In games such as BF2 and MW2 having a certain balance between fiction and fact can make for a good game. The question is how much fiction should be expected in games such as these? Anyone who has played ArmA or Project Reality can tell you that the game pace takes a heavy toll in order to provide realistic setting, and that other games like Halo have a high game pace due to the lack of realism.
So how much really is needed for games like MW2.
IMO somethings stand out enough to bother me that may not bother others such as aircraft animations and weapon functionality. I don't mind the plausibility of armaments acquirement such as a Russian calling in a Harrier strike or even a South American calling in a nuclear strike (which by all accounts is not even a decision made at the tactical level of warfare, but by the strategic level by people far from the action) What I do mind is things like a knife beating a gun with a single slash anywhere to a players body and in some cases the area where the player was. What I do mind is things like assault rifles having zero recoil even when being fired on full auto while things like a sniper rifle (a gun designed to kill over long distances which usually includes a bipod to steady) sways all over the place unless holding your breath.
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Now if IW wants to go completely with arcade style that fine, but at least they should balance the weapons better.
Some of my top issues are:
-If sniper scopes sways then all weapons should sway scoped or not and require a player to hold their breath, to steady.
-The knife IMO should require more then 1 kit to kill just like the riot shield. The basic commando perk should have made it one hit with the knife for a kill instead of extending the melee distance, and commando pro should remain as it is.
-The riot shield is pretty worthless against anything other than computer controlled kill streaks. I cant really think of much to fix it but, its just as annoying for the player using it as the person dealing with it. Its essentially a kill and then get killed weapon.
So how much really is needed for games like MW2.
IMO somethings stand out enough to bother me that may not bother others such as aircraft animations and weapon functionality. I don't mind the plausibility of armaments acquirement such as a Russian calling in a Harrier strike or even a South American calling in a nuclear strike (which by all accounts is not even a decision made at the tactical level of warfare, but by the strategic level by people far from the action) What I do mind is things like a knife beating a gun with a single slash anywhere to a players body and in some cases the area where the player was. What I do mind is things like assault rifles having zero recoil even when being fired on full auto while things like a sniper rifle (a gun designed to kill over long distances which usually includes a bipod to steady) sways all over the place unless holding your breath.
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Now if IW wants to go completely with arcade style that fine, but at least they should balance the weapons better.
Some of my top issues are:
-If sniper scopes sways then all weapons should sway scoped or not and require a player to hold their breath, to steady.
-The knife IMO should require more then 1 kit to kill just like the riot shield. The basic commando perk should have made it one hit with the knife for a kill instead of extending the melee distance, and commando pro should remain as it is.
-The riot shield is pretty worthless against anything other than computer controlled kill streaks. I cant really think of much to fix it but, its just as annoying for the player using it as the person dealing with it. Its essentially a kill and then get killed weapon.
Last edited by Evil_Black_Fox (2010-05-27 20:54:07)