I get low network latency from =SOE= server: 66.102.113.61:16567
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Our =SoE= Euro server is not running anymore
Please join our other friend where =SoE= also admins:
[url=http://www.gametracker.com/server_info/64.34.184.52:16567/]=PL= EURO FORCE RANKED SERVER - 64.34.184.52:16567[/url]
Please join our other friend where =SoE= also admins:
[url=http://www.gametracker.com/server_info/64.34.184.52:16567/]=PL= EURO FORCE RANKED SERVER - 64.34.184.52:16567[/url]
Last edited by Mr.M.v.W (2008-03-02 05:06:28)
Yea, this is kind of an old topic now
Well A little update
Once again the Napalm Cowboys are hosting booster packs tonight, in addition to the Highway Tampa map. We've also upgraded our server to 64 slots moved it to the west coast to a beefy new machine with fat bandwidth. So stop by and join in the carnage!
-=NC=- BBQ & Beer Garden - Fan Favorite Maps!: 72.37.185.42 : 16567
Teamspeak: 67.222.138.10:8758 (18 yrs + only thank you)
www.NapalmCowboys.com
EDITED Sep 27, 2008: Updated Server IP and Slot Info
-=NC=- BBQ & Beer Garden - Fan Favorite Maps!: 72.37.185.42 : 16567
Teamspeak: 67.222.138.10:8758 (18 yrs + only thank you)
www.NapalmCowboys.com
EDITED Sep 27, 2008: Updated Server IP and Slot Info
Last edited by Larva (2008-09-26 21:01:54)
Just tonight I found an 24/7 IO great wall server (32p size though ).
I'm not sure of the IP, but it's run by an Australian clan called AK-101. I don't know if it has a ping limit, so if you connect from EU/US you might be kicked. Check it out anyway, God knows we need more populated EF servers down under.
I'm not sure of the IP, but it's run by an Australian clan called AK-101. I don't know if it has a ping limit, so if you connect from EU/US you might be kicked. Check it out anyway, God knows we need more populated EF servers down under.
That's probably because all the EF maps come only in 16 and 32 player sizes.Sup3r_Dr4gon wrote:
great wall server (32p size though )
There are no 64 player sized maps in regards of additional spawn points.
You can use 64 players on the 32 sizes though, as the maps are actually big enough. They merely removed the additional spawn points.
I know about that, it's just that when it comes to IO Great Wall, 16p > 32p. I don't really get why the admins chose that size, theres far to much walking between the flags, and considering that it never gets to full capacity, it just makes the fights few and far between.globefish23 wrote:
That's probably because all the EF maps come only in 16 and 32 player sizes.Sup3r_Dr4gon wrote:
great wall server (32p size though )
There are no 64 player sized maps in regards of additional spawn points.
You can use 64 players on the 32 sizes though, as the maps are actually big enough. They merely removed the additional spawn points.
Oh, I see!Sup3r_Dr4gon wrote:
I know about that, it's just that when it comes to IO Great Wall, 16p > 32p. I don't really get why the admins chose that size, theres far to much walking between the flags, and considering that it never gets to full capacity, it just makes the fights few and far between.globefish23 wrote:
That's probably because all the EF maps come only in 16 and 32 player sizes.Sup3r_Dr4gon wrote:
great wall server (32p size though )
There are no 64 player sized maps in regards of additional spawn points.
You can use 64 players on the 32 sizes though, as the maps are actually big enough. They merely removed the additional spawn points.
For I/O the 16p size is indeed better.
Although, if one team has the better players, the rounds are quickly over very often.
And a good support guy on the defending team can kill of all the parachuting attackers quite easily.
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