Many custom maps were.FatherTed wrote:
what do all you PC people think of 6v6 and 9v9? Because they were the norm on consoles on CoD4, and you could really tell the maps weren't designed to hold many more than 18 people.
Oh, wait.
Many custom maps were.FatherTed wrote:
what do all you PC people think of 6v6 and 9v9? Because they were the norm on consoles on CoD4, and you could really tell the maps weren't designed to hold many more than 18 people.
I couldn't stand playing with more than 6, some people liked more though. It's just another freedom that people think is being taken away for no reason.FatherTed wrote:
what do all you PC people think of 6v6 and 9v9? Because they were the norm on consoles on CoD4, and you could really tell the maps weren't designed to hold many more than 18 people.
There was a reason for it. IWnet. There are lag issues even on 9v9.Miggle wrote:
I couldn't stand playing with more than 6, some people liked more though. It's just another freedom that people think is being taken away for no reason.FatherTed wrote:
what do all you PC people think of 6v6 and 9v9? Because they were the norm on consoles on CoD4, and you could really tell the maps weren't designed to hold many more than 18 people.
Should have used the nuke and ended the whole sad affair.=NHB=Shadow wrote:
total noobs on 360 MP, I had a 44 kill streak yesterday
I went 5 and 17=NHB=Shadow wrote:
total noobs on 360 MP, I had a 44 kill streak yesterday
And that's "good" ?krazed wrote:
played most of today and only had 3 laggy games
relatively.AussieReaper wrote:
And that's "good" ?krazed wrote:
played most of today and only had 3 laggy games
Tweaks?Spark wrote:
I've barely played on a 4bar host... luckily, with the 'tweaks' I made I usually don't notice it at all.
see the other thread.some_random_panda wrote:
Tweaks?Spark wrote:
I've barely played on a 4bar host... luckily, with the 'tweaks' I made I usually don't notice it at all.
Different unlocks and perks was kind of obvious. I don't see how that adds any more depth than MW1.h4hagen wrote:
Depth ok here goes.
First off, weapons and perks.
There is still the straight forward kills = attachments, but also using certain attachments gets you new attachments in that field.
For Example, Kill 50 enemies using the red dot site and you unlock the Holographic site. Additionally, you have to choose - do I want a heartbeat sensor or deep impact equivalent? Scope or Silencer? And getting to pick 2 attachments with certain perks is fun as well - but you need to find a good combo that works for you.
Kill streaks add a lot to the game (surprisingly) finding a good spread of hard and easy kill streak rewards is definitely interesting, and the ability to pick one kill streak - any one kill streak - every couple ranks is great as well. Predator missiles can be great when used effectively, such as taking out cappers on B point in domination (or whatever). I find the high kill streaks to be awesome. They can really help a team, particularly if the player using the AC-130 or so forth uses it to help push back the front lines for his team. However, they are easy to shoot down with a couple of AA rockets (at most - although most players seem to forget this). I unlocked emergency supply drop (8 kills) which drops 4 care packages dropped from an AC-130, which gives a nice spread of ammo, kill steaks, and UAV type perks. The Kill streak rewards also force players to choose between perks that help the team (UAV, UAV Blocker, Supply Drops, etc.) And kill perks (Sentry gun, Air-strikes, etc.)
Perks: No longer is Bandoleer, Stopping Power, and Steady Aim/ Deep Impact the order of the day. Different perks are all extremely useful in different circumstances. I think they have the perks sorted into the three categories much better now as well. Being able to unlock the Pro perks are a nice change as well.
All of the maps are MUCH larger than COD4 and have many ways to flank. Also, there is a massive variety of environments, from Snow to Sand to Urban to Forrest. I have found myself in many epic firefights that just look and feel (and play) awesome - the new destructible elements are awesome, with fire hydrants blowing up when shot and spouting water, propane tanks exploding and spouting smoke and wires sparking. I think by far the biggest improvement is the huge amount of added vertical movement available. You can go inside every building, climb up ladders and jump all over the place - which leads to great positions to pin enemies from. However, they are all easily accessible by all players, even those without 250 FPS and an extensive map knowledge. Camp too long? Chances are you will get hit with a predator.
Team work in this game is surprisingly good - people really want to win and are very communicative, and work hard to coordinate air-strikes with UAV's, Predators before caps (I often see 2-3 people save there predators and use them at the same time with an awesome effect). I see people working in small groups with amazing frequency, and people will actually plan, as in you guys go get A, we will go grab B, sniper you go jump up on that roof and Camp A and try and pick some guys off.
Gotta go to a night class now, but I will try to explain some more later.
yeah but you're smack in the middle of the US... im way the fuck over in atlantic canadaSonderKommando wrote:
All in all I got about four hours of MP time in yesterday. My opinion of IWnet is meh. I dont love it nor do I hate it. I never had a bad game.. My ping bars were always three or higher. The only part that is annoying is when the host leaves and you have to wait till a new one is chosen, this breaks gameplay continuity. I found the MP action itself to be fun and fast paced. The weapons seem to be balanced ok and the kill streak rewards made me play as hard as I could to get as many kills as possible. Fun stuff IMO.
Here, I'll Karma it better. lol. Well we can play some co op spec ops soon and ill let you host, that way I lag.krazed wrote:
yeah but you're smack in the middle of the US... im way the fuck over in atlantic canadaSonderKommando wrote:
All in all I got about four hours of MP time in yesterday. My opinion of IWnet is meh. I dont love it nor do I hate it. I never had a bad game.. My ping bars were always three or higher. The only part that is annoying is when the host leaves and you have to wait till a new one is chosen, this breaks gameplay continuity. I found the MP action itself to be fun and fast paced. The weapons seem to be balanced ok and the kill streak rewards made me play as hard as I could to get as many kills as possible. Fun stuff IMO.
if it's the wrong time of day i'll be lucky to get 2 bars