FloppY_
­
+1,010|6503|Denmark aka Automotive Hell

Lucien wrote:

I was hoping for episode 3, Portal might've been good but it's a one-day experience that really had no replay value to me
Hate to say I told you so
­ Your thoughts, insights, and musings on this matter intrigue me
henno13
A generally unremarkable member
+230|6566|Belfast
Scans for the Game Informer article are here:


http://half-life2.nl/index.php/GameInfo … akes_Three
Miggle
FUCK UBISOFT
+1,411|6959|FUCK UBISOFT

henno13 wrote:

Scans for the Game Informer article are here:


http://half-life2.nl/index.php/GameInfo … akes_Three
https://half-life2.nl/images/c/cf/GI_59_sentry.jpg
https://i.imgur.com/86fodNE.png
Peter
Super Awesome Member
+494|6619|dm_maidenhead
Tag was awesome. I can see lots of possibilities.
Spidery_Yoda
Member
+399|6487
I really love the new look of the test chambers and 'behind the scenes' areas:

https://portalwiki.net/images/3/3e/GI_54_chamber.jpg
https://portalwiki.net/images/1/1e/GI_55_chamber1.jpg
https://portalwiki.net/images/2/2f/GI_55_chamber3.jpg

Last edited by Spidery_Yoda (2010-03-07 17:56:48)

Spidery_Yoda
Member
+399|6487

Lucien wrote:

I was hoping for episode 3, Portal might've been good but it's a one-day experience that really had no replay value to me
https://cache.gawker.com/assets/images/comment/9/2010/03/d7f8fcf3de8caf9f0f9900de2fc404ef/original.png
globefish23
sophisticated slacker
+334|6541|Graz, Austria

Spidery_Yoda wrote:

Lucien wrote:

I was hoping for episode 3, Portal might've been good but it's a one-day experience that really had no replay value to me
http://cache.gawker.com/assets/images/c … iginal.png
You know damn well that he was controlling the Flying Feasting Drone™ there, not coding games.
Chou
Member
+737|7008
* Portal was a 'trial game' apparently. Size and assets were specifically kept minimal as Valve had no idea it would be as popular as it turned out to be.
    * Portal was a 'test bed', Portal 2 is a 'full game'.
    * Portal 2 takes place hundreds of years after the original and so the Aperture Science complex has overgrown and almost looks like a jungle.
    * GlaDOS returns as the antagonist.
    * Chell returns as the hero, and we play as her once again.
    * Those personality orbs you may recall from the last Portal have sectioned off parts of the Aperture labs as their territory and are concerned about the decaying state of the complex.
    * The original Portal gun thankfully remains unchanged, so will still be the same sleek, crisp white lump of tech we're used to.
    * There's a new 'paint' mechanic wherein certain liquid substances can be used to cause a reaction. For instance, the demo showed an orange substance on the floor that propelled Chell upwards. Using portals you can chuck these 'paints' through to other areas of the level for puzzle solving.
    * New reflection cubes will enable you to reflect laser beams for some puzzles.
    * Physics will now be an integral part of portal puzzle solving. A vent that sucks air in can be combined with a portal to 'suck' from a different location is cited as an example.
    * The co-op campaign has you play as two bipedal robots that like to hold hands. Fruity.
    * Co-op will also have a splitscreen option and will reportedly utilise picture-in-picture online to allow you to easily communicate with the other player and combine efforts for puzzle solving. Nice.

Source

Last edited by Chou (2010-03-08 04:28:10)

Chou
Member
+737|7008
Click to enlarge!

https://uppix.net/d/4/b/fbf9f0afee8333cd37dbbf3d53e2ctt.jpg

https://uppix.net/2/8/4/29ec6f9c77bcfab601bdea9d73f4dtt.jpg

https://uppix.net/b/9/1/25246c8e62968c9d7f0588405639ctt.jpg

https://uppix.net/f/0/9/89834aa54abf20e79180dffcdbe1btt.jpg

https://uppix.net/8/9/e/ca06e3af198a20b0a4e76d2c347dctt.jpg

https://uppix.net/5/7/6/eea49a40bb5eb5424d8bb6232963dtt.jpg
venom6
Since day One.
+247|6776|Hungary
Great news! I loved Poratl!
henno13
A generally unremarkable member
+230|6566|Belfast
Now I really need a new PC, I refuse to play a Valve game on consoles, especially if it's on PS3.

Spidery_Yoda wrote:

Lucien wrote:

I was hoping for episode 3, Portal might've been good but it's a one-day experience that really had no replay value to me
http://cache.gawker.com/assets/images/c … iginal.png
bahahaha

Last edited by henno13 (2010-03-08 07:45:18)

Spidery_Yoda
Member
+399|6487
The first Game Informer page is up, it's a 4 minute video about Narbacular Drop.

http://gameinformer.com/b/features/arch … -drop.aspx
Spidery_Yoda
Member
+399|6487
Gabe says Portal 2 is the best game they've ever made, and that it's 'pretty clear' that this is the case.

GN: So I think you always have that challenge on your new games, explaining 'Why is it worth their time? Why is it worth their money? Why is it worth their passion?' And that's a case you have to make with every release you do."

1UP: What's the big answer you give for Portal 2?

GN: "Oh Portal 2's great. It's the best game we've ever done."

1UP: And it's not even done yet.

GN: "It's pretty clear, just internally."
http://www.1up.com/do/newsStory?cId=3178323
Poseidon
Fudgepack DeQueef
+3,253|6755|Long Island, New York
If it beats HL2, well...best game ever?
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6685

Poseidon wrote:

If it beats HL2, well...best game ever?
It will still have to beat Deus Ex though...
Spidery_Yoda
Member
+399|6487
http://gameinformer.com/b/features/arch … tal-2.aspx

Interview with the 3 writers, and the revelation that Zoey had 2 voice actors.
Finray
Hup! Dos, Tres, Cuatro
+2,629|6005|Catherine Black
Happy 1111 Yoda.
https://i.imgur.com/qwWEP9F.png
Spidery_Yoda
Member
+399|6487
Oh yeah. I hadnt noticed.
henno13
A generally unremarkable member
+230|6566|Belfast
At the end of Gabe's acceptance speech for the Pioneer award at the GDC, he said he would answer some questions on the Portal ARG. He tried to go on to the next slide, but then he got a BSOD. He laughed and said that he was at the end of his speech any way and "Good luck figuring it out."

https://portalwiki.net/images/b/b8/Gabe_GDC_BSOD2.jpg
https://portalwiki.net/images/thumb/d/d0/BSOD_close-up.jpg/800px-BSOD_close-up.jpg

BSOD translation wrote:

GLaDOS
A fatal exception (S) has occurred at (U)(S) : (P)(E)(N)(D) in (U)(N )(T)((I)) *
(L)(E)(E)(E)
. The current application will be terminated.
* Press any key to flood the facility with deadly neurotoxins.
* Press CTRL+ALT+DEL again to reinstate testing. You will lose any
Non-vital personnel and their progress through the current test.
Press any key to continue _"
SUSPEND UNTIL EEE (E3, or some wishful thinkers think it's a reference to EP3)

Last edited by henno13 (2010-03-14 07:14:34)

globefish23
sophisticated slacker
+334|6541|Graz, Austria

Doctor Strangelove wrote:

Poseidon wrote:

If it beats HL2, well...best game ever?
It will still have to beat Deus Ex though...
And System Shock 2.
And No One Lives Forever 2.
Spidery_Yoda
Member
+399|6487
This was pretty funny.

1998 – The untested AI is activated for the first time as one of the planned activities on Aperture’s first annual bring-your-daughter-to-work day. In many ways, the initial test goes well: Within one picosecond of being switched on, GLaDOS becomes self-aware. The "going well" phase lasts for two more picoseconds, at which point GLaDOS takes control of the facility, locks everyone inside, and begins a permanent cycle of testing. Her goal: beat the hated Black Mesa in the race to develop a functioning portal technology. Days later, that race is lost when Black Mesa successfully deploys an interdimensional gate through which an alien race emerges and effectively ends the outside world.
http://gameinformer.com/b/features/arch … story.aspx

Last edited by Spidery_Yoda (2010-03-24 19:27:37)

henno13
A generally unremarkable member
+230|6566|Belfast

Spidery_Yoda wrote:

This was pretty funny.

1998 – The untested AI is activated for the first time as one of the planned activities on Aperture’s first annual bring-your-daughter-to-work day. In many ways, the initial test goes well: Within one picosecond of being switched on, GLaDOS becomes self-aware. The "going well" phase lasts for two more picoseconds, at which point GLaDOS takes control of the facility, locks everyone inside, and begins a permanent cycle of testing. Her goal: beat the hated Black Mesa in the race to develop a functioning portal technology. Days later, that race is lost when Black Mesa successfully deploys an interdimensional gate through which an alien race emerges and effectively ends the outside world.
http://gameinformer.com/b/features/arch … story.aspx
I thought HL took place in the 2000s
Big McLargehuge
Another Saturday night and I ain't got nobody
+259|6820|Philadelphia, PA
Some new screen shots and concept art.

https://img224.imageshack.us/img224/6042/screenshot229523.jpg
https://img687.imageshack.us/img687/8264/screenshot229521.jpg
https://img534.imageshack.us/img534/6190/screenshot229524.jpg
https://img151.imageshack.us/img151/223/screenshot229519.jpg
https://img405.imageshack.us/img405/3961/screenshot229527.jpg
https://img130.imageshack.us/img130/283/screenshot229520.jpg
mtb0minime
minimember
+2,418|6872



I really liked the hyper-pristine sterile atmosphere of the first one. The sub-sequent behind-the-scenes parts stood out even more because of earlier environments. But if the majority of the game is going to be in a run-down dilapidated environment, it'll lose effect pretty quickly.
FloppY_
­
+1,010|6503|Denmark aka Automotive Hell

mtb0minime wrote:



I really liked the hyper-pristine sterile atmosphere of the first one. The sub-sequent behind-the-scenes parts stood out even more because of earlier environments. But if the majority of the game is going to be in a run-down dilapidated environment, it'll lose effect pretty quickly.
idd
­ Your thoughts, insights, and musings on this matter intrigue me

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