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Point of Existence Changelog from version 1.1.5 > 1.7.0 07-08-2007
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NEW CONTENT
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**MAPS**
- Berezan Island
- Blue Nile 2
- Crimea Beach
- Assault on Odessa
- Red Dawn
- Risen
- Olesko Castle
**VEHICLES**
- US AAVP7A1
- US AH-6 Littlebird
- US AH-1Z Super Cobra
- US M1A2 Abrams
- US F22 Raptor
- US F/A 18E/F
- UKR W3W Sokol
- UKR Su-27 Flanker A2A & Multirole variants
**HAND WEAPONS**
- GER DSR-1 Sniper Rifle
- US KaBar Knife
- UKR Mortar
- US M16A4 Assault Rifle
- US M249 SAW LMG
- US M4A1 Carbine
**STATIONARY WEAPONS**
- US M167 VADS
- GER FK20mm Flak
- AT4 Spigot ATGM
**ARMAMENT**
- XM312 Grenade Launcher
- M240D HMG
- M224 Mortar
- T89 Mortar
- BGM-109 Tomahawk Land Attack Missile
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PLACEHOLDER BF2 CONTENT
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**VEHICLES**
- US HMMWV
- US LAV-25
- US UH60
**HAND WEAPONS**
- US M9 Beretta
- US Predator Mk20 SRAW
**ARMAMENT**
- BGM 71E TOW
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SINGLE PLAYER
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**MAPS**
Risen
- Added ai navmeshing.
Blue Nile
- Added ai navmeshing.
**VEHICLES**
All land vehicles
– Added weapon ai.
- Added object ai.
All air vehicles
– Added weapon ai.
- Added object ai.
**HAND WEAPONS**
All Hand weapons (excluding mines and calymores)
– Added weapon ai.
**STATIONARY WEAPONS**
All stationary weapons
– Added weapon ai.
- Added object ai.
**SOLDIERS**
Common
- Added “aiTemplatePlugIn.setIsAntiAircraft 1” to object.ai to allow
bots to fire at air targets
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BUG FIXES AND BALANCE CHANGES
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**MAPS**
Rivne
- Flipped starting positions for 32 player loadout.
- New load music by Busy.
- New 64 player loadout.
- Fixed some floating trees.
- Adjusted surround terrain to refelct new flag changes and provide
more cover.
- Added Mortars.
- Added DSR-1 pick up kit.
Dnister River Valley
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Increased helo spawn times on 32 player.
- Added Mortars.
Dnipro Sunrise
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Added DOD around armor bases on 64 player version.
- Added smoke arty (32p & 64p).
- Added smoke arty (all versions).
Guardian
- Added Su27 for Ukraine to mix in with the Frogfoot.
- Added 1 Gepard to Germany for 64 version.
- Replaced Zu23 for Germany with Fk20.
Fallen
- Added DSR-1 pick up kit.
- Added MG and VSS pickup kits to UKR main (32p).
- Added new forest and river ambience.
- Adjusted waterfall sounds.
Zhytomyr
- Added Mortars.
- Added DSR-1 pick up kit.
- New 32 player layout.
- Adjusted tank spawn times on 64 player version.
- Removed Ukraine BMP on 64 player version.
- Moved around some pick up kit locations.
- Added a few new statics for cover.
Battle of Sambir
- Added smoke Arty (32p & 64p).
- Added W3W Sokol.
- Added Ger FK20.
- Added a second Gepard to German team (32p & 64p).
Carpathian Mountains
- Added smoke Arty (16p, 32p & 64p cq modes)
- Chopped down floating tree.
- Made 16p layout smaller.
First Snow
- Flattened terrian around smoke arty pieces.
- Added W3W Sokol.
- Added flak20.
- Added more statics for cover.
- Added DSR1 pick up kit.
- Added mortars.
Highway to Hell
- Flattened terrian around smoke arty pieces.
- Added flak20.
- Added more statics for cover.
Lutsk
- Added smoke Arty (16p)
- Flattened terrian around smoke arty pieces.
- Adjusted ticket bleed on 32p (each team must hold all flags to
cause bleed).
- Added Sokol W3W.
- Added flak20.
- Adjusted vehicle spawns so german spawns less armor at flags they
cap.
Orel
- Added smoke Arty (16p, 32p & 64p cq modes).
Rolling Thunder
- Flattened terrian around smoke arty pieces.
- Added flak20.
Spies Like US
- Added smoke Arty (16p, 32p & 64p cq modes).
- Fixed map name in localization file.
- German Soldiers now use the woodland skins to balance gameplay.
- New lighting/fog settings
**VEHICLES**
UKR BMP2
- No longer drifts off to the right when driven in a straight line.
GER Leopard2A6
- SABOT round count decreased to 25 (same as other MBT's).
Leopard 2A6, M1A2, T55 and T84 Oplot
- Attempted fix at the hits not registering damage bug for all
MBT's.
- Repositioned secondary muzzleflash.
GER Wolf jeep
- Driving physics altered to be more controllable.
GER DingoII
- Camera shaking rapidly at high speed has been resolved
- Added 'High speed' variant.
- Fixed gap in 1p model.
- Added new wreck/efx.
UKR Dozor
- Added 'high speed' variant.
GER GepardA2
- Fixed lighting issue on snow version of this vehicle.
- Separated AA guns and SAM missiles to 2 different weapon slots
the vehicle can now be operated similar to the UKR MTLB. When in
gun mode enemy jets will not receive a lock tone until you switch
to the AA missiles.
- Enabled weapon selection through mouse scroll wheel.
- New visual and sound effects.
- Tweaked weapon ai to allow less deviation
UKR SU25 Frogfoot
- Splash damage and radius of bombs has been reduced slightly.
- Bomb rate of fire (dropping) reduced slightly.
- Cannon damage versus air units has been reduced slightly.
- Repositioned Cannons muzzleflash.
GER EF2000 Eurofighter
- Flight physics improved.
GER Panavia Tornado
- Flight physics improved.
UKR Mi24P Hind
- Flight physics improved.
- Added lods/wreck/efx.
GER NH90 Transport
- Removed prototype marks from vehicle.
UKR MIG-25 Foxbat
- Fixed no reverse.
UKR Shilka
- Tweaked weapon ai to allow less deviation.
- Changed the target system on the guns to allow bots to fire the
weapon.
- New weapon effects.
GER Marder 1A5
- Repositioned main/secondary muzzleflash.
UKR MTLB
- Repositioned MG gun muzzleflash.
UKR SA13 Strela
- Repositioned MG gun muzzleflash.
GER Eurotiger Chopper
- Added new wreckage/efx.
GER PZH2000/UKR M1974
- Revised artillery system.
**HANDWEAPONS**
UKR SVD Sniper Rifle
- Added new model/texture.
- Modified muzzleflash efx.
GER MSG90
- Modified muzzleflash efx.
GER Fliegerfaust (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.
- Added correct missile mesh.
- Adde falling eject motor effects for realism purposes.
UKR SA7 (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.
Ammo bags
- No longer possible to resupply vehicles with Support ammo bags
(Use commander supply crates for this!).
GER G36/G36K/MG36
- Missing hit indicator on these scoped weapons has been fixed.
- Fixed Scope textures to fit 3.5x scope.
GER G36 Assault
- Decreased recoil slightly.
UKR VEPR
- Hit indicator on the red dot weapons has been changed to the colour
RED.
- Increased recoil slightly.
- Missing hit indicator has been fixed.
- Improved Scope textures.
GER M4 Benelli
- Hit indicator on the red dot weapons has been changed to the colour
RED.
GER MG3 Machine Gun
- Fixed bipod deployment animation.
- Tweaked and tightened.
- Added ammobags.
UKR VSS Vitorez
- Tweaked and tightened.
- Slight increase of damage (on par with As Val).
- Slight increase of accuracy over distance.
TACCOM Radio
- Removed (No longer used).
Binocs
- Removed the system for spotting targets, this is now purely a visual
aid device only.
GER MG36
- Fixed Scope textures to fit 3.5x scope.
- Fixed SpecularMap.
- Removed unused texture.
- Altered scope slightly.
GER G82 AMR
- Increased damage.
- Reduce velocity on projectile (distance).
UKR NTW20 AMR
- Changed bullet count from 3 to 4 per mag.
- Increased damage.
UKR GP25 Nade Launcher
- Increased blast radius on projectile.
GER AG36 Nade Launcher
- Increased blast radius on projectile.
UKR RPK74
- This is also now a pickup kit.
- Added ammo bags.
**STATIONARY WEAPONS**
UKR ZU23
- Fixed bug with HE tank rounds not killing occupant as it should.
**ARMAMENTS**
KAB250 Bomb
- Lowered splash damage and radius slightly.
- Lowered direct damage slightly.
ALL Short Range AA missiles (AIM9X/R60/IRIS-T)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.
ALL Long Range AA Missiles (AMRAAM120/R27T1)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.
IGLA9K38
- Increased explosion/splash damage.
- Increased direct damage.
**PLAYER KITS**
AA pickup kits
- Added rifle to the AA kits to give the player better personal
defence against other infantry.
**STATICS**
- Added kill meshes to several existing and new POE2 statics to
prevent players from being able to exploit into buildings and being
immune to enemy fire. If a player does manage to glitch into a
building they will be killed instantly.
- Added COL3 meshes to several POE2 buildings for AI purposes.
- Fixed collision issues with some city statics.
**SOUNDS**
- New Ukrainian commander voice overs.
- New/updated sounds for BMP2.
- New German artillery spotted voice overs.
- New Ukrainian artillery spotted voice overs.
- Sound adjustment to fix crackling for pp2000/G36/AK series rifles
when firing in semiautomatic mode.
- Added release/reloading sounds for bombs on EF2000 Eurofighter.
- New sounds for damages UKR aircraft.
- Added new win/lose music for both armies.
- New turret rotation sounds.
- New MG3 sounds.
- New missile motor sounds.
- New Hellfire and FFAR sounds (Cobra/Longbow/Littlebird).
- New Fliegerfaust/SA7 sounds.
**GAME/MAPS**
Conquest
- Ticket ratio is now in actual percent regarding the maps default
tickets (was two times the default tickets before).
- Updated to work properly with other game modes in multiple mode
rotations.
Nuke Objective
- Timelimit on game is set based on the nuke timelimit in the
POE2Settings.con file.
- Tickets is calculated from the timelimit (nuke timelimit) and
ticketratio of the server.
- German team does no longer bleed.
- Nuke launches when time runs out, and game ends when animation is
done.
- Updated to work properly with other game modes in multiple mode
rotations.
- Made messaging directly to players instead of using all say.
- Added minimap icon to nuke.
Frontline
- Updated to work properly with other game modes in multiple mode
rotations.
- Adjusted starting ticket count calculation to same as Conquest.
- Added messages to players when capturing or losing controlpoints.
Incursion
- New game mode added to Olesko Castle map, future maps may also
have this game mode introduced to it.
- Made messaging directly to players instead of using all say.
- Added info message about time to hold CP to win on first spawn for
players.
- Win time limited in range of 0-120 seconds, with an interval of 10.
Dome of Death
- Fixed bug where players sometimes wouldn't get damaged.
- Changed messaging system to each individual player instead of
everyone on server.
- Added 3 second delay before damaging player.
- Made text messages ALL CAPS.
- Added status of DoD on first player spawn.
Infantry only
- This mode now works properly in POE2!
**MISC**
Vehicles
- Removed ability to repair, re-arm or heal other players while in
vehicle with engineer, medic and support kits.
- Destroyable fences no longer damage heavy armour.
Player controlled artillery
- Disabled firing when commander is in artillery.
- Engine is only disabled if there is no driver in vehicle (no more
hijacks).
Blood effect
- Added back blood effect when hitting soldiers with handweapons and
stationary mg's!
Miscellaneous/Effects
- Fixed grenade projectiles killing soldiers when thrown at them.
- New muzzleflash efx for tank cannons.
- New muzzleflash efx for G82/NTW20.
- New dumb rocket efx.
- New Strela/Stinger missile efx.
- New Craters!! "3d decal" efx.
- Fixed end of round stats - will now show best players by kits and
vehicles.
- Added German translations.
- Added new Minigun efx.
- New efx for ARS-57 & ARS-80 dumbrockets.
- Removed some of the auto text 'spam' from several events in game.
The ambient voices are still audible, this is designed to clean up
the text area a little.
- German translation for map descriptions added.
Seems like it's improving.