Fat_Swinub
jaff
+125|6693

Uzique wrote:

Lol if they manage to fuck up hitscan gameplay in an update that's supposed to regenerate the floating duck...

Then it's bye-bye UT3, the competitive community will all mass-quit, and they were the only guys keeping it alive in the first place.
It's sort of lost prediction. Similar to when you use the lightening gun in quake 3 it moves the beam after you look. I had about 40 ping and it was noticeable and I'd only miss at the tail end of people. When I played on a 120 ping server I had to guess where they would be by judging movement. I didn't know UT3 had a competitive community anyway.
War Man
Australians are hermaphrodites.
+564|6972|Purplicious Wisconsin
Still at 1% download
The irony of guns, is that they can save lives.
Aries_37
arrivederci frog
+368|6833|London

Fat_Swinub wrote:

Uzique wrote:

Lol if they manage to fuck up hitscan gameplay in an update that's supposed to regenerate the floating duck...

Then it's bye-bye UT3, the competitive community will all mass-quit, and they were the only guys keeping it alive in the first place.
It's sort of lost prediction. Similar to when you use the lightening gun in quake 3 it moves the beam after you look. I had about 40 ping and it was noticeable and I'd only miss at the tail end of people. When I played on a 120 ping server I had to guess where they would be by judging movement. I didn't know UT3 had a competitive community anyway.
shock rifles in UT have always been like that. u get a feel for the timing after a while. i guess it's not 'pure' hitscan.
Fat_Swinub
jaff
+125|6693

Aries_37 wrote:

Fat_Swinub wrote:

Uzique wrote:

Lol if they manage to fuck up hitscan gameplay in an update that's supposed to regenerate the floating duck...

Then it's bye-bye UT3, the competitive community will all mass-quit, and they were the only guys keeping it alive in the first place.
It's sort of lost prediction. Similar to when you use the lightening gun in quake 3 it moves the beam after you look. I had about 40 ping and it was noticeable and I'd only miss at the tail end of people. When I played on a 120 ping server I had to guess where they would be by judging movement. I didn't know UT3 had a competitive community anyway.
shock rifles in UT have always been like that. u get a feel for the timing after a while. i guess it's not 'pure' hitscan.
Nope, they weren't. They did what most netcodes do with hitscan and go back however much your ping is and check if at that point you did hit a person.
iNeedUrFace4Soup
fuck it
+348|6804

Steam wrote:

Unreal Tournament 3 Black Free Weekend! Plus Patch 2.1, and All New Content with Phase 3 of Mod Contest

This Thursday, May 28, will commence a long weekend in which anyone can log onto Valve's Steam digital distribution service, download Unreal Tournament 3 Black and play the game through the weekend free of charge. Pre-load for the follow-up Free Weekend begins today.
http://store.steampowered.com/news/2537/
https://i.imgur.com/jM2Yp.gif

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