When you create a game: DON'T FUCKING INCLUDE BINKING!
Binking, for those who don't know, is when you get hit and your aim flies slightly up into the air. This is added for 'realism' (Because everyone knows they look in the air when they get shot) and virtually all FPS's put it in there games. Guys, its frustrating as fuck to get hit and your aim gets flung above the person you are shooting at. You might have a better aim, but if that noob who aims at your feet manages to hit you in that milisecond extra you use to aim at his head, your headshot won't count, but the wall above him will be in deep pain!
also: DON'T HAVE FUCKING NADES!
Grenades are generally meant to be used as a device for flushing people out from behind cover. So pretty much no matter what you do you, and where you go, you WILL get fucked. CSS is a prime example. eg. Rushing B, you and a mate on vent just about to run out of tunnels, wait, whats that! A grenade. Oh, were on 17hp before we even SEE anyone. Awesome! But, lets rewind it and go back to BEFORE we got into tunnels. You and your mate, rushing tunnels, hear a few footsteps and decide to camp and let the suckers run into your crosshair. But wait, whats that? A grenade. Your 3/4 dead before you get rushed and one hit by a complete retard. So what can we do? Probably camp in spawn for the entire game, that way we can get naded and pretend we were AFK therefore we weren't 'owned'. This was just a CSS example - it happens in virtually every game you play.
number 3: DON'T HAVE FUCKING SPECIAL MOVING-SCREEN-STYLE EFFECTS
Its lame, its distracting, it serves no purpose, and generally does nothing but make you feel sick. Recoil is probably the only exception I hold on this. Your throwing a grenade in 2142? Great, DON'T SHAKE MY FUCKING SCREEN TO TELL ME. You just jump kicked on F.E.A.R? Great, I want to jump kick you, not be treated to a flurry of motion sickness from the screen performing disorientating movements. Did the developers ever think the gamer just wanted a clean, fast FPS game and not be bothered and fiddled with your awesome innovative camera effects?
Some random stuff that should just be fucked off entirely
- Have VOiP/radio commands blocked if spammed too much (Ala BF2)
- Give me some more sound options! I want more then just sound FX and music volume controls. How about explosions, gun firing, ambient sounds, radio and environments?
- Force everyone to have standard skins for weapons and levels. They can be advantageous, and some even border on hacking.
- Support your games. Steam does a great job of it, as does Blizzard . After an update a little while ago, there was a bug with CSS that disconnecting would take a few seconds (hardly annoying, just a bit tedious sometimes) but they fixed it in a few days. It was a simple little nothing of a problem that everyone could live with, but it was dealt with within days. I tip my hat to EA and the speediness they fixed the server crashing problems.
- HEADSHOTS FUCKING KILL. I don't want none of this "Oh, its a pistol. It didn't kill him with one headshot" shit. No matter what gun, its still shooting a little peice of fucking metal into your skull at 400 m/s.
- Don't make it too complex. Try to keep names of weapons simple, easy interfaces ect. I remember when I first started ET:RTCW, I was fucking lost! I couldn't read the minimap, I didn't know what half the symbols were, the limbo screen confused me (And I still don't know how/if you can choose where to spawn). And also we don't care about your Krylov FA-37 Assault rifle. Just cause its got a long name, doesn't mean its any better. Just harder to remember. BFG = big fucking gun. It raped face and it had 3 letters.
I can't think of any more but this is going to help me sleep :> And yes I swear lots when I'm ranting because I only rant after something makes me angry :<
edit: also, isn't smelling toast (When theres no toast around) a sympton of cancer/tuma? I think i heard that somewhere and I can smell toast at 3:30am
Binking, for those who don't know, is when you get hit and your aim flies slightly up into the air. This is added for 'realism' (Because everyone knows they look in the air when they get shot) and virtually all FPS's put it in there games. Guys, its frustrating as fuck to get hit and your aim gets flung above the person you are shooting at. You might have a better aim, but if that noob who aims at your feet manages to hit you in that milisecond extra you use to aim at his head, your headshot won't count, but the wall above him will be in deep pain!
also: DON'T HAVE FUCKING NADES!
Grenades are generally meant to be used as a device for flushing people out from behind cover. So pretty much no matter what you do you, and where you go, you WILL get fucked. CSS is a prime example. eg. Rushing B, you and a mate on vent just about to run out of tunnels, wait, whats that! A grenade. Oh, were on 17hp before we even SEE anyone. Awesome! But, lets rewind it and go back to BEFORE we got into tunnels. You and your mate, rushing tunnels, hear a few footsteps and decide to camp and let the suckers run into your crosshair. But wait, whats that? A grenade. Your 3/4 dead before you get rushed and one hit by a complete retard. So what can we do? Probably camp in spawn for the entire game, that way we can get naded and pretend we were AFK therefore we weren't 'owned'. This was just a CSS example - it happens in virtually every game you play.
number 3: DON'T HAVE FUCKING SPECIAL MOVING-SCREEN-STYLE EFFECTS
Its lame, its distracting, it serves no purpose, and generally does nothing but make you feel sick. Recoil is probably the only exception I hold on this. Your throwing a grenade in 2142? Great, DON'T SHAKE MY FUCKING SCREEN TO TELL ME. You just jump kicked on F.E.A.R? Great, I want to jump kick you, not be treated to a flurry of motion sickness from the screen performing disorientating movements. Did the developers ever think the gamer just wanted a clean, fast FPS game and not be bothered and fiddled with your awesome innovative camera effects?
Some random stuff that should just be fucked off entirely
- Have VOiP/radio commands blocked if spammed too much (Ala BF2)
- Give me some more sound options! I want more then just sound FX and music volume controls. How about explosions, gun firing, ambient sounds, radio and environments?
- Force everyone to have standard skins for weapons and levels. They can be advantageous, and some even border on hacking.
- Support your games. Steam does a great job of it, as does Blizzard . After an update a little while ago, there was a bug with CSS that disconnecting would take a few seconds (hardly annoying, just a bit tedious sometimes) but they fixed it in a few days. It was a simple little nothing of a problem that everyone could live with, but it was dealt with within days. I tip my hat to EA and the speediness they fixed the server crashing problems.
- HEADSHOTS FUCKING KILL. I don't want none of this "Oh, its a pistol. It didn't kill him with one headshot" shit. No matter what gun, its still shooting a little peice of fucking metal into your skull at 400 m/s.
- Don't make it too complex. Try to keep names of weapons simple, easy interfaces ect. I remember when I first started ET:RTCW, I was fucking lost! I couldn't read the minimap, I didn't know what half the symbols were, the limbo screen confused me (And I still don't know how/if you can choose where to spawn). And also we don't care about your Krylov FA-37 Assault rifle. Just cause its got a long name, doesn't mean its any better. Just harder to remember. BFG = big fucking gun. It raped face and it had 3 letters.
I can't think of any more but this is going to help me sleep :> And yes I swear lots when I'm ranting because I only rant after something makes me angry :<
edit: also, isn't smelling toast (When theres no toast around) a sympton of cancer/tuma? I think i heard that somewhere and I can smell toast at 3:30am
Last edited by gene_pool (2007-07-13 10:30:30)