Maybe he doesn't but I do find myself in agreement with him, fuck the Oblivion planes, I know you don't have to go to them a whole lot but still, the first time I played the game I quit just before the end of the first Daedra section, I felt they were THAT awful. Maybe it's just me but I actually find the dragons of Skyrim to have more personality and be a more engaging menace than Dagon, who you as a character never even get to kill, and his boring princes.
Edit: I know that people are going to now say a whole load of stuff about how TES games are barely even about the main story but still, it's an important part and goes a long way to defining the feel of a game.
Having been doing a little more reading on this game one of the coolest things I've seen is the Radiant Story system, a series like TES has been crying out for this and whichever developer got it to work properly deserves all the money Bethesda can throw at him/her. Lastly I hope they can capture the feeling of actual cities and towns - or at least how they may have been in the middle ages... with dragons - there have been so few games where I've felt the populous of an area are anything more than just a load of character models going around in the same scripted circles, again from what I've read they've spent a whole ton of time making the environments feel alive
Edit: I know that people are going to now say a whole load of stuff about how TES games are barely even about the main story but still, it's an important part and goes a long way to defining the feel of a game.
Having been doing a little more reading on this game one of the coolest things I've seen is the Radiant Story system, a series like TES has been crying out for this and whichever developer got it to work properly deserves all the money Bethesda can throw at him/her. Lastly I hope they can capture the feeling of actual cities and towns - or at least how they may have been in the middle ages... with dragons - there have been so few games where I've felt the populous of an area are anything more than just a load of character models going around in the same scripted circles, again from what I've read they've spent a whole ton of time making the environments feel alive
Last edited by Towelly (2011-11-02 16:48:26)