Ryan wrote:
VicktorVauhn wrote:
Ayumiz wrote:
Steering aint hard with a keyboard.. I completed the game, got all my licences.
Hint towards the games realism...
Its pretend real. Not really realistic at all, but not something that seems to be completely fiction. Kinda the let people who have never really driven hard pretend they are an amazing race car driver type of game. Realistic enough to make you feel like a badass, not realistic enough to show you you suck at driving.
You can drive at a turn as fast as you want and just turn the wheel in and everything works fine...
If you have typically played and liked NFS type racing games you may like it... it looks good, and is apparently a good game for the kind of gamer that describes it as realistic...
But if you want a racing sim run far far away.
And with any racing game having a wheel s 100X better.
What would you consider the most realistic racing game to play with a wheel?
I really like Live For Speed
http://www.lfs.net/ its not particularly fancy but I think it does the amateurish built race car the best...
rFactor
http://www.rfactor.net/ is possibly more realistic for a high down force F1 type car,It makes them really hard to drive and if you get out of line they will snap into oversteer in a second. Never driven an F1 car, but from what I see and my understanding of high downforce cars that is pretty fitting. It also looks better and supports user created content so a shit ton of cars and tracks if that is important to you... however quality and realism varies with who made it.
rFactor, at least out of the box does kinda a shitty job with regular type cars though... The stock cars in it don't feel real at all to me and there is too much random snap oversteer. PCC mod is pretty good though, and I have heard there are add-ons that improve feed back.
Both have free demos, so try them out.
LFS is still being developed, and will still be developed for a while. Some of the things that are missing (aero model, one of the reasons that its F1 cars don't really display the proper cross the limit and its your ass attitude) will still be added..
The graphics engine is older, and probably won't be revamped till they release the next version of it (not for years) so you are stuck with DX8 graphics... but it does not look THAT bad, on par with most PS2 games Id say. Tracks and cars are more limited then a lot of people would like, but I still don't use them all...and have never used more then a few of my favorite tracks and cars even when games had huge selections. Some people also don't like that there are no real tracks, and only a couple real cars... But in all honesty I don't see why this matters, People love that Laguna Seca is in GT4... but if you have ever been to it in real life its not really the same. A fun to drive track is good enough, in the time it takes to make a shitty re-creation of a real track the dev could have produced an AMAZING fictional one.
As weird as it sounds, I also like that LFS does not allow user created material. Unless you have a steady server to race on/are in a league finding a game on rFactor becomes a tremendous challenge. You need to have the same mod the server is using, same version, same cars, and not only the same track... but the same version of the same track with the same file name.... There are so many combinations it can be daunting to just find A server you can join and race on, let alone a populated one.... or one with people you want to drive with.
Also LFS has the MRT, which is an old FSAE car that some school helped them put into the game.... I plan on joining the FSAE team at my school (well actually I am joining the formula hybrid team, but we are using an old FSAE chassis with some modifications) sol that is pretty cool to me.