You basically just shouldn't talk about your personal affluence on a gaming Forum with a diverse community, some people are going to laugh at your idea of 'wealth' and others are going to envy it. Plus, it just seems all the more facetious when the topic of wealth comes up around you, because you're in fact talking about your
parent's wealth- of which you have contributed nothing. Probably better for everyone to shush on the 'My daddy has a better car than your daddy' argument, doesn't really mix well with games.
OmniDeath wrote:
Other than propagating fire... what is there? At least in Crysis you could pick up objects other than weapons... (reminisces about beating the KPA with sticks)
I read somewhere that the Dunia engine has some of the most complex foliage-destruction and environment reaction in any game. Plus, the world is
completely open (not like in Crysis where a huge performance-degrading rendered backdrop equalled 'open', even though it was untraversable terrain)- so technically when you destroy something or alter the state of something, it has some impact (note: keyword 'some', I realize it resets and reloads after a certain amount of time, but that's besides the point- it's still damn immersive).
Steam Store wrote:
The DUNIA engine's RealTree technology also delivers the most realistic nature deterioration system ever.
It does work too, I mean Crysis had the basics of destructible trees and foliage that brushed past you- but Farcry 2 does seem to go one part further. OK so you can't pick up random twigs or wildlife-- but honestly what was the real benefit and value of that? I much rather prefer the awesomeness of destroying a small outpost, blowing up a jeep and then watching the ensuing inferno take out much of the surrounding savannah. And do you ever notice how leaves and small branches fall off nearby trees/bushes after an explosion? Small details like that save the game from being instantly alienated because it "doesn't match up to Crysis".