never played fallout either ... now that my construction work is done, I'm finding more time to catch up or play more games
SERE, have you seen the commercial? villagers running away from a dragon, badass pulling sword, running towards dragon . . .
got leaked for xbox today
I just pre-ordered it for PC.
wat?Stimey wrote:
got leaked for xbox today
Nope, fantasy/medieval setting does not mean its anything like wow.SEREMAKER wrote:
I meant ... is more like the gameplay of having to set all these spells and stuff ( I never played WOW, I've just seen pics of playing and w/e was on South park )Brasso wrote:
no, it's single player and first person
I want a game with the longivty of Red Dead Redemption
It has the longivity of RDR times 10, or maybe even 20, I'd say
in terms of bethesda games, I've only played Fallout 3. Yet I'm pumped for Skyrim based on three things 1) I know how loved TESIV was 2) it's open world and 3) getting into the Song of Ice and Fire series finally got me into the fantasy/medieval style genre
You never played oblivion? waaaaaaaaaaaaaaaaaaaat?Poseidon wrote:
in terms of bethesda games, I've only played Fallout 3. Yet I'm pumped for Skyrim based on three things 1) I know how loved TESIV was 2) it's open world and 3) getting into the Song of Ice and Fire series finally got me into the fantasy/medieval style genre
After playing Oblivion, Fallout 3 was a must buy. No questions asked.
thisRTHKI wrote:
i intended to play oblivion but never did.
not enough time to invest so much into an older game like that tbh. if i'm going to invest 50-100 hours into a game, it's going to be a new game
Arkham City = probably 100 hours at least
BF3 = at least 200
Skyrim = 250
And Mass Effect 3 in Spring
I'll be set for 2 years
BF3 = at least 200
Skyrim = 250
And Mass Effect 3 in Spring
I'll be set for 2 years
Don't forget Saints Row IIISpearhead wrote:
Arkham City = probably 100 hours at least
BF3 = at least 200
Skyrim = 250
And Mass Effect 3 in Spring
I'll be set for 2 years
And hopefully Borderlands II
Your thoughts, insights, and musings on this matter intrigue me
Never played Saints Row, saw my roommate play the second one, seems like good stuff
Despite running at 30fps on low-medium due to being a bad port, I had as much fun with SR2 (if not more) than I did with GTA IV...Spearhead wrote:
Never played Saints Row, saw my roommate play the second one, seems like good stuff
Your thoughts, insights, and musings on this matter intrigue me
I actually own Saints Row II (I think it came packaged with some bundle I bought on Steam) but I really couldn't get into it despite all the positive noise I heard about it, though maybe I just didn't play through enough for it to become the choas creation sandbox that it's meant to be.
On Skyrim, I pre-ordered yesterday, I really hope they've improved the things I didn't like about Oblivion, of which there were quite a few. The setting for of Oblivion was such a let down, large amounts of rolling hills might be realistic but they sure are boring as anything, that and I didn't really like all the Deadric levels.
On Skyrim, I pre-ordered yesterday, I really hope they've improved the things I didn't like about Oblivion, of which there were quite a few. The setting for of Oblivion was such a let down, large amounts of rolling hills might be realistic but they sure are boring as anything, that and I didn't really like all the Deadric levels.
That's one of the things I'm worried about as well with Skyrim, whether it's going to be completely monotonous terrain or whether they know how to mix it up.
It's not nearly as bad as the hours of walking through ash-covered mountains in Morrowind fighting nothing but Cliff Racers. Although I did like almost all the other terrain types there. I also loved the way the city of Vivec was built, even if it was very tedious to navigate, but with only six major cities in Skyrim I'd be surprised to see one that big
It's not nearly as bad as the hours of walking through ash-covered mountains in Morrowind fighting nothing but Cliff Racers. Although I did like almost all the other terrain types there. I also loved the way the city of Vivec was built, even if it was very tedious to navigate, but with only six major cities in Skyrim I'd be surprised to see one that big
Last edited by _j5689_ (2011-11-02 08:19:28)
Have you seen NONE of the trailers?_j5689_ wrote:
That's one of the things I'm worried about as well with Skyrim, whether it's going to be completely monotonous terrain or whether they know how to mix it up.
It's not nearly as bad as the hours of walking through ash-covered mountains in Morrowind fighting nothing but Cliff Racers. Although I did like almost all the other terrain types there. I also loved the way the city of Vivec was built, even if it was very tedious to navigate, but with only six major cities in Skyrim I'd be surprised to see one that big
There are TONS of mountains and valleys, this is Skyrim afterall...
Last edited by FloppY_ (2011-11-02 08:59:12)
Your thoughts, insights, and musings on this matter intrigue me
No shit, but there's ways to pull off replicating a certain geographic environment without it quickly starting to look monotonous like Oblivion did. I think that was just a limitation of the engine though.FloppY_ wrote:
Have you seen NONE of the trailers?_j5689_ wrote:
That's one of the things I'm worried about as well with Skyrim, whether it's going to be completely monotonous terrain or whether they know how to mix it up.
It's not nearly as bad as the hours of walking through ash-covered mountains in Morrowind fighting nothing but Cliff Racers. Although I did like almost all the other terrain types there. I also loved the way the city of Vivec was built, even if it was very tedious to navigate, but with only six major cities in Skyrim I'd be surprised to see one that big
There are TONS of mountains and valleys, this is Skyrim afterall...
From the trailers I've seen, Skyrim looks a lot more hand crafted, compared to Oblivion which I always felt had a few key areas that were worked on while the rest was just left to procedural generation - I know that wasn't quite the case - which always left it feeling a bit disjointed to me. I can only hope that the trailers are a true reflection of the entire game, I remember being pretty impressed by Oblivion's as well.
Still, the main gripe I always had with Oblivion was the constant Daedric levels, which have now been replaced with dragons that I'm a far bigger fan of.
Still, the main gripe I always had with Oblivion was the constant Daedric levels, which have now been replaced with dragons that I'm a far bigger fan of.
If I recall correctly the developers said in a game-world interview that Oblivions world was all automatically generated then decorated, but with Skyrim they have hand-crafted EVERYTHING to make sure it's as good as possible...Towelly wrote:
From the trailers I've seen, Skyrim looks a lot more hand crafted, compared to Oblivion which I always felt had a few key areas that were worked on while the rest was just left to procedural generation - I know that wasn't quite the case - which always left it feeling a bit disjointed to me. I can only hope that the trailers are a true reflection of the entire game, I remember being pretty impressed by Oblivion's as well.
Still, the main gripe I always had with Oblivion was the constant Daedric levels, which have now been replaced with dragons that I'm a far bigger fan of.
Also, yes... oblivion levels in TES:IV should have been kept to a minimum instead of the chore it became...
Your thoughts, insights, and musings on this matter intrigue me
>Doing the main quest.FloppY_ wrote:
If I recall correctly the developers said in a game-world interview that Oblivions world was all automatically generated then decorated, but with Skyrim they have hand-crafted EVERYTHING to make sure it's as good as possible...Towelly wrote:
From the trailers I've seen, Skyrim looks a lot more hand crafted, compared to Oblivion which I always felt had a few key areas that were worked on while the rest was just left to procedural generation - I know that wasn't quite the case - which always left it feeling a bit disjointed to me. I can only hope that the trailers are a true reflection of the entire game, I remember being pretty impressed by Oblivion's as well.
Still, the main gripe I always had with Oblivion was the constant Daedric levels, which have now been replaced with dragons that I'm a far bigger fan of.
Also, yes... oblivion levels in TES:IV should have been kept to a minimum instead of the chore it became...
>Implying once you completed the 1st Oblivion gate they didn't pop up as sidequests EVERYWHERE, which you had to complete if you wanted to be BFF with the local lord/countessStimey wrote:
>Doing the main quest.FloppY_ wrote:
If I recall correctly the developers said in a game-world interview that Oblivions world was all automatically generated then decorated, but with Skyrim they have hand-crafted EVERYTHING to make sure it's as good as possible...Towelly wrote:
From the trailers I've seen, Skyrim looks a lot more hand crafted, compared to Oblivion which I always felt had a few key areas that were worked on while the rest was just left to procedural generation - I know that wasn't quite the case - which always left it feeling a bit disjointed to me. I can only hope that the trailers are a true reflection of the entire game, I remember being pretty impressed by Oblivion's as well.
Still, the main gripe I always had with Oblivion was the constant Daedric levels, which have now been replaced with dragons that I'm a far bigger fan of.
Also, yes... oblivion levels in TES:IV should have been kept to a minimum instead of the chore it became...
/Roc18 mode
Your thoughts, insights, and musings on this matter intrigue me
floppy you really don't know shit about oblivion. just stop talking.
Miggle wrote:
floppy you really don't know shit. just stop talking.