frankyman_88 wrote:
wow stingray, you got me here . Just a few things I would like to point out before i give up totally admit that FEAR is the best game ever in existence.
I find that in terms of finding your own way to finish an objective half-life and FEAR are both very similar; You have to turn this switch to open this door, eg. This is basically the only way to further any type of storyline in fps games.
Good point, switches and such are the only way to segment the action.
frankyman_88 wrote:
Well i don't know about you but i have 5.1 surround sound and the combine AR on half-life sounds pretty damn satisfying to me . all the other weapons sound pretty crappy though, oh I almost forgot the magnum! That thing sounds pretty good too
Yep, 5.1 here, too, the magnum did sound good.
frankyman_88 wrote:
I play FEAR on full graphics on 1280x1024 and full sound until recently when my soundcard chucked a fit, but I'm getting a new one today hopefully w00t. The ability to light up a room in FEAR with weapons fire is impressive indeed, especially if you are wondering if that freaking little girl is sitting there waiting for you . When I play FEAR it feels like all the colors are based from the same pastel; all variants of grey, which makes the game more repetitve. The shadows also look a bit strange in some parts in my opinion.
I’m thinking of getting Extraction Point to see what Alma has up her sleeve next.
frankyman_88 wrote:
Yes ok FEAR is a fairly original game, however the thing that gets me is the level design; its just corridor after corridor(given i havent finished it yet, so correct me if I'm wrong) with no driving at all. And I would say that the firefights in quake 4 are on par with those in FEAR, which i will give you are monstorously good.
You have a point there about level design. For this chapter in the story we had to explore those facilities. I’m hoping further expansions or other games based on FEAR will be outdoors and throw in some daytime elements.
frankyman_88 wrote:
The AI in FEAR is where the game really shines, however if you have ultra fast reflexes i guess you could do the whole thing without slo-mo. I know i couldn't
I’ve tried parts without slo-mo and it’s possible, but at others it’s darned near impossible without it.
frankyman_88 wrote:
But what about the interactivity of the environment in Half-life 2? you can jump on things, pull things off the wall, use them, block hallways(or unblock them) wheras in FEAR the best you can interact with your environment is blowing out a few windows or putting chips in doors . And I really found the story more immersive in Half-life 2, but i guess everyone is different. Well i guess thats about it, thankyou for this conversation, +1.
The interactivity is a unique aspect of HL2 that is not part of FEAR. I just like to shoot stuff I guess.
+1 to you, also.