Downloading, getting between 10 and 50 kb/s.
no rush, the servers are still fuxored i think
edit: they seem to be up now... just slooooooow
ive been sitting at the creating soldier loading menu for 10 minutes lol
edit: they seem to be up now... just slooooooow
ive been sitting at the creating soldier loading menu for 10 minutes lol
Last edited by krazed (2009-06-18 08:33:39)
well im downloading an update from steam so hopefully that fixes it -_-
contacting authorization server!
same here with the mesmerizing little circle of spinning dotskrazed wrote:
contacting authorization server!
FFS even their AA3 forums were down (they are back up... for now
i think they're just getting pounded with downloads... maybe we should just not try to play until Monday lol
AA... 3?
Damn, the last I remember of this game I was raping my high-Honor account/servers on SF_Hospital. Now there's a third game in the series already? Not sure I'll play it, though... the game ultimately boils down into an exercise of routine; walk to the same wall, peek and camp the same corridor/street, expect to find people in the exact same spots, etc. I know it's an awesome dose of realism, but the monotony gets pretty boring, imo.
Damn, the last I remember of this game I was raping my high-Honor account/servers on SF_Hospital. Now there's a third game in the series already? Not sure I'll play it, though... the game ultimately boils down into an exercise of routine; walk to the same wall, peek and camp the same corridor/street, expect to find people in the exact same spots, etc. I know it's an awesome dose of realism, but the monotony gets pretty boring, imo.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
It failed to create my account
yeah the servers are having trouble
O wait, it did now, but it's creating my soldier..
yeah it never checked to see if my soldier name was taken so i just said fuck it and turned it off to try again later
So training still does not save?
i got the obstacle course and rifle range to save... have done the other weapons familiarization 3 times now and it keeps telling me i fail even though i get 100% on all 3 lol
this game is fucked
Baba Booey
well the m320 and m249 qualifications went through... but the grenade one still wont update
Logged in and the obstacle course and rifle training where done..
..But now I'm getting the "you failed all 3" bug too.
..But now I'm getting the "you failed all 3" bug too.
Winner. 9893257293857 rounds of bridge crossing got old.Uzique wrote:
AA... 3?
Damn, the last I remember of this game I was raping my high-Honor account/servers on SF_Hospital. Now there's a third game in the series already? Not sure I'll play it, though... the game ultimately boils down into an exercise of routine; walk to the same wall, peek and camp the same corridor/street, expect to find people in the exact same spots, etc. I know it's an awesome dose of realism, but the monotony gets pretty boring, imo.
Whoa... Can't believe these forums are still kicking.
rumors go around that the DEV has been either fired or closed, apparently the US army was not happy and are taking over the development of the game completely.
http://ve3d.ign.com/articles/news/48427 … dio-Closed
http://ve3d.ign.com/articles/news/48427 … dio-Closed
i have the spinning left problem is there any way to fix it?
Not played this game, but I presume you mean the view in game constantly spins to the left? I have had the same same problem on a couple of other games and it usually is a joystick or joypad (or some other controller) that causes this. Unplug them and it should stopDuncan1234 wrote:
i have the spinning left problem is there any way to fix it?
It's not letting me go past M-16 qualification.
Baba Booey
Why on earth would you fire the DEVs at a time like this....
All these problems arnt the DEVs fault, its the army wanting this game out well before it should have been released.
Probably some General who doesn't like video games as a recruiting tool, who ordered the mass firings.
All these problems arnt the DEVs fault, its the army wanting this game out well before it should have been released.
Probably some General who doesn't like video games as a recruiting tool, who ordered the mass firings.
They sent the DEVs to Guantanamo.
Baba Booey
Feydr wrote:
I worked as a Dev at AA Emeryville for the last year and a half and I hope I can appeal to your rationality and common sense. I would like you to imagine trying to build a game with an impossible deadline, steadily declining workforce (via firings), A hiring freeze, constantly being fed misinformation, having the "higher ups" completely ignore your weekly plea for either A) more time, or B) more manpower, working a ton of unpaid overtime, pouring your heart and soul into a misadventure only to have the uniformed community scoff at you for uncontrollable variables..... RIGHT when you've just lost your job.
There are problems with the release beyond the devs control. In fact, the bureaucracy is so convoluted that you can't even begin to imagine the breadth and scope of B.S. the devs had to deal with daily. in short, imagine being the subcontractor of a subcontractor of a contractor to the government. Sure Millions of dollars may have been poured into this project, but how much do you think made it to the actual DEV team, the people MAKING the game, after it was filtered by the bureaucracy?
I realize if you are a gamer, you rightly expect a game to work. period. But I would ask that you imagine for a second that you actually DON'T understand what it takes to make this particular game, and you really don't understand the many obstacles that were placed in front of the Devs... in nerdy terms: A Kobiyashi maru.
What I would like you to understand is that the Devs did everything they could, worked a TON of unpaid overtime, put their time and passion into an un-winnable situation, and were effectively stabbed in the back. Many of these guys are my close friends, they have family to take care of, and overpriced rent to deal with. They just came off busting their butts for months, to be let go, without warning. Perhaps a little empathy is in order here.
Almost every multiplayer online game has problems upon release. These problems become exaggerated when a development team is kept in constant turmoil and paranoia via misinformation and a high rate of employee turnover. When the people you trust around you are being let go, it becomes difficult to emotionally invest yourself in the titanic sinking ship. Nonetheless, I can tell you the Devs STILL pushed themselves as hard as they could.
Furthermore, the problem with the game at this point, has everything to do with the authentication servers being slammed, A.K.A not a controllable variable by the Devs. Sure there are bugs, they WERE being fixed, and now you'll be lucky to see any fixes in the near future.
For those of you who think Redstone arsenal will do a better job, well.... I won't have to tell you that you're sadly mistaken because you'll see for yourself.
I'm not sure why i've felt compelled to write this when I'm sure it will get deleted, or even scoffed at further, but I hoped to let the fans know that we tried as hard as we could and are very bummed to see the fruits of our labor shoved at gamers like a heaping pile of crap.
That's really sad for fuck sake. Its a great game. Better than the second version, everything is better in it.