Stingray24
Proud member of the vast right-wing conspiracy
+1,060|6706|The Land of Scott Walker
Anyone else looking forward to this?  Looks like a nice change of pace to have a mmofps. 

http://media.pc.ign.com/media/738/738456/vids_1.html
Stingray24
Proud member of the vast right-wing conspiracy
+1,060|6706|The Land of Scott Walker
https://xbox360media.ign.com/xbox360/image/article/857/857709/huxley-20080307110738933.jpg
https://xbox360media.ign.com/xbox360/image/article/856/856813/huxley-20080304013231485.jpg
https://xbox360media.ign.com/xbox360/image/article/857/857085/huxley-20080305113530331.jpg
https://xbox360media.ign.com/xbox360/image/article/857/857085/huxley-20080305113523894.jpg
https://xbox360media.ign.com/xbox360/image/article/857/857085/huxley-20080305113526862.jpg
https://xbox360media.ign.com/xbox360/image/article/856/856441/huxley-20080303021706571.jpg
https://pcmedia.ign.com/pc/image/article/707/707880/huxley-20060511010911945.jpg
https://pcmedia.ign.com/pc/image/article/707/707880/huxley-20060511010923257.jpg

Last edited by Stingray24 (2008-03-11 13:55:19)

Spearhead
Gulf coast redneck hippy
+731|6950|Tampa Bay Florida
Looks pretty... weird, but cool
presidentsheep
Back to the Fuhrer
+208|6222|Places 'n such
Looks pretty cool
I'd type my pc specs out all fancy again but teh mods would remove it. Again.
{_Schlemihl_}
Member
+4|6786|elsewhere
heard of it before..seems to be interesting.
i would play it!
argo4
Stand and Deliver
+86|6193|United States
i like how the grenade launcher takes like 4 shots to kill a person
Darkhelmet
cereal killer
+233|7011|the middle of nowhere

argo4 wrote:

i like how the grenade launcher takes like 4 shots to kill a person
I also like how I only saw 3 weapons being used. The grenade launcher more than any.
3lmo
Don't Hassel the Hoff
+345|6563|The | Netherlands
Last pic looks just like 2142.
Stingray24
Proud member of the vast right-wing conspiracy
+1,060|6706|The Land of Scott Walker

Darkhelmet wrote:

argo4 wrote:

i like how the grenade launcher takes like 4 shots to kill a person
I also like how I only saw 3 weapons being used. The grenade launcher more than any.
It's in development, give em time to release more content info ....
TimmmmaaaaH
Damn, I... had something for this
+725|6700|Brisbane, Australia

The problem is, with FPS comes whining and nerfs.
https://bf3s.com/sigs/5e6a35c97adb20771c7b713312c0307c23a7a36a.png
r2zoo
Knowledge is power, guard it well
+126|6857|Michigan, USA
Anyone else notice that combat movie is eerily similar to Unreal Tournament 2004?  All the guns look nearly the same and so does the map...
Stingray24
Proud member of the vast right-wing conspiracy
+1,060|6706|The Land of Scott Walker
It uses the Unreal engine, but I thought the weapons looked unique.  The map does have the layout of UT maps, but it's one part of a large world were 5K players can fit.

http://pc.ign.com/objects/738/738456.html

Huxley is a massively multiplayer online first person shooting game utilizing the UNREAL3 engine to create a world of up to 5,000 players in the same gaming environment. Huxley takes place in a post-apocalyptic world where human beings have mutated and are divided into two opposing races, Sapiens and Alternative. At the center of the battle for survival is Lunarites, a promising new energy source highly coveted by both races. Forced to battle against one another for the continuance of each race, Sapiens and Alternatives will do whatever it takes to wipe out the opposition and gain control of the world and its resources.

Last edited by Stingray24 (2008-03-12 06:12:39)

MECtallica
Member
+73|6765|jalalabad
Limited invulnerability? wow screw that
bennisboy
Member
+829|6907|Poundland
god it looks like it takes about an hour to kill anything
Mekstizzle
WALKER
+3,611|6881|London, England

bennisboy wrote:

god it looks like it takes about an hour to kill anything
That's what I was thinking, and he was using a bloody nade launcher.

If every game just copied CoD's style of FPS gameplay i'd be happy. Because they really nailed it with the mixture of realism and gameplay.
bennisboy
Member
+829|6907|Poundland

Mek-Izzle wrote:

bennisboy wrote:

god it looks like it takes about an hour to kill anything
That's what I was thinking, and he was using a bloody nade launcher.

If every game just copied CoD's style of FPS gameplay i'd be happy. Because they really nailed it with the mixture of realism and gameplay.
I agree, or the battlefield style. I mean how long can it take to kill someone using explosives at their feet?!?
henno13
A generally unremarkable member
+230|6609|Belfast
i wasnt that impressed

5,000 FUCKING PLAYERS??!!!!
LAGGGGGGG

Last edited by henno13 (2008-03-12 10:25:51)

r2zoo
Knowledge is power, guard it well
+126|6857|Michigan, USA

Stingray24 wrote:

It uses the Unreal engine, but I thought the weapons looked unique.  The map does have the layout of UT maps, but it's one part of a large world were 5K players can fit.

http://pc.ign.com/objects/738/738456.html

Huxley is a massively multiplayer online first person shooting game utilizing the UNREAL3 engine to create a world of up to 5,000 players in the same gaming environment. Huxley takes place in a post-apocalyptic world where human beings have mutated and are divided into two opposing races, Sapiens and Alternative. At the center of the battle for survival is Lunarites, a promising new energy source highly coveted by both races. Forced to battle against one another for the continuance of each race, Sapiens and Alternatives will do whatever it takes to wipe out the opposition and gain control of the world and its resources.
Well Americas army si slated to use the same engine and looks nothing like Unreal, however the blue beam rifle thing looked pretty close to unreals, jsut missing the blue ball on secondary, and then shooting said ball to blast gore everywhere.
killaer
Member
+41|6978
Wow, I was expecting a lot more from this game. MMOFPS kinda means "Massively Multiplayer", the combat video shows a bunch of guys fighting in closed off maps with shitty generic weapons. Looks like UT3. I don't see anything massive about it.


Looks like the only real MMO part will be a bunch of players in a lobby. I guess then they'll just arange for smaller games with a few people going against eachother. Weak.

Last edited by killaer (2008-03-13 15:41:44)

Stingray24
Proud member of the vast right-wing conspiracy
+1,060|6706|The Land of Scott Walker
This clarifies the configuration of the game a bit.  I'm buying this if it doesn't have a monthly fee.  *crosses fingers*

http://pc.ign.com/articles/857/857885p1.html

In our Huxley coverage this week, we've gone through the progress of the game, the various avatars you can make and city life. Now it's time to talk about the action. Outside of the city, you can enter quests to fight against AI enemies and beasts or engage in massive 100 vs. 100 player fights. It may look like a typical arena shooter, but this MMOFPS is anything but that.

Your primary means of attacking, unsurprisingly, will be the good, old-fashioned gun. There are seven categories of them in Huxley: machine guns, shotguns, sniper rifles, optical rifles, rocket launchers, Inquisitors (guided rockets) and Regulators. "By the way," said Huxley producer Kijong "KJ" Kang, "the Regulator is a unique weapon to Huxley. It gives low physical damage to your enemy, but it drains an opponent's shields. You can then use it to regenerate your teammate's shields. A Phantom with a regulator can be a great addition to any team in battle."

We're told there are hundreds of weapons in each category, which means there shouldn't be any trouble finding the exact weapon you need to get the job done. Though you can own a whole arsenal of these weapons, you're only allowed to take three into battle (not even a mutant can carry 20 guns at once). To provide enough variation in each category, some weapons have extra abilities in addition to different stats. "For example," said Kang, "there are poisoning rocket launchers that release a poison gas capsule and give an additional poison damage to your enemy as well as ordinary exploding rocket launcher."

If guns aren't your thing, you can just hop into a vehicle. Huxley sports ground-to-ground, ground-to-air and air-to-air vehicles that are designed for both combat and transportation. With hundreds strong battles, you can see why a vehicle might be necessary. Trekking across a giant map only to get killed would not exactly be fun. Like most everything else in Huxley, vehicles won't be available to just anybody. According to Kang, "Players must acquire a license to control vehicles, and they must complete various challenges in order to get the license. This is a unique element of Huxley, and can present a challenge to players who wish to have a better ride."

If that weren't enough to think about already, there's also the skill system to add some depth to Huxley. Some will allow you to sprint in or out of a battle. Others give you advance warning of enemies with infared vision or one that warns you when an enemy gets close. There's even one that drops a flash-bang once your stamina drops under a certain amount, affording you a chance to escape. We like the sound of a non-lethal equivalent to Call of Duty 4's Martyrdom perk.

Defensively, you can equip up to five pieces of armor to keep you safe: helmet, gloves, body, belt and boots. These can all be purchased or crafted and then be customized, though you'll need a higher skill level to gain access to every customization option.

Perhaps a better defense, however, will be your squad mates. "Fundamentally," says Kang, "battles in Huxley are carried out by a squad, consisting of 4 members: 1 commander and 3 other members. Being in a squad gives expanded skills and game-play bonuses to each member." If you wander away from your squad, you won't get the bonuses of being a part of it. In this way, the various classes in Huxley will be required to work together to stay in one piece.

In the end, how you do in each battle will have a lasting effect on the world of Huxley. We're told that Battlezones are made up of dozens of smaller battle fields where people can fight. The result of those scuffles directly affects the strength of the team's respective factions and cities.

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