wich give points as hell , no medpack=noobtube wich also is fucken overkill
but in bf3 it's TOO fucken easy , in bf2 you atleast had to buy sf
I would be totally ok with them changing the stats of all assualt rifles so they require some training/knowledge to use effectively (and maybe let the famas in upcoming krk-pack to be the new f2000 lol)
medics have always been waaay overpowerd , and I've started to just adapt to it but all the bf3 assualt rifles are too much...
Last edited by Roc18 (2011-11-26 03:03:50)
I'm sold.Uzique wrote:
the game however does a great job of gently massaging your balls as you play, leading you to think (falsely) that you are somehow 'good' or 'improving', skill-level wise. when all you're doing really is using the best toys in the game whilst it cheers you along going "yes! yes! yes! you're great!", throwing ribbons and awards and medals and titles at you like wedding confetti. the game requires no talent, and only about as much skill as it takes to select the right weapon and equip a night-vision scope.
You have the MAV m8Uzique wrote:
class wise every class rapes an insane amount except recon, which is weak because it has no extra ways of making points.
if you gave recon back the claymore or even gave it vehicle-destroying capability with c4, then the game would be balanced, class-wise.
Incorrect good sir!Lucien wrote:
All guns in BF3 are the same, it doesnt matter if you nerf one or buff another, fundamentally there's nothing more to them than 'point and hold m1'. Some just do that a little bit faster than others. It's nothing like BF2 where you had to learn to use each individual gun.
But nowhere near as pronounced as BF2. This is a game where you can hold fire or carefully burst and the end result is the same, BF2 didn't work like that BF3 follows BC2 guns more closely.BabySpinach wrote:
Incorrect good sir!Lucien wrote:
All guns in BF3 are the same, it doesnt matter if you nerf one or buff another, fundamentally there's nothing more to them than 'point and hold m1'. Some just do that a little bit faster than others. It's nothing like BF2 where you had to learn to use each individual gun.
Out of the 3-4 viable assault rifles, each as a different spray pattern + movement deviation. The finer details of the weapons are quite different from each other.
A round me and my brother had yesterdaySturgeon wrote:
Not Sharqi levels of rape but a good crew can take out most things in this game, even jets. Then again a decent jet pilot can be a major cunt to a chopper crewgurdeep wrote:
is there any way at all to be pr0 in the chopper these days? like can a good crew go FLAWLESS VICTORY?
there's a generic, all applicable fps skill, sure. the ability to point and click at things - basic hand-eye coordination. that's about all the 'skill' you need. movement nuances in this game are non-existent, and individual guns and weapons have no subtlety or learning curve whatsoever. the only skill you need is the skill that 90% of pc gamers already have from previous fps games.The A W S M F O X wrote:
There's skill in this game, just very, very little of it.
To me, I play the game mostly to see how many kills I can get before dying. Thats my macro game, the micro is the little things, what guns to use, how to use them etc. I think the real skill is judging the map flow, opponents, your strengths vs their weaknesses. In BF3 these parameters are seriously flawed. There are too many supremely powerful weapons and vehicles available, combined with poor map design and basic strategy, you can dominate using very base skills and tactics. Sadly this game rewards simply camping at choke points using weapons with little to no actual skill to use. In BF2 it was a magical combination of actual playing skill using movement, experience with weapons, map knowledge and teamwork. BF3 decided to move away from that and throw megapoints and awards at you for doing unremarkable things. My style of play was a challenge in BF2, and was rewarding. Now it's dissapointing how easy it is to rack up huge scores and KDR while really doing nothing noteworthy. The only skill in this game is trying to make it just a tad as exciting as playing BF2 was.Uzique wrote:
there's a generic, all applicable fps skill, sure. the ability to point and click at things - basic hand-eye coordination. that's about all the 'skill' you need. movement nuances in this game are non-existent, and individual guns and weapons have no subtlety or learning curve whatsoever. the only skill you need is the skill that 90% of pc gamers already have from previous fps games.The A W S M F O X wrote:
There's skill in this game, just very, very little of it.
Last edited by The A W S M F O X (2011-11-26 07:52:04)
Superior Mind wrote:
wtf is the point of this forum?
it's the exact same experience for me. as for the 'macro' games... this sort of cognitive ability when it comes to spatial awareness and multi-levelled task processing (which is genuinely what neuro-scientists and researchers into games call it) is something that becomes second nature after a very short while. anyone that has played battlefield 2 for 100 hours can manage just fine with mentally figuring out which flags to go to, or where to run/flank/avoid on the map according to the likely distribution of players. this sort of macro is literally no hard work at all for a seasoned fps player: it's the battlefield modern day equivalent of knowing where the health and armor and weapon spawns are (and their timers) in quake-era games. nothing has changed there - especially the demands. it's much easier, in fact.The A W S M F O X wrote:
To me, I play the game mostly to see how many kills I can get before dying. Thats my macro game, the micro is the little things, what guns to use, how to use them etc. I think the real skill is judging the map flow, opponents, your strengths vs their weaknesses. In BF3 these parameters are seriously flawed. There are too many supremely powerful weapons and vehicles available, combined with poor map design and basic strategy, you can dominate using very base skills and tactics. Sadly this game rewards simply camping at choke points using weapons with little to no actual skill to use. In BF2 it was a magical combination of actual playing skill using movement, experience with weapons, map knowledge and teamwork. BF3 decided to move away from that and throw megapoints and awards at you for doing unremarkable things. My style of play was a challenge in BF2, and was rewarding. Now it's dissapointing how easy it is to rack up huge scores and KDR while really doing nothing noteworthy. The only skill in this game is trying to make it just a tad as exciting as playing BF2 was.Uzique wrote:
there's a generic, all applicable fps skill, sure. the ability to point and click at things - basic hand-eye coordination. that's about all the 'skill' you need. movement nuances in this game are non-existent, and individual guns and weapons have no subtlety or learning curve whatsoever. the only skill you need is the skill that 90% of pc gamers already have from previous fps games.The A W S M F O X wrote:
There's skill in this game, just very, very little of it.
And how many times have you been perma banned? Why do you bother returning?Chardee MacDennis wrote:
Superior Mind wrote:
wtf is the point of this forum?