Multiplayer
Call of Duty multiplayer on the PC received a lot of praise, but Infinity Ward wanted to try something different for COD 4. While the Kill Cam is back, you're no longer just an anonymous soldier running around the online battlefield. Modern Warfare has a Halo-like party system and introduces a new class-based system to the franchise. Before you moan about medics tossing out health packs and engineers fixing fences, know the COD 4 is doing its class system in a unique way.
SourceEach class is defined by three perks. Some of the perks are fairly straightforward. Dead Silence lets you walk without making a sound; GPS Jammer keeps you from showing on radar. But there are also some unique and very interesting perks to compliment the standards. The one that seems certain to pique the interest of many gamers is Last Stand. When you take enough damage that you should be dead, you won't fall to the ground. Instead, you pull out your pistol and have a full clip to fire before shuffling off this mortal coil (unless someone pops you). You can't keep yourself from dying, but you might be able to take someone with you. Or, you can choose the "coward's way out" by holding down a button and take your own life to deny your opponent a full kill.
Some of the other base classes include Assault, Heavy Gunner, Spec Ops, and Demo. The class you choose also determines your primary weapon (and attachments), side arm, and special grenade.
Here's what made me sad.
Infinity Ward decided to do away with vehicles in the multiplayer. While this might kill your hopes for a "Tank Girl" class, COD4 multiplayer is likely better off without vehicles and the limitations they can bring.
In other words, IW didn't want to bother making a PC CoD4 and a console (read noob) CoD4 for the others.
BF killer my ass. At least EA doesn't make consolized ports that are total crap on the PC. Not for BF anyway.
Last edited by The_Mac (2007-06-16 19:06:55)