Poll

Is Company Of Heroes A Good Game?

excellent!67%67% - 44
good16%16% - 11
ok6%6% - 4
bad4%4% - 3
just plain crap?4%4% - 3
Total: 65
Flaming_Maniac
prince of insufficient light
+2,490|6966|67.222.138.85
You get at least 50% more out of your troops if you're using micro, depending on close range/long range weapons, cover (AI does not always choose best cover) moving away if they're charging with close range weapons, if you're playing against someone with arty your units will get shelled the moment they stay static in an engagement, but if you just hit retreat then you lose the battle, focusing fire on units to completely kill a squad instead of wounding 5...and that's just basic squads, specialty squads (mortar, sniper, mg, kettenkrads, bren carriers, etc.) consistently take more attention and then armor....pshhh you have to take advantage of rotary turrets and going for rear armor hits and such or you are going to lose. You can't just point and click, you have to pay attention to your units or the battle just will not go your way.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6727
It was pretty fun, I would have liked less emphasis on the direction your tanks are facing but heck.
Fallschirmjager10
Member
+36|6719
Little to no micro? LOL!! Let's see how long you last using no micro vs a player microing his units. You won't even last 5 minutes in a game. Only problem I can say about the game is sometimes the balance can get a little screwed up between the patches. Especially the Allied doctrines..
unnamednewbie13
Moderator
+2,053|7031|PNW

Flaming_Maniac wrote:

I suppose that's not completely historically accurate in their numbers, but that's just the section of the army they're fighting. Besides, Hetzers and StuH IVs (I think the only tanks you can call in multiple times on Axis)  are really only good early game and in their very specific strong points (ambush and anti-infantry respectively), they are pretty easy to take down. Besides, the first time I see a hetzer I'm not worried about that tank, I'm worried about him getting double schrecks in 3 points.

Besides, those tanks are worth 600 MP each I believe...nothing to sneeze at. If they have that kind of manpower advantage over you then you're doing something wrong.

edit: U.S. Inf has fist of god artillery
Hetzers are not easy to take down if the players controlling them are microing. In an extended game, those are fully upgraded and supported by, as you mentioned, the double 'shrecks.

I do like the USInf arty, but the rangers die too easily and randomly.
Bernadictus
Moderator
+1,055|6996

I love this game. I just get run over easily. I'm not used to the methods of combat, the more tactical aspect. I'm a C&C player Strenght in numbers.
Flaming_Maniac
prince of insufficient light
+2,490|6966|67.222.138.85

unnamednewbie13 wrote:

Flaming_Maniac wrote:

I suppose that's not completely historically accurate in their numbers, but that's just the section of the army they're fighting. Besides, Hetzers and StuH IVs (I think the only tanks you can call in multiple times on Axis)  are really only good early game and in their very specific strong points (ambush and anti-infantry respectively), they are pretty easy to take down. Besides, the first time I see a hetzer I'm not worried about that tank, I'm worried about him getting double schrecks in 3 points.

Besides, those tanks are worth 600 MP each I believe...nothing to sneeze at. If they have that kind of manpower advantage over you then you're doing something wrong.

edit: U.S. Inf has fist of god artillery
Hetzers are not easy to take down if the players controlling them are microing. In an extended game, those are fully upgraded and supported by, as you mentioned, the double 'shrecks.

I do like the USInf arty, but the rangers die too easily and randomly.
Well nothing is easy to take down when it's being microd away and there is infantry support, but hertzers are practically useless when being moved because of the fixed gun. Worst part about them and the jagdpanther tbh.

Agreed on the second point, but I know they used to be better. I think the biggest problem is relic reduced the damage output of the Thompsons, I'm not really sure why that was necessary for 400 MP + 100 mun / 45 MP reinforcements units.

Fallschirmjager10 wrote:

Little to no micro? LOL!! Let's see how long you last using no micro vs a player microing his units. You won't even last 5 minutes in a game. Only problem I can say about the game is sometimes the balance can get a little screwed up between the patches. Especially the Allied doctrines..
Oh lawdy lawdy strafe run
Machine_Madness
Madness has now come over me
+20|6696|Brisbane, Australia
jagdpanther + 3 defence upgrades = HQ health = ownage
Fallschirmjager10
Member
+36|6719
Fuck strafe runs. And M10 crushing >_> But yeah, if the enemy is spamming Hetzers you are doing something wrong. 600 mp isn't a tiny amount.
unnamednewbie13
Moderator
+2,053|7031|PNW

Flaming_Maniac wrote:

Well nothing is easy to take down when it's being microd away and there is infantry support, but hertzers are practically useless when being moved because of the fixed gun. Worst part about them and the jagdpanther tbh.

Agreed on the second point, but I know they used to be better. I think the biggest problem is relic reduced the damage output of the Thompsons, I'm not really sure why that was necessary for 400 MP + 100 mun / 45 MP reinforcements units.
I can honestly turn Hetzers around faster than a sticky-bait King Tiger can orient its turret on an annoying M10. And if I have two or three, that Sherman's not going to do much damage. If I'm facing down more armor or AT without dedicated counters, I can pull back and set up shop elsewhere in the blink of an eye. Unlike some heavy Axis armor, the Hetzers have the relative maneuverability of a race car, and the amount of damage they can deal more than offsets the manpower cost. Sure, any kind of armor can get swamped without the proper support, but they're still an obscenely powerful tank with a mind-boggling cap of four. Also, in large maps with high resources, you can sometimes have a hard time keeping manpower under 2000. Plus, their ambush power (never attack a bridge guarded by those things without lots of help) combines viciously with a dirty-minded blitz player.

The rangers, on the other hand, are piss-poor boyscouts with overpriced Airsoft pellet guns and a bazooka shots with the accuracy of runaway propane tanks. Yeah, I guess the second point is just one of those things. It would be like halving the effective range of Tau Firewarrior rifles on WH40K:Soulstorm but maintaining per-unit cost; doesn't make sense to anyone but the devs..

I just want to know why there's no Japanese, and thus no http://en.wikipedia.org/wiki/Type_97_Chi-Ha ...lol

I'd love to see one of those trying to attack-ground a bored Tiger.

Last edited by unnamednewbie13 (2008-09-27 12:08:26)

Longbow
Member
+163|6906|Odessa, Ukraine
It would be awsm, without WWII part. Noone esle feel bored from WWII?
War Man
Australians are hermaphrodites.
+564|6973|Purplicious Wisconsin

Longbow wrote:

It would be awsm, without WWII part. Noone esle feel bored from WWII?
Don't mind ww2
The irony of guns, is that they can save lives.
ELITE-UK
Scratching my back
+170|6733|SHEFFIELD, ENGLAND

Longbow wrote:

It would be awsm, without WWII part. Noone esle feel bored from WWII?
No, now stop moaning. Noone is forcing you to play this game.
GR34
Member
+215|6804|ALBERTA> CANADA
best RTS Ever Excellent, I just hate the American campaign, the British and German Panzer campaigns are easy but the American one is hard
unnamednewbie13
Moderator
+2,053|7031|PNW

ELITE-UK wrote:

Longbow wrote:

It would be awsm, without WWII part. Noone esle feel bored from WWII?
No, now stop moaning. Noone is forcing you to play this game.
Besides which, WWII is pretty much its own niche genre when it comes to video games anymore. You (longbow) could say the same thing about football games if you were bored by them, but they'd still have a target audience.

If CoH was to be 'modern warfare' instead, you'd need an engine capable of displaying much larger maps, because the mechanized units would be that much faster, with longer effective ranges. The added terrain would make it all the more difficult to put much detail into individual units.

Last edited by unnamednewbie13 (2008-09-28 06:34:14)

FidelityCastrated
Member
+3|5961|Brisbane, Qld, Australia
hetzers are good but not best, give me a few 25pounders and 3 priests and say goodbye to you bases, cause once ive gotten the british first command tree and all unlocks i have artillery reaching all over the map no matter what!
unnamednewbie13
Moderator
+2,053|7031|PNW

FidelityCastrated wrote:

hetzers are good but not best, give me a few 25pounders and 3 priests and say goodbye to you bases, cause once ive gotten the british first command tree and all unlocks i have artillery reaching all over the map no matter what!
The last few times I've went up against artillery command, I've seen it blown out of the water by blitzkrieg. I'm not challenging you, of course the AT emplacements can rock the socks off of Hetzers, but they're still a ridiculous tank.
.Sup
be nice
+2,646|6712|The Twilight Zone
a very good game
https://www.shrani.si/f/3H/7h/45GTw71U/untitled-1.png
Spazz
Member
+7|6825
i would really like to see a modern COH that would be so awesome
unnamednewbie13
Moderator
+2,053|7031|PNW

My new biggest complaint about CoH is not being able to tell troops which HQ to retreat to. Is it that hard? Your HQ is being bombarded by calliopes. Friendly HQ is 200 yards away. You move your units out, then have to pull them back because of AP units. By the time they're in retreat mode, another calliope barrage is hitting your HQ and your dumbass fucking infantry runs right into it WHILE IT'S EXPLODING. Are they suicidal?

Is it THAT MOTHERFUCKING HARD for your infantry to figure that it would be a better motherfucking idea to retreat to the more peaceful motherfucking HQ to recoup? Shouldn't you be able to set retreat paths to allied buildings?

What.

The.

FUCK?!
Flaming_Maniac
prince of insufficient light
+2,490|6966|67.222.138.85

unnamednewbie13 wrote:

My new biggest complaint about CoH is not being able to tell troops which HQ to retreat to. Is it that hard? Your HQ is being bombarded by calliopes. Friendly HQ is 200 yards away. You move your units out, then have to pull them back because of AP units. By the time they're in retreat mode, another calliope barrage is hitting your HQ and your dumbass fucking infantry runs right into it WHILE IT'S EXPLODING. Are they suicidal?

Is it THAT MOTHERFUCKING HARD for your infantry to figure that it would be a better motherfucking idea to retreat to the more peaceful motherfucking HQ to recoup? Shouldn't you be able to set retreat paths to allied buildings?

What.

The.

FUCK?!
Forcing a retreat and then shelling the enemy HQ is a valid Allied tactic.
unnamednewbie13
Moderator
+2,053|7031|PNW

Flaming_Maniac wrote:

Forcing a retreat and then shelling the enemy HQ is a valid Allied tactic.
It is, but it still feels like unfinished mechanics, and draws me to thinking about rigid chess rules once more.

Board footer

Privacy Policy - © 2025 Jeff Minard