Ah yes, just to add some spice to discussions of players griefing in games:
Slave morality begins in a ressentiment that turns creative and gives birth to values. (Ressentiment was a term coined by Nietzsche to describe the feeling of the weak, unhealthy and ugly towards those who have fared better in life.) The slave regards the virtues of beauty, power, strength and wealth as 'evil' in an act of revenge against those who have them in abundance. (On the Genealogy of Morals, First Essay, Section 10) Slave morality is therefore a reactionary morality because 'good' does not spring creatively from the individual but develops as a negation of the values of the powerful. The noble person conceives of goodness first and later determines what is 'bad' while the slave conceives of 'evil' first and fashions his own conception of 'good' in opposition to this.
Slave morality begins in a ressentiment that turns creative and gives birth to values. (Ressentiment was a term coined by Nietzsche to describe the feeling of the weak, unhealthy and ugly towards those who have fared better in life.) The slave regards the virtues of beauty, power, strength and wealth as 'evil' in an act of revenge against those who have them in abundance. (On the Genealogy of Morals, First Essay, Section 10) Slave morality is therefore a reactionary morality because 'good' does not spring creatively from the individual but develops as a negation of the values of the powerful. The noble person conceives of goodness first and later determines what is 'bad' while the slave conceives of 'evil' first and fashions his own conception of 'good' in opposition to this.