/win
now make me a Springfield XD
now make me a Springfield XD
Lolol, microammo
I was thinking of doing an older rifle, I might just make oneThe_Lance_117 wrote:
now make me a Springfield XD
The bullets are easy to make really. Just make a 2D line in the shape of the bullet, use a lathe modifier, then smooth it. Do the same to the casing, and it's complete.GR34 wrote:
Shit good job ryan, I played with Gmax for 4 hours and managed to make a thing that looks like a 5.56 bullet but dam. PM me of the link of the tutorials you used
Do you really have to worry about polygons is you are just using the gun for show, and not for a video game?Z-trooper wrote:
M.O.A.B: Gmax is free
GR34: I dont have a link lol
all kidding aside, Ryan did a really great job.. one of the best outcomes of a rookie I've ever seen Now he just needs to learn how to not waste polygons and how to texture it and he will be golden
QFTThe_Lance_117 wrote:
/win
now make me a Springfield XD
fuckin hell
The gun is reflection on the surface, but I can't seem to get the bullets to reflect as well.xxCaptainBlackxx wrote:
looks good!
try to add some reflections it might look more realistic
Oh, I see. I don't know how to do HDRI.xxCaptainBlackxx wrote:
no,add to the gun reflection
and maybe add HDRI to the environment?
Vray totally screwed me up, and I needed to reinstall 3ds max.xxCaptainBlackxx wrote:
what renderer are you using?
if its MR just open environment tap and drop hdri there
if vray its a different story...