I had no idea DX11 was even being made yet.
http://www.pcgameshardware.com/aid,6816 … rted/News/
http://www.pcgameshardware.com/aid,6816 … rted/News/
Site wrote:
At the beginning of the porting progress the developer had to face a cross platform engine (PC, Xbox 360, PS3) with an exclusive DirectX 10 rendering path that had DX 10.0 and DX 10.1 features. The actual port of the Engine from DirectX 10 to DirectX 11 was done in three hours said Anderson. Searching and replacing the relevant parts inside the code required the most time.