[video]http://www.gametrailers.com/video/e3-2010-portal-2/700585[/video]
gotta be using Source Engine 2. Graphics look INCREDIBLE.
gotta be using Source Engine 2. Graphics look INCREDIBLE.
http://en.wikipedia.org/wiki/Portal_2Poseidon wrote:
http://www.gametrailers.com/video/e3-20 … l-2/700585
gotta be using Source Engine 2. Graphics look INCREDIBLE.
But come on, it's Valve. They've got level design, pacing, and game-mechanic-learning timing down to a science.TheDonkey wrote:
But I honestly don't think I'll enjoy the campaign too much, it seems like it'd be too complicated to just casually play through as you could with Portal 1.
Valve's Portal 2 presentation at E3 was packed full of gameplay videos showing off new features and an intriguing story line. While co-op gameplay wasn't shown, Valve developer Erik Johnson did reveal one new bit of info. Valve is planning to allow PS3 players play with PC/Mac players.
When questioned on the cross-compatibility between Steamworks and Steam, specifically playing co-op on a computer with someone on a PS3, he said it was "something the team is gunning for." We also confirmed with Valve developer Mike Dunkle who said "The plan is you will be able to play between console and PC."
What's interesting about this scenario is that it could theoretically be applied to any of Valve's online games, meaning the entire Orange Box and any other games on Steam and consoles.
For Xbox 360 owners, we did inquire whether this was a possibility as well. Johnson commented that there are no current plans to bring Steamworks over to the Xbox 360, as ultimately the ball is in Microsoft's court.
Last edited by Spidery_Yoda (2010-06-18 05:32:58)
Yeah I can only emagine that coop could end up like that...mtb0minime wrote:
I don't wanna be playing with some kid who can't aim fast enough to put a portal in a critical position after flying through 3 others at 9000 mph.
Last edited by DUnlimited (2010-06-18 14:33:02)
indeed...DUnlimited wrote:
I could only imagine playing coop with people I know
Last edited by Spidery_Yoda (2010-06-18 14:45:12)
More difficult you say?Spidery_Yoda wrote:
Both players get 2 portals. And i've heard the co-op is great. The difficulty is far higher than the singleplayer as well which sounds promising.
Anyway here's Testchamber 4, back from the dead.
http://img15.abload.de/img/portal_2_tes … 4_d51l.jpg
Unfortunately Microsoft has restrictions for windows live which makes things a pain in the ass.Kez wrote:
fucking hell where's the love for ps3 coming from all of a sudden
And if what was said earlier is true (MS forcing valve to charge money for updates) I can understand Valve not exactly beeing happy about xbox thanks to MS... concidering valve is one of the developers known to push out updates VERY often and free..War Man wrote:
Unfortunately Microsoft has restrictions for windows live which makes things a pain in the ass.Kez wrote:
fucking hell where's the love for ps3 coming from all of a sudden
Yeah, stuff costs money and people need to get paid... but apparently some are better at managing costs than others (e.g. comparing steam and xbox live)War Man wrote:
I know, I hate the greed of Microsoft you can't 100% blame them for it as they're trying to make money, but it still pisses me off.
The idea behind the 'more difficult' is people are far more open to challenging challenges when there's 2 of them. 2 seperate minds thinking about the problem, and fun and laughs attempting and failing to do it, as opposed to singleplayer where a difficult room would just frustrate you until you stopped playing.FloppY_ wrote:
More difficult you say?
I didn't even bother trying some of the gold challenges on portal1 since they were basically impossible to do at a human pace..
I can blame them for it. It's alright trying to make back the money you spend on providing the service, or even try and make a bit of profit in the process, but Microsoft try and squeeze as much as possible from people from every single opportunity. And it works wonderfully because people are idiots.War Man wrote:
I know, I hate the greed of Microsoft you can't 100% blame them for it as they're trying to make money, but it still pisses me off.
Last edited by Spidery_Yoda (2010-06-18 16:40:39)
Last edited by War Man (2010-06-18 16:44:26)
http://www.computerandvideogames.com/ar … ?id=252793Players take control of infinitely respawning robots instead of the SP lead protagonist Chell, which Valve said made more sense considering the number of times players will die trying to solve the tricky new puzzles.
As well as speaking, players will be able to place a range of markers on walls to communicate things such as 'place a portal here' or 'stand here' to their partners, assisting them with team work that would otherwise prove tricky with voice communication alone.
Joystiq says that the co-op mode is considerably trickier than the SP gameplay, not only because you have four portals to manage instead of two, but because of a range of new puzzle mechanic that you have to get your head around.
Although it notes that the essence of Portal remains; you build up your knowledge of the range of feats that can be achieved as you work through earlier puzzles, becoming increasingly familiar and comfortable with your abilities as you progress. And puzzles remain to challenge players in ways that make them stop and think of a plan to execute - much like the finales at the end of Left 4 Dead missions.
Sounds like it'll be a clusterfuck...Big McLargehuge wrote:
Portal 2 co-op gameplay detailed.http://www.computerandvideogames.com/ar … ?id=252793Players take control of infinitely respawning robots instead of the SP lead protagonist Chell, which Valve said made more sense considering the number of times players will die trying to solve the tricky new puzzles.
As well as speaking, players will be able to place a range of markers on walls to communicate things such as 'place a portal here' or 'stand here' to their partners, assisting them with team work that would otherwise prove tricky with voice communication alone.
Joystiq says that the co-op mode is considerably trickier than the SP gameplay, not only because you have four portals to manage instead of two, but because of a range of new puzzle mechanic that you have to get your head around.
Although it notes that the essence of Portal remains; you build up your knowledge of the range of feats that can be achieved as you work through earlier puzzles, becoming increasingly familiar and comfortable with your abilities as you progress. And puzzles remain to challenge players in ways that make them stop and think of a plan to execute - much like the finales at the end of Left 4 Dead missions.
I think I'm only going to trust my friends with this, not random steam people. That's just asking to kill someone.FloppY_ wrote:
Sounds like it'll be a clusterfuck...Big McLargehuge wrote:
Portal 2 co-op gameplay detailed.http://www.computerandvideogames.com/ar … ?id=252793Players take control of infinitely respawning robots instead of the SP lead protagonist Chell, which Valve said made more sense considering the number of times players will die trying to solve the tricky new puzzles.
As well as speaking, players will be able to place a range of markers on walls to communicate things such as 'place a portal here' or 'stand here' to their partners, assisting them with team work that would otherwise prove tricky with voice communication alone.
Joystiq says that the co-op mode is considerably trickier than the SP gameplay, not only because you have four portals to manage instead of two, but because of a range of new puzzle mechanic that you have to get your head around.
Although it notes that the essence of Portal remains; you build up your knowledge of the range of feats that can be achieved as you work through earlier puzzles, becoming increasingly familiar and comfortable with your abilities as you progress. And puzzles remain to challenge players in ways that make them stop and think of a plan to execute - much like the finales at the end of Left 4 Dead missions.
and concidering the average player in other valve multiplayer games, the other guy will be as helpfull as gorilla on LSD...
Yeah, if I get it, I'd only play coop with you guys (<3), only one of my fiends has Steam. There's no way in hell I'd trust any of my other friends with it since they have no idea what the fuck Portal is. If I get it for PS3, well...SplinterStrike wrote:
I think I'm only going to trust my friends with this, not random steam people. That's just asking to kill someone.FloppY_ wrote:
Sounds like it'll be a clusterfuck...Big McLargehuge wrote:
Portal 2 co-op gameplay detailed.
http://www.computerandvideogames.com/ar … ?id=252793
and concidering the average player in other valve multiplayer games, the other guy will be as helpfull as gorilla on LSD...
Last edited by henno13 (2010-06-22 03:21:25)
Its a bit much to add this "everything must cost money" thing when they already have people paying to simply use the online features. Its all a big pile of greed, but it wont change until consoles arent sold at a loss (ignoring the Wii) and profit is made from accessories and things like XBL.Spidery_Yoda wrote:
I can blame them for it. It's alright trying to make back the money you spend on providing the service, or even try and make a bit of profit in the process, but Microsoft try and squeeze as much as possible from people from every single opportunity. And it works wonderfully because people are idiots.War Man wrote:
I know, I hate the greed of Microsoft you can't 100% blame them for it as they're trying to make money, but it still pisses me off.