[[WARNING! This post contains a lot of text, and is not suitable for those with ADD, viewer discretion is strongly advised.]]
I've been thinking a lot about this lately... About just how awesome such a mod would be. Sure it wouldn't be realistic, but the concept just oozes with awesome, and the more I think about it, the more it seems like it would be actually balanced with each other. Note, things would preform their effects regardless of realism (Example: An EMP on a BF2 player would still screw with their vision, despite not having 'advanced optic helmets'. It's about the function, and not the means.)
Let us take a look at a few points:
Infantry-
One might assume that one side may be more balanced than another. But, take into consideration 2142 having Netbat, whilst the BF2 team would not, but inversely the BF2 team would arguably have the better weapons and speed of actions. (Ammo hub vs Ammo bag for example, this becomes more apparent with the Medic Hub and Health bag heal rates.)
Each side has their respective advantages in terms of individual weapons, but because each side would have different teams respective of the map. (No Eu and PAC on one side and USMC/MEC/China on the other... The craziness alone!)
Further more, the 2142 team would have a lot more tools in terms of fore-warning, however, the BF2 team simply has the better weaponry, being more accurate, even with drop 'n pops. The PKM would theoretically smoke the 2142 MGs in such regards.
Onto commanders, while the BF2 team has 1 less offensive asset to use, they also have access to the much MUCH better artillery as well as the vehicle drop. Whilst the 2142 commander continues to have exemplary 'fore-warning' assets and the often unused EMP strike. Another factor to consider are the actual asset 'units' themselves. Where the orbital strike is a single unit, the BF2 artillery is split into 2 or 3.
Finally RDX vs. C4, the BF2 team gets the better deal in this regards, as 2 C4 can usually take out a vehicle/asset/etc.
AT Mines vs. Motion mines, again, asymmetrical balance. (2142 motion mines give a warning when you're near, whilst the AT mines do not (Only an icon IF you're engineer.), but are easier to avoid.)
BF2 Notable advantages:
Engineer shotguns (+DAO-12),
Grenade launchers,
Flash grenades,
PKM,
AK's,
Claymores,
Grenades,
C4 (More damage than RDX),
Pistols
2142 notable advantages:
Krylov/Voss
PK-74 rockets,
Stock MG's
A12 Enforcers
Sniper Rifles,
Functionability (IT-33 (Especially with no enemy netbat!), PDS-1, etc.),
Support class (EMP grenades in particular.)
RDX (Higher 'infantry kill' range than C4, pick-upable)
Pilum
-Vehicles
-FAVs
Again, asymmetrically balanced. On one hand, the BF2 FAVs may be slower, but they also have a much stronger machine gun, ones capable of damaging aircraft I might note (And due to 2142 not blocking projectiles, this spells some serious hurt in that regards.), meanwhile, the 2142 has the more 'functional' FAV, the 3rd man seat makes it. That 3rd man can drop mines, repair, and even attack in rare cases, plus the more protected nature of the 2142 FAVs in general.
Another factor are the 'heavy jeeps'. Further accenting the BF2 teams more 'attack' based structure.
-APCs
A huge asymmetrical gap. On one hand, the 2142 APCs are the undisputed infantry murderer, while the BF2 APC can hold its own against both infantry AND vehicles, and is even classified as 'armor'. Now, whether 2142 shields can block APC shots is a bit in the air (On one hand they're projectiles, on the other they're explosive...) but regardless, each side again has their distinct advantages.
Where a 2142 APC is more of a team effort than BF2 APCs, they're also very usable by a single person. Plus the ability to launch yourself using pods (Albeit not very far...) to get into buildings makes for a unique challenge to the BF2 team. While the 2142 team needs to worry about the very destructive nature of BF2 APCs, with missiles and a hard hitting cannon.
BF2 APCs can also float, unlike their 2142 counterparts.
-Tanks
This is another interesting aspect about the two teams. But it's mainly dependant on what individual team is playing what map. But as I will be comparing all reasonable tanks against one another.
The Nekomata is easily one of the more deadlier things the BF2 team would need to look out for... Very agile, fast, and can climb like nobodies business. But still manageable with jihad-jeeps and C4 in general, while ATs will need to wait for the shields to dissipate before firing.
The Tiger is the closest to a symmetrical match you'll ever see, but still there are advantages and disadvantages. The tiger is basically an Abrams that can rove around without taking damage, and is severely handicapped in infantry destruction compared to its BF2 cousin, its main advantage is, of course, the shields. Still, this is also hindered by its weak rear armor, like all 2142 tanks.
The BF2 team, once again, displays its offensive focus. The main cannon plus co-ax, and the relatively useless secondary (But still, like the FAVs, a major danger to aircraft.) makes it formidable, and its 'one-hit kill' spot is much smaller than its 2142 counterparts. Still, there is no variety in Tank designs besides the Abrams.
*AT
Each side would need to deal with AT Differently. Team BF2 would have a slightly harder time in a sense against 2142 tanks, being that they have no 'Pilum', but they also cannot be taken out as easily in comparison to fighting another BF2 tank. Plus the 'one-hit kill' spot applies to AT rockets.
Meanwhile, 2142 has the distinct advantage of the Pilum, with the disadvantage of less damage. As well as the very decent stock ATs. They needn't worry about shields, but have a much deadlier target to deal with.
Team BF2s stock ATs also have an advantage of being very usable against infantry, while 2142 has this advantage with the Mitchell and to a lesser degree the Sudnik, the advantage shows itself more in the SRAW and Eryx. The Pilum also works, but is much more limited on range.
- Boats
...Moving right along.
-Helicopters/Gunships
Oh man, here is where we have a grand match-up. On one hand, we have the BF2 Helicopters, through and through a tough beast that can take as much as it gives. Its TV guided missiles flat out destroy anything it hits, takes comparably less skill to use than the Remote guided missiles on gunships, that added to very damaging dumb-fire missiles and very good gunner cannons (Especially on the Havok.) you have a very hard to beat flying killer,
However, Team 2142 also have the often underestimated Gunship. Easily a lot more challenging to learn to fly than helicopters, it brings to the table many unique advantages. Homing missiles being numero uno, essentially spelling death to any helicopter like a BF2 jet would. Plus its decent damage remote missile makes it very deadly indeed (Assuming you can hit your target!), its fusion jet/helicopter control makes it second to none in agility (Especially the Talon.) plus its shields protect it from a lot of dangers from the ground. However, it is a lot slower and less armored than its main threat to be discussed...
-Aerial transports
Hands down, 2142 has this one won. While BF2s transports arguably have the means to take out other transports and even gunships, the 2142 transports have any BF2 transport beat in terms of 'area of death' and speed.
2142 transports can drop, lift off, murder infantry and take names. Add to that shields and a comparable amount of HP to BF2 transports and you have a deadly implement of war against the BF2 team... Think Pre-nerf Blackhawk X4. Still, FAVs shine as the best AA against such things... But tracers give you away, and those transports have zoom...
-Jets/Walkers
Yes, we get to each teams unique vehicles, and yes, they are the same category of ownage.
Hand one, we have a walking tank. Destroyer of infantry, death to vehicles (More so when they lack shields!!), and on-board AA cannon WITH EMP missiles. No matter how you look at it, this thing is a challenge to just about anything the BF2 team can throw at it. TV guided missiles are a very good bet, but take into consideration shields and agility, as well as the deadly AA turret on top.
Hand two, flying sonic booms of death, in many varieties. Bombs of destruction, an enemy vehicle netbat with insane range, AA missiles a plenty, flares to make hard-to-hit things even harder, able to cross even the biggest maps in a few moments with afterburner. They rule the skies undisputed. They bring down Zeus-like justice upon anything and anyone on the ground. Gunships have little chance of even seeing them in-time, let alone shooting one down... However, shields reduces the effectiveness of their bombs a little bit, they also have their main gun of death... That doesn't over-heat.
-AA
Ah, another asymmetrical beauty. Here we have 2142 with not only a decent AA emplacement with very big bullets and EMP missiles, but we also have the SAAW-86, something every BF2 player wish THEY had I'm betting. Both would be extremely deadly to both Jets and Helos. 2142s advantage is range (Maybe not so after this next patch... But maybe longer range would be a balance thing against BF2?) and ability to be wide-spread. No more green-boxes showing where those AA missiles are coming from.
Inversely, 2142 would also have a very hard time against aircraft enemy numero-uno: Mobile AA!! Besides the linebacker being very good against infantry, BF2 AA in general would have a much easier time hitting 2142 aircraft than BF2 aircraft. Tunguskas and PGZs would absolutely TEAR through 2142 aircraft! Each one would be like a Titan AA gun, and the Linebacker a mobile Rorch with 5 missiles to deal absolute DEATH! While 2142 may have shields, they lack flares. Due to this, BF2s AA are both quality and quantity. Add to that IGLAs and Stingers, we have a very big challenge to any aircraft on the 2142 team. Still, they retain the disadvantages that all BF2 vehicles face against 2142 vehicles, and infantry for that matter. No shielding against remote missiles and very agile AT rockets...
Ground Defense-
This is a tough one to see if it's balanced against the two teams. While the Railguns are VERY good defense, even at ra... Okay, 2142 has this one no contest. BF2 has but the TOW/HJ-8, while it IS 1-hit kill a lot of the time, it's a missile, and those can be blocked by shields, plus it is very open and very easy to kill he person manning it.
Meanwhile, the 2142 railgun can dish out pain, even at a very long range being insta-hit (Or very near it.), dealing death to both vehicles, and infantry. Its only real drawback is being fairly useless against aircraft (Believe me, in 2142 a gunship can survive a couple shots from it.). It's also clearly better than mounted machineguns... Maybe, mounted MGs are very good when in strategically placed positions...
Still, it's clear to see 2142 is the victor here.
Other-
Special AA: Essex wins over Titan AA, mainly due to the Sea Sparrow missiles, in much the same way that mobile AA dominates 2142 aircraft. Add to that a very powerful main gun (That, granted overheats.) you have a god-like thing of aircraft destruction... At least unless a smart gunship pilot approaches from above. As such, it carries the unique disadvantage of having its gunner killed along with the Phalanx/Sparrow launcher.
Titan AA does not share this, and can fire until they're blue in the face! You might get a couple hits on a jet, and will rip through a helo that doesn't TV guided missile your gun into oblivion. (I will assume a BF2 TVGM will bring a Titan AA gun to -100 hp, seeing as a Gunship RGM will destroy a full health Titan AA.)
Unlocks: Both sides would have full use of their unlocks. 2142 would not have NS unlocks I think... The difference with them is negligable. (Motion-mine bait is a little moot when the other team has regular mines, IDS-1 throws balance off quite a bit... Think of it being used on Karkand to get an idea. RDX shotgun is nothing to sneeze at. Radar grenade... Yeah... The Upgrades, in particular the expanded magazine, tips things a bit far in 2142's favor...). BF2 gets unlocks due to them not having quite as many infantry toys as 2142, simple as that.
Vehicle jacking/Other teams packs: It would be prefferable that the two teams would only be able to switch packs with their own teamates, keeping both teams homogenous would ensure balance. (Imagine the 2142 team ganking the jets... Or a BF2 guy getting a 2142 air transport.)
-Carrier Assault game-mode
I bet you're going "What the hell? Carrier Raep 2142 style?!". Well, rest assured, it most likely wouldn't happen, being that no 2142 ground vehicle can get to the carrier and 2142 has no boat. How it would work would be much like Titan-mode in 2142, except against a Titan and the Essex. Neither would be able to move, for obvious reasons on both sides. These would take place on certain BF2 maps... Like Zatar Wetlands and Dragon Valley. 2142 maps are unsuitable unless the Essex is somehow beached on land or frozen on a glacier (Both of which would be cool, but would have to be a custom map...(Maybe simply slap down the Essex in the main base on something like Verdun... Or Edit Suez to have a bit more water in the canal...)). Anyway, there would be 5 silos, on the Titan side of things it would stay pretty much the same. On the Essex side, it would need to be quite a bit different.
For the 2142 team, the idea is to sink the Essex, once that happens the BF2 team gets a ticket number which can be bled by the other team by keeping silos. Each missile that gets launched will take off a few tickets once it flies off the map (It's basically firing at the reinforcements at this point.). The BF2 team would still get planes even after the Essex sinks (They spawn in their 'uncappable' once it goes down... Besides, they're F-35s... VSTOL!) and basically they need to go on a all-out assault to get Silos.
Now, I'm sure you're thinking... How the hell do the BF2 team get onto the Titan? Well, once the Titan shields go down, it basically activates a dormant base or bases that can be captured, where there are the NS 'stationary pod launchers' (And the only thing from NS to go into such a mod if it ever gets made by my standards. ;P )
So what we have is one team looking to destroy the other team in an elongated sort of 'conquest' style, and another team who is trying to kill a Titan. (Imagine how much damage C4 would do to a Titan core, and think about a flashbang in a Titan corridor as well!)
Seems like a decent enough way to handle things.
Whew! Well, that's it. That's my thoughts on a BF2 vs. 2142 mod. I may have forgotten a few points... But hell, like this mod will ever see the light of day! Hope it was a decent read. Thoughts?
I've been thinking a lot about this lately... About just how awesome such a mod would be. Sure it wouldn't be realistic, but the concept just oozes with awesome, and the more I think about it, the more it seems like it would be actually balanced with each other. Note, things would preform their effects regardless of realism (Example: An EMP on a BF2 player would still screw with their vision, despite not having 'advanced optic helmets'. It's about the function, and not the means.)
Let us take a look at a few points:
Infantry-
One might assume that one side may be more balanced than another. But, take into consideration 2142 having Netbat, whilst the BF2 team would not, but inversely the BF2 team would arguably have the better weapons and speed of actions. (Ammo hub vs Ammo bag for example, this becomes more apparent with the Medic Hub and Health bag heal rates.)
Each side has their respective advantages in terms of individual weapons, but because each side would have different teams respective of the map. (No Eu and PAC on one side and USMC/MEC/China on the other... The craziness alone!)
Further more, the 2142 team would have a lot more tools in terms of fore-warning, however, the BF2 team simply has the better weaponry, being more accurate, even with drop 'n pops. The PKM would theoretically smoke the 2142 MGs in such regards.
Onto commanders, while the BF2 team has 1 less offensive asset to use, they also have access to the much MUCH better artillery as well as the vehicle drop. Whilst the 2142 commander continues to have exemplary 'fore-warning' assets and the often unused EMP strike. Another factor to consider are the actual asset 'units' themselves. Where the orbital strike is a single unit, the BF2 artillery is split into 2 or 3.
Finally RDX vs. C4, the BF2 team gets the better deal in this regards, as 2 C4 can usually take out a vehicle/asset/etc.
AT Mines vs. Motion mines, again, asymmetrical balance. (2142 motion mines give a warning when you're near, whilst the AT mines do not (Only an icon IF you're engineer.), but are easier to avoid.)
BF2 Notable advantages:
Engineer shotguns (+DAO-12),
Grenade launchers,
Flash grenades,
PKM,
AK's,
Claymores,
Grenades,
C4 (More damage than RDX),
Pistols
2142 notable advantages:
Krylov/Voss
PK-74 rockets,
Stock MG's
A12 Enforcers
Sniper Rifles,
Functionability (IT-33 (Especially with no enemy netbat!), PDS-1, etc.),
Support class (EMP grenades in particular.)
RDX (Higher 'infantry kill' range than C4, pick-upable)
Pilum
-Vehicles
-FAVs
Again, asymmetrically balanced. On one hand, the BF2 FAVs may be slower, but they also have a much stronger machine gun, ones capable of damaging aircraft I might note (And due to 2142 not blocking projectiles, this spells some serious hurt in that regards.), meanwhile, the 2142 has the more 'functional' FAV, the 3rd man seat makes it. That 3rd man can drop mines, repair, and even attack in rare cases, plus the more protected nature of the 2142 FAVs in general.
Another factor are the 'heavy jeeps'. Further accenting the BF2 teams more 'attack' based structure.
-APCs
A huge asymmetrical gap. On one hand, the 2142 APCs are the undisputed infantry murderer, while the BF2 APC can hold its own against both infantry AND vehicles, and is even classified as 'armor'. Now, whether 2142 shields can block APC shots is a bit in the air (On one hand they're projectiles, on the other they're explosive...) but regardless, each side again has their distinct advantages.
Where a 2142 APC is more of a team effort than BF2 APCs, they're also very usable by a single person. Plus the ability to launch yourself using pods (Albeit not very far...) to get into buildings makes for a unique challenge to the BF2 team. While the 2142 team needs to worry about the very destructive nature of BF2 APCs, with missiles and a hard hitting cannon.
BF2 APCs can also float, unlike their 2142 counterparts.
-Tanks
This is another interesting aspect about the two teams. But it's mainly dependant on what individual team is playing what map. But as I will be comparing all reasonable tanks against one another.
The Nekomata is easily one of the more deadlier things the BF2 team would need to look out for... Very agile, fast, and can climb like nobodies business. But still manageable with jihad-jeeps and C4 in general, while ATs will need to wait for the shields to dissipate before firing.
The Tiger is the closest to a symmetrical match you'll ever see, but still there are advantages and disadvantages. The tiger is basically an Abrams that can rove around without taking damage, and is severely handicapped in infantry destruction compared to its BF2 cousin, its main advantage is, of course, the shields. Still, this is also hindered by its weak rear armor, like all 2142 tanks.
The BF2 team, once again, displays its offensive focus. The main cannon plus co-ax, and the relatively useless secondary (But still, like the FAVs, a major danger to aircraft.) makes it formidable, and its 'one-hit kill' spot is much smaller than its 2142 counterparts. Still, there is no variety in Tank designs besides the Abrams.
*AT
Each side would need to deal with AT Differently. Team BF2 would have a slightly harder time in a sense against 2142 tanks, being that they have no 'Pilum', but they also cannot be taken out as easily in comparison to fighting another BF2 tank. Plus the 'one-hit kill' spot applies to AT rockets.
Meanwhile, 2142 has the distinct advantage of the Pilum, with the disadvantage of less damage. As well as the very decent stock ATs. They needn't worry about shields, but have a much deadlier target to deal with.
Team BF2s stock ATs also have an advantage of being very usable against infantry, while 2142 has this advantage with the Mitchell and to a lesser degree the Sudnik, the advantage shows itself more in the SRAW and Eryx. The Pilum also works, but is much more limited on range.
- Boats
...Moving right along.
-Helicopters/Gunships
Oh man, here is where we have a grand match-up. On one hand, we have the BF2 Helicopters, through and through a tough beast that can take as much as it gives. Its TV guided missiles flat out destroy anything it hits, takes comparably less skill to use than the Remote guided missiles on gunships, that added to very damaging dumb-fire missiles and very good gunner cannons (Especially on the Havok.) you have a very hard to beat flying killer,
However, Team 2142 also have the often underestimated Gunship. Easily a lot more challenging to learn to fly than helicopters, it brings to the table many unique advantages. Homing missiles being numero uno, essentially spelling death to any helicopter like a BF2 jet would. Plus its decent damage remote missile makes it very deadly indeed (Assuming you can hit your target!), its fusion jet/helicopter control makes it second to none in agility (Especially the Talon.) plus its shields protect it from a lot of dangers from the ground. However, it is a lot slower and less armored than its main threat to be discussed...
-Aerial transports
Hands down, 2142 has this one won. While BF2s transports arguably have the means to take out other transports and even gunships, the 2142 transports have any BF2 transport beat in terms of 'area of death' and speed.
2142 transports can drop, lift off, murder infantry and take names. Add to that shields and a comparable amount of HP to BF2 transports and you have a deadly implement of war against the BF2 team... Think Pre-nerf Blackhawk X4. Still, FAVs shine as the best AA against such things... But tracers give you away, and those transports have zoom...
-Jets/Walkers
Yes, we get to each teams unique vehicles, and yes, they are the same category of ownage.
Hand one, we have a walking tank. Destroyer of infantry, death to vehicles (More so when they lack shields!!), and on-board AA cannon WITH EMP missiles. No matter how you look at it, this thing is a challenge to just about anything the BF2 team can throw at it. TV guided missiles are a very good bet, but take into consideration shields and agility, as well as the deadly AA turret on top.
Hand two, flying sonic booms of death, in many varieties. Bombs of destruction, an enemy vehicle netbat with insane range, AA missiles a plenty, flares to make hard-to-hit things even harder, able to cross even the biggest maps in a few moments with afterburner. They rule the skies undisputed. They bring down Zeus-like justice upon anything and anyone on the ground. Gunships have little chance of even seeing them in-time, let alone shooting one down... However, shields reduces the effectiveness of their bombs a little bit, they also have their main gun of death... That doesn't over-heat.
-AA
Ah, another asymmetrical beauty. Here we have 2142 with not only a decent AA emplacement with very big bullets and EMP missiles, but we also have the SAAW-86, something every BF2 player wish THEY had I'm betting. Both would be extremely deadly to both Jets and Helos. 2142s advantage is range (Maybe not so after this next patch... But maybe longer range would be a balance thing against BF2?) and ability to be wide-spread. No more green-boxes showing where those AA missiles are coming from.
Inversely, 2142 would also have a very hard time against aircraft enemy numero-uno: Mobile AA!! Besides the linebacker being very good against infantry, BF2 AA in general would have a much easier time hitting 2142 aircraft than BF2 aircraft. Tunguskas and PGZs would absolutely TEAR through 2142 aircraft! Each one would be like a Titan AA gun, and the Linebacker a mobile Rorch with 5 missiles to deal absolute DEATH! While 2142 may have shields, they lack flares. Due to this, BF2s AA are both quality and quantity. Add to that IGLAs and Stingers, we have a very big challenge to any aircraft on the 2142 team. Still, they retain the disadvantages that all BF2 vehicles face against 2142 vehicles, and infantry for that matter. No shielding against remote missiles and very agile AT rockets...
Ground Defense-
This is a tough one to see if it's balanced against the two teams. While the Railguns are VERY good defense, even at ra... Okay, 2142 has this one no contest. BF2 has but the TOW/HJ-8, while it IS 1-hit kill a lot of the time, it's a missile, and those can be blocked by shields, plus it is very open and very easy to kill he person manning it.
Meanwhile, the 2142 railgun can dish out pain, even at a very long range being insta-hit (Or very near it.), dealing death to both vehicles, and infantry. Its only real drawback is being fairly useless against aircraft (Believe me, in 2142 a gunship can survive a couple shots from it.). It's also clearly better than mounted machineguns... Maybe, mounted MGs are very good when in strategically placed positions...
Still, it's clear to see 2142 is the victor here.
Other-
Special AA: Essex wins over Titan AA, mainly due to the Sea Sparrow missiles, in much the same way that mobile AA dominates 2142 aircraft. Add to that a very powerful main gun (That, granted overheats.) you have a god-like thing of aircraft destruction... At least unless a smart gunship pilot approaches from above. As such, it carries the unique disadvantage of having its gunner killed along with the Phalanx/Sparrow launcher.
Titan AA does not share this, and can fire until they're blue in the face! You might get a couple hits on a jet, and will rip through a helo that doesn't TV guided missile your gun into oblivion. (I will assume a BF2 TVGM will bring a Titan AA gun to -100 hp, seeing as a Gunship RGM will destroy a full health Titan AA.)
Unlocks: Both sides would have full use of their unlocks. 2142 would not have NS unlocks I think... The difference with them is negligable. (Motion-mine bait is a little moot when the other team has regular mines, IDS-1 throws balance off quite a bit... Think of it being used on Karkand to get an idea. RDX shotgun is nothing to sneeze at. Radar grenade... Yeah... The Upgrades, in particular the expanded magazine, tips things a bit far in 2142's favor...). BF2 gets unlocks due to them not having quite as many infantry toys as 2142, simple as that.
Vehicle jacking/Other teams packs: It would be prefferable that the two teams would only be able to switch packs with their own teamates, keeping both teams homogenous would ensure balance. (Imagine the 2142 team ganking the jets... Or a BF2 guy getting a 2142 air transport.)
-Carrier Assault game-mode
I bet you're going "What the hell? Carrier Raep 2142 style?!". Well, rest assured, it most likely wouldn't happen, being that no 2142 ground vehicle can get to the carrier and 2142 has no boat. How it would work would be much like Titan-mode in 2142, except against a Titan and the Essex. Neither would be able to move, for obvious reasons on both sides. These would take place on certain BF2 maps... Like Zatar Wetlands and Dragon Valley. 2142 maps are unsuitable unless the Essex is somehow beached on land or frozen on a glacier (Both of which would be cool, but would have to be a custom map...(Maybe simply slap down the Essex in the main base on something like Verdun... Or Edit Suez to have a bit more water in the canal...)). Anyway, there would be 5 silos, on the Titan side of things it would stay pretty much the same. On the Essex side, it would need to be quite a bit different.
For the 2142 team, the idea is to sink the Essex, once that happens the BF2 team gets a ticket number which can be bled by the other team by keeping silos. Each missile that gets launched will take off a few tickets once it flies off the map (It's basically firing at the reinforcements at this point.). The BF2 team would still get planes even after the Essex sinks (They spawn in their 'uncappable' once it goes down... Besides, they're F-35s... VSTOL!) and basically they need to go on a all-out assault to get Silos.
Now, I'm sure you're thinking... How the hell do the BF2 team get onto the Titan? Well, once the Titan shields go down, it basically activates a dormant base or bases that can be captured, where there are the NS 'stationary pod launchers' (And the only thing from NS to go into such a mod if it ever gets made by my standards. ;P )
So what we have is one team looking to destroy the other team in an elongated sort of 'conquest' style, and another team who is trying to kill a Titan. (Imagine how much damage C4 would do to a Titan core, and think about a flashbang in a Titan corridor as well!)
Seems like a decent enough way to handle things.
Whew! Well, that's it. That's my thoughts on a BF2 vs. 2142 mod. I may have forgotten a few points... But hell, like this mod will ever see the light of day! Hope it was a decent read. Thoughts?
Last edited by ZCaliber (2007-04-12 19:26:21)