Aries_37 wrote:
was awesome fun for a few hours but is already becoming a bit stale
I hate the targeting system, they should prioritize the faggots with the missile launchers as they're the only ones who can actually hurt you. As it is I'm having to run around and find the missile launcher guys by eye, which is no easy task when everything around you is exploding, dieing, and you're getting hit by a constant stream of rockets.
It's way too difficult to trip strike teams and way too easy to get away from them.
The missions so far have all sucked balls. I just did the one where you have to defend the apartment from patrols. There are like 10 of them. Tedium is an understatement. And despite that missions are still better than the crappy little 'event' things, I've lost count of how many times I've eaten a commander, got into a base, and killed everything inside or ate some people and left. This game has assassin's creed syndrome written all over it.
Holding tab puts everything in slow mo each time you mouse over a new target. It's easy as shit to find the right thing to kill. Keep moving and their rockets always miss, too.
Strike teams are a joke, kick the choppers out of the sky, musclemass throw stuff, whipfist, or just kill everything at once with a devastator
The apartment defense mission was incredibly easy, too.
In fact the whole game was easy. I just finished it, the final boss was a joke. Upgraded musclemass throws with any one of the wrecks lying around, stun, take 25% of health away, repeat and win.