sprint a few hundred meters then try to shoot steady.Ilocano wrote:
Must be hereditary in my part then. My father was a tankless diver who could go upside down underwater bottom-floor coral diving for well over 3 minutes, diving for clams, lobsters, fish, etc. Add to that my martial arts based breathing/meditation training. Must be why I still have a very steady aim at the shooting range.The_Guardsman wrote:
I was a trained soldier old boy. I couldn't hold my breath for 2 minutes(with the possible exception of post beer and curry farts after a rather heavy session) a couple of seconds for a shot on a range for a weapons test or zeroing. However if your blowing out of your arse after having to crawl/ hard target to a position to fire on a target you have two hopes of being able to hold your breath for the shot. So the swaying thing is perfectably acceptable.Ilocano wrote:
WTF with this hold breath shit anyways. I can hold my breath for a whole good 2 minutes, and much longer in my youth. A trained soldier, definitely longer. COD holding breath button for a few seconds is stupid.
Canada-1 Ilocano-0GR34 wrote:
sprint a few hundred meters then try to shoot steady.Ilocano wrote:
Must be hereditary in my part then. My father was a tankless diver who could go upside down underwater bottom-floor coral diving for well over 3 minutes, diving for clams, lobsters, fish, etc. Add to that my martial arts based breathing/meditation training. Must be why I still have a very steady aim at the shooting range.The_Guardsman wrote:
I was a trained soldier old boy. I couldn't hold my breath for 2 minutes(with the possible exception of post beer and curry farts after a rather heavy session) a couple of seconds for a shot on a range for a weapons test or zeroing. However if your blowing out of your arse after having to crawl/ hard target to a position to fire on a target you have two hopes of being able to hold your breath for the shot. So the swaying thing is perfectably acceptable.
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
Pfft. Are you sprinting constantly for extended periods? I don't think so. On COD, sprint or not, you still can't hold your breath for long.Blade4509 wrote:
Canada-1 Ilocano-0GR34 wrote:
sprint a few hundred meters then try to shoot steady.Ilocano wrote:
Must be hereditary in my part then. My father was a tankless diver who could go upside down underwater bottom-floor coral diving for well over 3 minutes, diving for clams, lobsters, fish, etc. Add to that my martial arts based breathing/meditation training. Must be why I still have a very steady aim at the shooting range.
what about adrenaline? getting shot at pumps the heart up quite a bit, even between periods of strenuous exercise, muscles get increasingly jittery as you fatigueIlocano wrote:
Pfft. Are you sprinting constantly for extended periods? I don't think so. On COD, sprint or not, you still can't hold your breath for long.Blade4509 wrote:
Canada-1 Ilocano-0GR34 wrote:
sprint a few hundred meters then try to shoot steady.
you don't need to hold your breath in any game.
learn to aim.
learn to aim.
Sniper on COD, fully concealed, undetected, city blocks away?S.Lythberg wrote:
what about adrenaline? getting shot at pumps the heart up quite a bit, even between periods of strenuous exercise, muscles get increasingly jittery as you fatigueIlocano wrote:
Pfft. Are you sprinting constantly for extended periods? I don't think so. On COD, sprint or not, you still can't hold your breath for long.Blade4509 wrote:
Canada-1 Ilocano-0
Still a combat situation. Way more stress and fatigue than diving for a lobster in crystal water.Ilocano wrote:
Sniper on COD, fully concealed, undetected, city blocks away?S.Lythberg wrote:
what about adrenaline? getting shot at pumps the heart up quite a bit, even between periods of strenuous exercise, muscles get increasingly jittery as you fatigueIlocano wrote:
Pfft. Are you sprinting constantly for extended periods? I don't think so. On COD, sprint or not, you still can't hold your breath for long.
I bet there´s no way you hold your breath for two mintues after getting shot at. Or see your buddies getting shot at.
I usually don't post on game specific forums, but this really warrants a post.
Like many others, I have followed this game with great interest since I loved the original Operation Flashpoint.
During the months leading up to release, official videos and interviews has given every impression of this being a spiritual successor to the original, albeit a bit more approachable.
It has been promoted as an open world sanbox game, with a multitude of vehicles and tactics to use. The enormity of the island has been mentioned numerous times, and encounters as being emergent and non-scripted.
In reality, the delivered game falls quite short from the promises. Unlike the original game, the missions take part in relatively small areas, require little transport, are mostly infantry-oriented (for the player anyway), and leverages the "huge" island in no important way.
Add to this the removal of the mission editor for consoles. Not only can the majority of the content not be accessed through the campaign or single missions - you can't even edit your own missions to enjoy it.
In conclusion, I submit that Codemasters has used misleading advertising. No matter what you think of the actual content or experience in the game (I find it good), it still isn't what they have led us to believe it would be.
At the very least, I would expect a public explanation and a public roadmap ahead regarding DLC and a console mission editor.
Silence can only be interpreted as if Codemasters doesn't take its customers seriously and are doing damage control the silent way.
A comment please? Don't your paying customers deserve one?
Kinda like Crysis said it's an open world enviroment etc. Well it is openworld, just mission specific on the location of the island. Do you really want to travel from one side of the island to another? That would be a bitch wouldn't it.Chou wrote:
I usually don't post on game specific forums, but this really warrants a post.
Like many others, I have followed this game with great interest since I loved the original Operation Flashpoint.
During the months leading up to release, official videos and interviews has given every impression of this being a spiritual successor to the original, albeit a bit more approachable.
It has been promoted as an open world sanbox game, with a multitude of vehicles and tactics to use. The enormity of the island has been mentioned numerous times, and encounters as being emergent and non-scripted.
In reality, the delivered game falls quite short from the promises. Unlike the original game, the missions take part in relatively small areas, require little transport, are mostly infantry-oriented (for the player anyway), and leverages the "huge" island in no important way.
Add to this the removal of the mission editor for consoles. Not only can the majority of the content not be accessed through the campaign or single missions - you can't even edit your own missions to enjoy it.
In conclusion, I submit that Codemasters has used misleading advertising. No matter what you think of the actual content or experience in the game (I find it good), it still isn't what they have led us to believe it would be.
At the very least, I would expect a public explanation and a public roadmap ahead regarding DLC and a console mission editor.
Silence can only be interpreted as if Codemasters doesn't take its customers seriously and are doing damage control the silent way.
A comment please? Don't your paying customers deserve one?
I don't know what you guys are bitching about. Just bought it and have been playing it for like 2 hours, its a really fun game.
just got back from euroland. i'm bored. is this game any good? and if i get it, it'll be on the 360.
Baba Booey
You better have some friends ready for co-op.1stSFOD-Delta wrote:
just got back from euroland. i'm bored. is this game any good? and if i get it, it'll be on the 360.
Lets face it, although it is FUN and ENJOYABLE it has no way lived up to its expectations as a successor to OFP.
It may be good, but it's not fantastic or amazing or anything close to really good FPS games. It's playable, certainly, but the only thing that has tried to replicate this kind of gameplay is ARMA2 and we all know how shit that is, so it wouldn't be hard for this to be good in comparison to that.
The game falls short of expectations by everyone and didn't meet the hype. I think magazine reviewers gave it a good rating out of pure sadness for how bad the game was in comparison to their hopes for it.
It may be good, but it's not fantastic or amazing or anything close to really good FPS games. It's playable, certainly, but the only thing that has tried to replicate this kind of gameplay is ARMA2 and we all know how shit that is, so it wouldn't be hard for this to be good in comparison to that.
The game falls short of expectations by everyone and didn't meet the hype. I think magazine reviewers gave it a good rating out of pure sadness for how bad the game was in comparison to their hopes for it.
This game is okay in singleplayer and multiplayer. The real fun lies in the COOP. COOP is so fun, especially when you have 4 friends and you're running about completing the mission and sending tons of bullets downrange!
I couldn't get too many screenshots because once the shit hit the fan, the reinforcements kept coming in and we lost several men, thank God for respawn! We played in normal mode just to get the hang of it. I can't count how many times we were flanking and I got my skull blown to bits.
Speaking of heads blowing up, check this out!
SCAR 7.62x51mm headshot!
Second headshot
SUPPRESSING FIRE! (Which works wonders in this game)
Cobra support
WTF? Abandoned cabin with decomposed bodies in it?
You've gota try this shit dude
Observation post (OP)
Now I would like to congratulate Codemasters for a job well done! Operation Flashpoint Dragon Rising is in 10th place in xfire's top 10 most played game list!
I couldn't get too many screenshots because once the shit hit the fan, the reinforcements kept coming in and we lost several men, thank God for respawn! We played in normal mode just to get the hang of it. I can't count how many times we were flanking and I got my skull blown to bits.
Speaking of heads blowing up, check this out!
SCAR 7.62x51mm headshot!
Second headshot
SUPPRESSING FIRE! (Which works wonders in this game)
Cobra support
WTF? Abandoned cabin with decomposed bodies in it?
You've gota try this shit dude
Observation post (OP)
Now I would like to congratulate Codemasters for a job well done! Operation Flashpoint Dragon Rising is in 10th place in xfire's top 10 most played game list!
i like. i'll be heading to gamestop when they open.Bradt3hleader wrote:
SCAR 7.62x51mm headshot!
Second headshot
Baba Booey
There is no dedicated server support. No cd key required. No anti-cheat detection AT ALL.Bradt3hleader wrote:
Now I would like to congratulate Codemasters for a job well done! Operation Flashpoint Dragon Rising is in 10th place in xfire's top 10 most played game list!
The MP is not going to survive very long. And it's being beaten by Cod2.
Whilst I said the game is fun, I must admit it is not addictive at all....I don't feel the urge to come back to it and play for hours on end, like I did for bf2 as an example. Anyway, it will do, there have been so many shit games on PC since bf2 it's just depressing.
Last edited by justice (2009-10-09 05:05:21)
I know fucking karate
You're not playing it right ^^
Try COOP that's where the fun is! That's this game's good point!
Try COOP that's where the fun is! That's this game's good point!
my happy fun device does more damage!
Krazed WTF? I contacted you like 3 trillion times on xfire, answer me! Lets go COOP again!
nobody (except snipers) aims in war. you dont even see the dudes most of the time anyway. whats the matter with you guys. realism. lulz.
I've been thinking the same since PR first came out.Red Forman wrote:
nobody (except snipers) aims in war. you dont even see the dudes most of the time anyway. whats the matter with you guys. realism. lulz.
i'm on xfire spamming finray, you still have the TS IP?
I don't aim really point in the area where i think they are and start shootingRed Forman wrote:
nobody (except snipers) aims in war. you dont even see the dudes most of the time anyway. whats the matter with you guys. realism. lulz.
Wait wait wait, there's no dedicated server support?AussieReaper wrote:
There is no dedicated server support. No cd key required. No anti-cheat detection AT ALL.Bradt3hleader wrote:
Now I would like to congratulate Codemasters for a job well done! Operation Flashpoint Dragon Rising is in 10th place in xfire's top 10 most played game list!
http://i637.photobucket.com/albums/uu97 … hplace.jpg
The MP is not going to survive very long. And it's being beaten by Cod2.
How I thought this came couldn't be less appealing.
best thing ever yesterday playing with my housemates
"okay, on my count, i'll fire the grenade launcher at the left two, you first your SMAW at the right two"
totally overkill, only found 2 and an eighth chinese bodies
"okay, on my count, i'll fire the grenade launcher at the left two, you first your SMAW at the right two"
totally overkill, only found 2 and an eighth chinese bodies