What's u'alls favorite map for 2142
Carebear (Cerbere) Landing
Cerbere is definitely a good map, but I think I just might like Belgrade more.
liberation
Bavaria
Tampa
Bridge at Remagen for Titan. Belgrade for Conquest.
Camp Gibraltar
Cerbere, Tunis, Gibraltar are pretty even then followed by Belgrade and Berlin and some NS maps can´t recall there names i´m a citymap whore.
agreeKamikaze17 wrote:
Cerbere is definitely a good map, but I think I just might like Belgrade more.
Tunis Belgrade Cerbere #1's
Tunis Harbor and Operation Shingle.
I also like Shuhi Taiba for a Titan map. Just wish it was played more.
I also like Shuhi Taiba for a Titan map. Just wish it was played more.
get outCapnNismo wrote:
Operation Shingle.
no uN00bkilla55404 wrote:
get outCapnNismo wrote:
Operation Shingle.
Although I have only played it 3 times I enjoy it. Lots of close up fighting, it can be pretty fun. I guess once I start playing it more I will find out what the problem(s) could be.N00bkilla55404 wrote:
get outCapnNismo wrote:
Operation Shingle.
Lets seeKamikaze17 wrote:
Although I have only played it 3 times I enjoy it. Lots of close up fighting, it can be pretty fun. I guess once I start playing it more I will find out what the problem(s) could be.N00bkilla55404 wrote:
get outCapnNismo wrote:
Operation Shingle.
-No ticket bleed for PAC whatsoever; all they need to do hold EU off for 30 tickets, then outfrag the EU and not get capped over to win.
-Poor design: Take a easily noticeable prop from every map, place it randomly, you have shingle. Not to mention a piss poor EU entrance that=gibralter tool booth for the first half of a round. And even then you have all but the PAC main and column CP's are basically abandoned because of poor position, no asset/advantage value, AND are absolutely impossible to defend. Ironically column is near impossible to capture, 1 squad can hold off 3 times their number easily, and the main is Cerbere's (AKA faggity squad camping the top with absolutely no way to permanently remove them).
-It's fall of Berlin's sniping/armor whoring with Gibralter's clusterfuck syndrome, only bad things can happen.
-FOR FUCKS SAKES EVERYONE ON THIS FUCKING TEAM IS FUCKING DUMB REEEEEEEEEEEEEEEEEEEEEEEEEH! (Applies to all maps)
-The view distance is too far, an assault and support can sit on column and defend every flag except the main with rockets, nuff said.
-It did not replace gibralter as the primary city map, which i actually expected.
I see plenty of ticket bleed. Maybe play better?
It was a community map. Are you really justified by complaining about the reuse of materials?
Actually, main is quite easy to remove the people from the top. All you need is an arty strike and that'll usually destroy any beacons up there, as well. Frankly, it's quite easy to snipe them or use the rockets. That's what my team did one time (and what I do often). Just perch yourself a fair distance away where you can find cover easily (the back corner works best on the ground) and set your rocket distance to be just the edge of the building. Then use your mouse wheel to rotate it a little bit longer delay and start firing rockets to explode in mid air above them - great way to rack up kills and bring the tickets down.
Frankly, combined with sniper support, the CPs are very easy to defend. Column is a bitch and a half, that was a POS in putting that there. But for the most part, both teams are balanced. Breaking through from the EU base is next to impossible on an IO server, though. You need the cars to race forward. Usually easy to just race straight for the main CP at the back and capture it if you're not on an Assault Lines server.
Column can be had, though, with rocket and sniper support or arty strikes. All it takes is one decent, organized squad and a decent commander.
I wouldn't say you can sit on Column and defend everything. You can't reach into the first CP, Trench, or the one right next to Main. Sure, you can get a few snipe shots and MAYBE some light rocket action, but you'd be hard pressed to get the air burst on the rockets to work.
It was a community map. Are you really justified by complaining about the reuse of materials?
Actually, main is quite easy to remove the people from the top. All you need is an arty strike and that'll usually destroy any beacons up there, as well. Frankly, it's quite easy to snipe them or use the rockets. That's what my team did one time (and what I do often). Just perch yourself a fair distance away where you can find cover easily (the back corner works best on the ground) and set your rocket distance to be just the edge of the building. Then use your mouse wheel to rotate it a little bit longer delay and start firing rockets to explode in mid air above them - great way to rack up kills and bring the tickets down.
Frankly, combined with sniper support, the CPs are very easy to defend. Column is a bitch and a half, that was a POS in putting that there. But for the most part, both teams are balanced. Breaking through from the EU base is next to impossible on an IO server, though. You need the cars to race forward. Usually easy to just race straight for the main CP at the back and capture it if you're not on an Assault Lines server.
Column can be had, though, with rocket and sniper support or arty strikes. All it takes is one decent, organized squad and a decent commander.
I wouldn't say you can sit on Column and defend everything. You can't reach into the first CP, Trench, or the one right next to Main. Sure, you can get a few snipe shots and MAYBE some light rocket action, but you'd be hard pressed to get the air burst on the rockets to work.
Well i saw none. Explain why i kept winning as PAC holding on to column only?CapnNismo wrote:
I see plenty of ticket bleed. Maybe play better?
It was a community map. Are you really justified by complaining about the reuse of materials?
Actually, main is quite easy to remove the people from the top. All you need is an arty strike and that'll usually destroy any beacons up there, as well. Frankly, it's quite easy to snipe them or use the rockets. That's what my team did one time (and what I do often). Just perch yourself a fair distance away where you can find cover easily (the back corner works best on the ground) and set your rocket distance to be just the edge of the building. Then use your mouse wheel to rotate it a little bit longer delay and start firing rockets to explode in mid air above them - great way to rack up kills and bring the tickets down.
Frankly, combined with sniper support, the CPs are very easy to defend. Column is a bitch and a half, that was a POS in putting that there. But for the most part, both teams are balanced. Breaking through from the EU base is next to impossible on an IO server, though. You need the cars to race forward. Usually easy to just race straight for the main CP at the back and capture it if you're not on an Assault Lines server.
Column can be had, though, with rocket and sniper support or arty strikes. All it takes is one decent, organized squad and a decent commander.
I wouldn't say you can sit on Column and defend everything. You can't reach into the first CP, Trench, or the one right next to Main. Sure, you can get a few snipe shots and MAYBE some light rocket action, but you'd be hard pressed to get the air burst on the rockets to work.
Reuse of materials is not a problem, shingle just looks like a spammer designed it; there is no order, and it makes no sense.
Any suggestion regarding teamwork:
No, really.FOR FUCKS SAKES EVERYONE ON THIS FUCKING TEAM IS FUCKING DUMB
And yes, i have reached the flag on every CP except main from column. Maybe it's because i excel at airburst? Trust me, there is always a way.
Mind you, i have never gotten hackusated so many times on any other map.
Actually i change my vote to Shingle because noobkilla doesn't like it.
kptk92 wrote:
Camp Gibraltar
Small hourglass island
Always raining and foggy
Use an umbrella
Always raining and foggy
Use an umbrella
Sidi Powerplant.
Cause It's the only map in the 2142 Demo
Cause It's the only map in the 2142 Demo