LFS has an 8 lane drag strip, but it is rarely used. There are also two different autocross lots that are basicly huge parking lots. You can then go into editor mode and add cones, barriers, tirestacks, hay bales, chalk markings, start and finish lines as well as splits (you can actually add all that to any track)Ryan wrote:
Is there drag racing? Can you customize your car with body kits, spoilers, hoods, etc.?
rFactor has all the user made tracks you could want, there has to be a drag strip somewhere... If not a straight flat strip cannot be too difficult to make.
Neither game is really about body kids... its not like you can see the body kit while racing? They are both really about racing and driving.
LFS will however let you create skins for your car, not positive about rFactor.
Both offer a ton of tune-ability for the cars, letting you set pretty much everything you would on a race car.... In fact LFS used to let you adjust MORE then you could on a race car, to the point where you would have to be modifying the chassis to make the adjustment, but they dialed it back for the sake of realism.
I can't talk as much about rFactor, LFS also offers a lot of really cool stuff.... like the suspension live view that shows important suspension information in real time, so you can see what happens to your setup dynamically rather then just guessing.
The cool wireframe tire is not shown in the game, its an overlay to explain the tire heat/load graphic shown on the left... which is shown in game if you want
They also offer "force view"
Which shows various force vectors, the load on the tires and lateral/longitudinal forces at each wheel in multi colors. Red means grip has been exeeded so you can tell in replays what is happening at each wheel. Its not shown in the picture, but I could have sworn it also showed the resultant of each tire's force as well?