Red Forman
Banned
+402|5620

TimmmmaaaaH wrote:

Not sure why you needed another thread to say the exact same things.
JUST for MP.  god its simple.  fuck off out of the thread if you dont like it.

Last edited by Red Forman (2009-11-09 20:26:57)

Rohirm
Fear is a Leash
+85|6392|New Austin, Not
Stupid as shit. Even the helicopters in CoD4 aren't as fucked as these ones. And that is saying alot.
Sup3r_Dr4gon
Boat sig is not there anymore
+214|6547|Australia

TopHat01 wrote:

http://www.gametrailers.com/user-movie/modern-warfare-2-legit-nuke/334357?playlist=featured

I can't believe how easily he got that.  Seriously, Apache Gunner?  They should just enable an aimbot instead, at least then other people get a fighting chance, versus death from above.

(Oh, and the Nuke at the end.  >_>)
That's just horrible.
The nuke could have been an interesting part of the game too, instead of just being an instant game ender. Say, if it was made that the strike was called off if the user was killed, the timer was 60 seconds and he was put on the radar for all to see. It could have created some interesting firefights as one team had to defend the one player (or stab him in the face so they could keep playing ), whilst the other side fought to take him out.
Or maybe have the nuke counting down at the start of the game, and have a single bomb shelter in the middle of the map which would lock down as the timer ran out - a "king of the hill" game mode, in other words.
Could have, should have, would have, didn't.
Catbox
forgiveness
+505|6936
I was just out at the store and the line at bestbuy was huge... and the there was no line at the walmart right across the street...
and they had copies at walmart...
maybe they were all preorders at bestbuy?
Love is the answer
TopHat01
Limitless
+117|6125|CA
^Fan boys cumming over their cheap, overpriced night goggles and other useless garbage they get in the bullshit edition.

Last edited by TopHat01 (2009-11-09 22:53:49)

Catbox
forgiveness
+505|6936
They are releasing a Call of Duty for women now...lol
https://i17.photobucket.com/albums/b90/catbox777/callofduty-womensedition.jpg
Love is the answer
eskimo_sammyjoe
Did someone say tea?
+112|6455|S.A. Australia
Man thats so old I can barely breathe...
Serious Flex
Spark
liquid fluoride thorium reactor
+874|6895|Canberra, AUS
I think it's OK... much less nadespammy.

PS. The choppers/harriers are really easy to shoot down. Really easy.

Last edited by Spark (2009-11-10 00:40:54)

The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Little BaBy JESUS
m8
+394|6369|'straya

Spark wrote:

I think it's OK... much less nadespammy.

PS. The choppers/harriers are really easy to shoot down. Really easy.
Thank jesus
Spark
liquid fluoride thorium reactor
+874|6895|Canberra, AUS

Little BaBy JESUS wrote:

Spark wrote:

I think it's OK... much less nadespammy.

PS. The choppers/harriers are really easy to shoot down. Really easy.
Thank jesus
although I don't complain about this usually... you do notice the lack of recoil. that has had the effect though of making engagements take place over a much greater distance. no longer do you get mass blobs of five people nadespamming and spraying all over the place. you actually have to, you know, aim.

edit: iwnet, in terms of lag, was 'as expected': if you got a decent host, you got a good lag-free game. if you got a bad host or a host overseas, then you did start to lag. not enough to stop me topping rounds on like my third go though lol.

Last edited by Spark (2009-11-10 04:09:15)

The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
mtb0minime
minimember
+2,418|6875

Ok, so choppers/harriers are easy to shoot down. But the key question is: do players actually bother shooting them down? A lot of retards like to play this game after all.
DefCon-17
Maple Syrup Faggot
+362|6376|Vancouver | Canada

Red Forman wrote:

TimmmmaaaaH wrote:

Not sure why you needed another thread to say the exact same things.
JUST for MP.  god its simple.  fuck off out of the thread if you dont like it.
Yes, MP is simple.

Last edited by DefCon-17 (2009-11-10 11:22:55)

Spark
liquid fluoride thorium reactor
+874|6895|Canberra, AUS

mtb0minime wrote:

Ok, so choppers/harriers are easy to shoot down. But the key question is: do players actually bother shooting them down? A lot of retards like to play this game after all.
i do. lot of choppers go down when i'm on.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Spark
liquid fluoride thorium reactor
+874|6895|Canberra, AUS
my opinion is basically summed up by the GA review: if you get 4 bars then it's great fun as IW has balanced this much better and removed much of the annoying shit from cod4 like OP airstrike spam, nade spam and general spray-and-pray bullshit. Low recoil is strange but it means you'll just have to stay further away, which I think is the whole idea (given the maps are on the whole bigger then cod4's).

but if you don't get 3/4 bars... you can still sweep the floor but it won't be nearly as fun.

so until dedi servers comes out (which i dearly hope for) no scrimming on this.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
h4hagen
Whats my age again?
+91|6573|Troy, New York
Thoroughly enjoyable.
Gameplay actually has a lot of depth.
No console commands, but you can edit those settings using notepad in your players configs.

Now, on to dedicated servers:
Its terrible that they are gone, but the new system works fairly well. Finding a game initially can sometimes be a challenge, but once you get a game lobby going you are set for as long as you stay in that lobby. The Party system is a ton of fun. Getting a party of 9 Friends (or Less players) and then being able to go get matched against another 9 people is a ton of casual competitive fun.  The servers themselves run very smooth and have great reg for me. At one point I was playing with a friend from France, and He got 3/5 bars. He said it felt about the same as playing on a US server (But I'm in New York and I think I was the host, so that may not be typical, not sure) Was also playing some random 5v5 SD with a party (almost like a scrim finder but far lower skill level, I would like to see a Team Ranking system like in Company of Heroes implemented.) At any rate got matched against Euros and I dont think anyone complained.

The game looks great, but on my seriously lacking system still runs very well at a good frame rate.

There is Far Less Grenade Spam then before, less than half. The New Kill Streaks actually work great, but are easy to dispatch of with a single rocket (as long as someone has one enabled - but one of the default classes has one so not to worry).

If you have any questions, ask away and I will answer as best I can.
You can check out some of my screenshots here:
http://www.xfire.com/screenshots/h4hage … dfcbd9.jpg
If you feel like it.

Just as background I have extensively played every Call of Duty title so far, and I think this one is great. However, I do constantly flash-bang myself when im trying to lean.

More on Depth (edited in)
First off, weapons and perks.
     There is still the straight forward kills = attachments, but also using certain attachments gets you new attachments in that field. For Example, Kill 50 enemies using the red dot site and you unlock the Holographic site. Additionally, you have to choose - do I want a heartbeat sensor or deep impact equivalent? Scope or Silencer? And getting to pick 2 attachments with certain perks is fun as well - but you need to find a good combo that works for you.

      Kill streaks add a lot to the game (surprisingly) finding a good spread of hard and easy kill streak rewards is definitely interesting, and the ability to pick one kill streak - any one kill streak - every couple ranks is great as well. Predator missiles can be great when used effectively, such as taking out cappers on B point in domination (or whatever). I find the high kill streaks to be awesome. They can really help a team, particularly if the player using the AC-130 or so forth uses it to help push back the front lines for his team. However, they are easy to shoot down with a couple of AA rockets (at most - although most players seem to forget this). I unlocked emergency supply drop (8 kills) which drops 4 care packages dropped from an AC-130, which gives a nice spread of ammo, kill steaks, and UAV type perks.  The Kill streak rewards also force players to choose between perks that help the team (UAV, UAV Blocker, Supply Drops, etc.) And kill perks (Sentry gun, Air-strikes, etc.)
Perks: No longer is Bandoleer, Stopping Power, and Steady Aim/ Deep Impact the order of the day. Different perks are all extremely useful in different circumstances. I think they have the perks sorted into the three categories much better now as well. Being able to unlock the Pro perks are a nice change as well.

       All of the maps are MUCH larger than COD4 and have many ways to flank. Also, there is a massive variety of environments, from Snow to Sand to Urban to Forrest. I have found myself in many epic firefights that just look and feel (and play) awesome - the new destructible elements are awesome, with fire hydrants blowing up when shot and spouting water, propane tanks exploding and spouting smoke and wires sparking. I think by far the biggest improvement is the huge amount of added vertical movement available. You can go inside every building, climb up ladders and jump all over the place - which leads to great positions to pin enemies from. However, they are all easily accessible by all players, even those without 250 FPS and an extensive map knowledge. Camp too long? Chances are you will get hit with a predator.

        Team work in this game is surprisingly good - people really want to win and are very communicative, and work hard to coordinate air-strikes with UAV's, Predators before caps (I often see 2-3 people save there predators and use them at the same time with an awesome effect). I see people working in small groups with amazing frequency, and people will actually plan, as in you guys go get A, we will go grab B, sniper you go jump up on that roof and Camp A and try and pick some guys off.

Last edited by h4hagen (2009-11-11 16:21:27)

Sisco
grandmaster league revivalist
+493|6563

h4hagen wrote:

Thoroughly enjoyable.
Finding a game initially can sometimes be a challenge, ...
I thought the new system was implemented to stop exactly that from happening?
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
h4hagen
Whats my age again?
+91|6573|Troy, New York

Sisco10 wrote:

h4hagen wrote:

Thoroughly enjoyable.
Finding a game initially can sometimes be a challenge, ...
I thought the new system was implemented to stop exactly that from happening?
Read sometimes be a challenge as 1/4 times. And its annoying as hell when it happens, just saying its not the end of the world. Also, I'm not a dev so telling me whats wrong with the match making system isn't really going to fix it. Not saying its not a terrible system, just saying that, for what it is, it works fairly well.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6373|what

h4hagen wrote:

There is Far Less Grenade Spam then before, less than half
Probably due to the fact you're playing on 9v9 and 6v6 games most of the time...?
https://i.imgur.com/maVpUMN.png
h4hagen
Whats my age again?
+91|6573|Troy, New York

AussieReaper wrote:

h4hagen wrote:

There is Far Less Grenade Spam then before, less than half
Probably due to the fact you're playing on 9v9 and 6v6 games most of the time...?
Well yah, actually I guess.

But also because various equipment (Blast Shield, Tactical Insertion, Throwing knife - which is a piece of crap FYI, and some other stuff I cant remember) Also take the slot of a grenade. I always shied away from the huge COD4 servers because it turned into a spammy nade fest. At any rate, people without grenades = less spam. I've gotten noob toobed probably 10 times at most so far though, so that's down as well. I didn't find the secondary launchers to be particularly effective except against kill streak reward vehicles.

Last edited by h4hagen (2009-11-11 05:34:25)

Sisco
grandmaster league revivalist
+493|6563

h4hagen wrote:

Sisco10 wrote:

h4hagen wrote:

Thoroughly enjoyable.
Finding a game initially can sometimes be a challenge, ...
I thought the new system was implemented to stop exactly that from happening?
Read sometimes be a challenge as 1/4 times. And its annoying as hell when it happens, just saying its not the end of the world. Also, I'm not a dev so telling me whats wrong with the match making system isn't really going to fix it. Not saying its not a terrible system, just saying that, for what it is, it works fairly well.
It sounded worse than 1/4 of the times tried in your initial post, hence my query. No offense intended.
If it turns out to be like that in the long run, I´m actually surprised.
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
aerodynamic
FOCKING HELL
+241|5973|Roma
I love the throwing knife.
https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png
Commie Killer
Member
+192|6607
If I had a lot of fun with the multiplayer on the first one (albeit I only like Crossfire), and ignoring the SP, and I like larger, rather open maps, is it worth 60$?
DefCon-17
Maple Syrup Faggot
+362|6376|Vancouver | Canada

h4hagen wrote:

Thoroughly enjoyable.
Gameplay actually has a lot of depth.
No console commands, but you can edit those settings using notepad in your players configs.
Now, on to dedicated servers:
Its terrible that they are gone, but the new system works fairly well. Finding a game initially can sometimes be a challenge, but once you get a game lobby going you are set for as long as you stay in that lobby. The Party system is a ton of fun. Getting a party of 9 Friends (or Less players) and then being able to go get matched against another 9 people is a ton of casual competitive fun.  The servers themselves run very smooth and have great reg for me. At one point I was playing with a friend from France, and He got 3/5 bars. He said it felt about the same as playing on a US server (But I'm in New York and I think I was the host, so that may not be typical, not sure) Was also playing some random 5v5 SD with a party (almost like a scrim finder but far lower skill level, I would like to see a Team Ranking system like in Company of Heroes implemented.) At any rate got matched against Euros and I dont think anyone complained.
The game looks great, but on my seriously lacking system still runs very well at a good frame rate.
There is Far Less Grenade Spam then before, less than half. The New Kill Streaks actually work great, but are easy to dispatch of with a single rocket (as long as someone has one enabled - but one of the default classes has one so not to worry).
If you have any questions, ask away and I will answer as best I can.
You can check out some of my screenshots here:
http://www.xfire.com/screenshots/h4hage … dfcbd9.jpg
If you feel like it.

Just as background I have extensively played every Call of Duty title so far, and I think this one is great. However, I do constantly flash-bang myself when im trying to lean.
I kept reading that after seeing "Actually has a lot of depth", and was disappointed when you didn't back that statement up in any way.
h4hagen
Whats my age again?
+91|6573|Troy, New York
Depth ok here goes.
First off, weapons and perks.
There is still the straight forward kills = attachments, but also using certain attachments gets you new attachments in that field.
For Example, Kill 50 enemies using the red dot site and you unlock the Holographic site. Additionally, you have to choose - do I want a heartbeat sensor or deep impact equivalent? Scope or Silencer? And getting to pick 2 attachments with certain perks is fun as well - but you need to find a good combo that works for you.
Kill streaks add a lot to the game (surprisingly) finding a good spread of hard and easy kill streak rewards is definitely interesting, and the ability to pick one kill streak - any one kill streak - every couple ranks is great as well. Predator missiles can be great when used effectively, such as taking out cappers on B point in domination (or whatever). I find the high kill streaks to be awesome. They can really help a team, particularly if the player using the AC-130 or so forth uses it to help push back the front lines for his team. However, they are easy to shoot down with a couple of AA rockets (at most - although most players seem to forget this). I unlocked emergency supply drop (8 kills) which drops 4 care packages dropped from an AC-130, which gives a nice spread of ammo, kill steaks, and UAV type perks.  The Kill streak rewards also force players to choose between perks that help the team (UAV, UAV Blocker, Supply Drops, etc.) And kill perks (Sentry gun, Air-strikes, etc.)
Perks: No longer is Bandoleer, Stopping Power, and Steady Aim/ Deep Impact the order of the day. Different perks are all extremely useful in different circumstances. I think they have the perks sorted into the three categories much better now as well. Being able to unlock the Pro perks are a nice change as well.
All of the maps are MUCH larger than COD4 and have many ways to flank. Also, there is a massive variety of environments, from Snow to Sand to Urban to Forrest. I have found myself in many epic firefights that just look and feel (and play) awesome - the new destructible elements are awesome, with fire hydrants blowing up when shot and spouting water, propane tanks exploding and spouting smoke and wires sparking. I think by far the biggest improvement is the huge amount of added vertical movement available. You can go inside every building, climb up ladders and jump all over the place - which leads to great positions to pin enemies from. However, they are all easily accessible by all players, even those without 250 FPS and an extensive map knowledge. Camp too long? Chances are you will get hit with a predator.

Team work in this game is surprisingly good - people really want to win and are very communicative, and work hard to coordinate air-strikes with UAV's, Predators before caps (I often see 2-3 people save there predators and use them at the same time with an awesome effect). I see people working in small groups with amazing frequency, and people will actually plan, as in you guys go get A, we will go grab B, sniper you go jump up on that roof and Camp A and try and pick some guys off.

Gotta go to a night class now, but I will try to explain some more later.

Last edited by h4hagen (2009-11-11 16:20:16)

FatherTed
xD
+3,936|6720|so randum
what do all you PC people think of 6v6 and 9v9? Because they were the norm on consoles on CoD4, and you could really tell the maps weren't designed to hold many more than 18 people.
Small hourglass island
Always raining and foggy
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