http://uk.xbox360.ign.com/articles/921/921940p1.html
'Early talk of an uninterrupted open world is sadly is a little wide of the mark, with small loading screens punctuating the action, giving the Xbox 360 we tested the game on a little room to breathe as it endeavoured to bring the ambitious visuals to the screen. Indeed, the console frequently creaks under the weight that Ubisoft Montreal has placed upon it, and all too often our immersion in the world was broken as objects crept into the scenery – a number of times we found ourselves heading into a completely blank screen, having to wait a few moments for the surroundings to stutter into place.'
Sounds like the 360 is being pushed to its limit, as it needs time to breathe when playing this.
'Early talk of an uninterrupted open world is sadly is a little wide of the mark, with small loading screens punctuating the action, giving the Xbox 360 we tested the game on a little room to breathe as it endeavoured to bring the ambitious visuals to the screen. Indeed, the console frequently creaks under the weight that Ubisoft Montreal has placed upon it, and all too often our immersion in the world was broken as objects crept into the scenery – a number of times we found ourselves heading into a completely blank screen, having to wait a few moments for the surroundings to stutter into place.'
Sounds like the 360 is being pushed to its limit, as it needs time to breathe when playing this.