[TUF]Catbox wrote:
3 8800 ultras on high and it still only gets 30-40fps...lol
and fps dropped into the teens and single digits in some areas during gameplay...
They need to figure out this DX10 Vista debacle... quick...
I know from modding the game how much performance is needed but there aren't enough
people with rigs that can play it... Not to mention the MP hacking that has pretty much ruined this game...
http://www.tomshardware.com/2008/01/08/ … li_crysis/
I have that same setup... Vista (DX10) with 3-way SLI (8800 utlras). No bugs, problems, or laggy game-play (at all).
I am getting anywhere from 30-50+ fps... but with no frame delays (those tiny little CPU hangs, you sometimes experience in game). So the game is playing extremely smoothly with motion-blur "ON." The only complaint, I have, is that the environments/maps are simply not optimized and over-populated (with vegetation or other objects that must be rendered and tax the GPU). Because of this I find the sweet spot for playing the game mostly on ultra-high/DX10 (is certainly not 1920 x 1080 : 1080p) but 1024 x 768 or 1280 x 720, as there is simply to many objects to render so these resolutions allow me to get higher FPS rates.
I am running it with almost all settings on Ultra-High (DX10), except sound (seems the same at medium, more or less) and models-geometry (medium) and I really don't see that much difference (since shaders and textures are on ultra-high and high). It looks and plays AMAZING! Like no other game I've ever played.
It's actually a fun game. I start it with "-devmode" added to the command line so I can switch between 1st and 3rd person (F1 : toggles this).
I will eventually post some high-def movies of the game-play; switching between 1st and 3rd person single player-mode - looks cool plays cool and there is a slow-motion mode too! (as opposed to high-def screenies, which don't really showcase the coolness of this game, in motion that is!).
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But, lets talk "Gears of War" PC version on Vista/DX10! OMFG! This game is even better looking than Crysis (detail wise) in high-def, and the frame rates are wicked-high and smooth. The difference between the Xbox 360 and PC version is ridiculous. There are a few cut-scene movies in-game and the pre-rendered movies (based upon the game-engine) are significantly less-detailed than my current configuration! It usually is the other way around.
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PS: Image quality, in game, is always an issue, if you have an HDTV as a monitor - you have a lot more choices! You can soften pixel edges automatically by running the display in interlaced-mode (at 30mhz). On a good HDTV there is absolutely no Flicker - instead the pixels are not refreshed as often so they began to fade a tiny bit which softens the pixel-edge. The overall effect is like when you apply a photoshop-soften filter on image quality. Which is the opposite of the HDTV sharpen-image which has nearly the same effect as a photoshop-sharpen filter on image quality.
Last edited by topal63 (2008-01-22 11:28:55)