eleven bravo
Member
+1,399|5474|foggy bottom
giggling with a little smile
Tu Stultus Es
Spearhead
Gulf coast redneck hippy
+731|6905|Tampa Bay Florida
So are you guys done with Skyrim or what.  I got maybe 30 hours through one time but kept starting over, then stopped playing.  Its a great successor to Oblivion but I feel the engine/quest system seems somewhat outdated.  Maybe thats not it, but it doesn't seem to be as "whoa holy shit" as Oblivion or as "omfg this is awesome" as Fallout 3.  What do you all think.

Maybe I'm just bored with Bethesda style games

Last edited by Spearhead (2012-01-09 19:47:47)

AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6368|what

The difficulty of the game is where it fails.

Crawl through the dungeons with ease then face a boss battle that is suddenly 10x stronger than the waves of guys you just cut through so you better quicksave now.

Contrasted with the wild, slaughter waves of anything including maybe 3 wondering elves. The hardest fight you face will be a mammoth and giant and they only attack when provoked.

Contrasted with dragons which are easier to kill then a giant or dungeon boss. Thats even when they are attacking you and not a mudcrab.

The dragons are just a commodity for dragon souls and the dragon fights are pretty meaningless.

How many drauger have made you think, gee I better leave this dungeon and come back when I am better armed?
https://i.imgur.com/maVpUMN.png
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6368|what

Oh and once you do defeat the dungeon boss, you never have to fight your way back out. There is always a trap door, side passage or path that leads to a direct quick exit. There's hardly any sense of accomplishment when you go through that shortcut and think why didn't I go through that way to start with, it's direct to the throne room!
https://i.imgur.com/maVpUMN.png
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6683

AussieReaper wrote:

Oh and once you do defeat the dungeon boss, you never have to fight your way back out. There is always a trap door, side passage or path that leads to a direct quick exit. There's hardly any sense of accomplishment when you go through that shortcut and think why didn't I go through that way to start with, it's direct to the throne room!
So you don't like the fact that the game doesn't force you to walk through all the dungeons again backwards?
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6368|what

Doctor Strangelove wrote:

AussieReaper wrote:

Oh and once you do defeat the dungeon boss, you never have to fight your way back out. There is always a trap door, side passage or path that leads to a direct quick exit. There's hardly any sense of accomplishment when you go through that shortcut and think why didn't I go through that way to start with, it's direct to the throne room!
So you don't like the fact that the game doesn't force you to walk through all the dungeons again backwards?
Whatever happened to varied map design? Even something like Doom style maps would be better.

Find the key to progress to the next section. Fight your way back out but now you're equiped with something that will help you fight your way out a little better.

Not once has a throne room been seen at the centre of a dungeon. Always at the end. Next to the shortcut out of the mountain.
https://i.imgur.com/maVpUMN.png
Naturn
Deeds, not words.
+311|6821|Greenwood, IN
https://i1206.photobucket.com/albums/bb443/jskilnyk/Skyrim/TESV2012-01-1000-57-29-96.png

This invite is from a male strip club!



I have no clue why he is just wearing a rag while delivering a message to me.
Camm
Feeding the Cats.
+761|5183|Dundee, Scotland.
this game


is


good.
for a fatty you're a serious intellectual lightweight.
unnamednewbie13
Moderator
+2,053|6987|PNW

AussieReaper wrote:

Doctor Strangelove wrote:

AussieReaper wrote:

Oh and once you do defeat the dungeon boss, you never have to fight your way back out. There is always a trap door, side passage or path that leads to a direct quick exit. There's hardly any sense of accomplishment when you go through that shortcut and think why didn't I go through that way to start with, it's direct to the throne room!
So you don't like the fact that the game doesn't force you to walk through all the dungeons again backwards?
Whatever happened to varied map design? Even something like Doom style maps would be better.

Find the key to progress to the next section. Fight your way back out but now you're equiped with something that will help you fight your way out a little better.

Not once has a throne room been seen at the centre of a dungeon. Always at the end. Next to the shortcut out of the mountain.
I hardly think that an escape hatch from the "throne room" is really a bad thing. Since the game doesn't let you fast-travel out of even a cleared dungeon, it saves a ton of time. If you don't want to use it, go back the long way.

If you don't like leveling and gearing up, maybe Skyrim isn't quite the game for you.


AussieReaper wrote:

The difficulty of the game is where it fails.

Crawl through the dungeons with ease then face a boss battle that is suddenly 10x stronger than the waves of guys you just cut through so you better quicksave now.

Contrasted with the wild, slaughter waves of anything including maybe 3 wondering elves. The hardest fight you face will be a mammoth and giant and they only attack when provoked.

Contrasted with dragons which are easier to kill then a giant or dungeon boss. Thats even when they are attacking you and not a mudcrab.

The dragons are just a commodity for dragon souls and the dragon fights are pretty meaningless.

How many drauger have made you think, gee I better leave this dungeon and come back when I am better armed?
I kind of agree there, but the fault's more with how easy it is to become unstoppably powerful even at high difficulty than the mob distribution. I kind of like it when a game doesn't scale up every single bloody enemy to your level. There are caps in place for certain kinds of units, and even lower level variants will still be able to spawn. If every skeleton fight was a Luke vs Vader epic, you'd never complete a dungeon in an entire day of gaming.
aerodynamic
FOCKING HELL
+241|5968|Roma
I don't want skyrim to be a dark souls
https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png
nukchebi0
Пушкин, наше всё
+387|6539|New Haven, CT
The Black Star is so overpowered, especially when you consider how easy it is to level enchanting.
FatherTed
xD
+3,936|6715|so randum
black star and white phial are really good, almost must-have items.
Small hourglass island
Always raining and foggy
Use an umbrella
Camm
Feeding the Cats.
+761|5183|Dundee, Scotland.
for a fatty you're a serious intellectual lightweight.
Spearhead
Gulf coast redneck hippy
+731|6905|Tampa Bay Florida

AussieReaper wrote:

The difficulty of the game is where it fails.

Crawl through the dungeons with ease then face a boss battle that is suddenly 10x stronger than the waves of guys you just cut through so you better quicksave now.

Contrasted with the wild, slaughter waves of anything including maybe 3 wondering elves. The hardest fight you face will be a mammoth and giant and they only attack when provoked.

Contrasted with dragons which are easier to kill then a giant or dungeon boss. Thats even when they are attacking you and not a mudcrab.

The dragons are just a commodity for dragon souls and the dragon fights are pretty meaningless.

How many drauger have made you think, gee I better leave this dungeon and come back when I am better armed?
Seems pretty dumb/annoying how dragons seem to pop in out of nowhere.  You'd think that someone along the way would've said, "hey, maybe it'd be better if we swapped the dragons/giants around".
Spearhead
Gulf coast redneck hippy
+731|6905|Tampa Bay Florida

AussieReaper wrote:

Oh and once you do defeat the dungeon boss, you never have to fight your way back out. There is always a trap door, side passage or path that leads to a direct quick exit. There's hardly any sense of accomplishment when you go through that shortcut and think why didn't I go through that way to start with, it's direct to the throne room!
I think the problem is much more structural than that.  Personally I loved how Fallout 3 had a main quest that unified everything together, without having the game tell you "go here, complete this shit NOW, and forget about side quests".  It had a way of guiding you through the "main" storyline, while introducing you to the other storylines/locations along the way.  The whole narrative was linked together by "surviving" the wasteland, which made trivial side missions still seem relevant.

I feel Skyrim is just too convoluted, because of *gasp* too many different major questlines.  They are all completely separate/isolated and have nothing that connects them together.  When I am doing the Thieves Guild stuff, it feels as if I am in a totally isolated world, than when I am doing the fighting the dragons, or fighting the civil war.  There is a fundamental lack of unity/cohesion in the narrative.

They also didn't really fix/improve problems that were there previously.  It feels like more of a spiritual successor to Oblivion, than as a true sequel (similar to BF3 as a sequel to BF2)

THIS is why having game reviewers review this shit the day it comes out is a mistake.  How could a game meant to be played for hundreds of hours possibly be critically analyzed by the time it is available to the public?

Last edited by Spearhead (2012-01-12 20:32:40)

-CARNIFEX-[LOC]
Da Blooze
+111|6869

AussieReaper wrote:

The difficulty of the game is where it fails.

Crawl through the dungeons with ease then face a boss battle that is suddenly 10x stronger than the waves of guys you just cut through so you better quicksave now.

Contrasted with the wild, slaughter waves of anything including maybe 3 wondering elves. The hardest fight you face will be a mammoth and giant and they only attack when provoked.

Contrasted with dragons which are easier to kill then a giant or dungeon boss. Thats even when they are attacking you and not a mudcrab.

The dragons are just a commodity for dragon souls and the dragon fights are pretty meaningless.

How many drauger have made you think, gee I better leave this dungeon and come back when I am better armed?
Wow, just encountered Krev the Skinner in my mid 20s, and this post suddenly seems all the more relevant...

Spoiler (highlight to read):
I watched a "how to" on youtube - I think the character was level 13 - and when they changed into a werewolf Krev hits them a few times for about 10-15% damage during the transform...when I did that, he one shot killed me. Transform before entering the room - one-shots me. Stay in human form, focus on trying to block - 2 or 3 shot kills, at most. I slay DRAGONS, bitches, wtf is this Krev goon doing in this basement...shouldn't he be a king somewhere? I've played through a lot of single player games on hard difficulties, but that was the most ridiculous experience I've ever had for a non-endgame fight.
https://static.bf2s.com/files/user/12516/Bitch%20Hunter%20Sig.jpg
unnamednewbie13
Moderator
+2,053|6987|PNW

For all Skyrim hyped up the dragon fights, they're really not hard at all. Spam chain lightning or fireball and they're dead in seconds. If they land, even quicker. And they're so common that it's a pain in the ass when you're trying to go somewhere or do something else, and a dragon pops out of nowhere, threatening to kill a quest-critical NPC that you may not even know about.

My reaction used to be "AWESOME," now it's just "ugh, not this again. /fasttravel."
Camm
Feeding the Cats.
+761|5183|Dundee, Scotland.
Got a bit bored today, so decided to slaughter whiterun. Quicksaved, murdered every villager, and got 8 guards before I died.
for a fatty you're a serious intellectual lightweight.
Ilocano
buuuurrrrrrppppp.......
+341|6882

unnamednewbie13 wrote:

For all Skyrim hyped up the dragon fights, they're really not hard at all. Spam chain lightning or fireball and they're dead in seconds. If they land, even quicker. And they're so common that it's a pain in the ass when you're trying to go somewhere or do something else, and a dragon pops out of nowhere, threatening to kill a quest-critical NPC that you may not even know about.

My reaction used to be "AWESOME," now it's just "ugh, not this again. /fasttravel."
You can fasttravel when the dragon is around?

But yeah, I lure away dragons from populated areas , just incase they kill some important NPC that I don't notice. 

And the fact that villagers don't fear the dragons, going hand-to-hand with daggers.  So unlike the live-action promo.
El Beardo
steel woolly mammoth
+150|5935|Gulf Coast

Ilocano wrote:

I lure away dragons from populated areas , just incase they kill some important NPC that I don't notice.
That happened to me. The blacksmith in whiterun has been laying dead in the road right in front of his shop for weeks. I didn't notice a dragon got him until it was too late. 
unnamednewbie13
Moderator
+2,053|6987|PNW

Ilocano wrote:

unnamednewbie13 wrote:

For all Skyrim hyped up the dragon fights, they're really not hard at all. Spam chain lightning or fireball and they're dead in seconds. If they land, even quicker. And they're so common that it's a pain in the ass when you're trying to go somewhere or do something else, and a dragon pops out of nowhere, threatening to kill a quest-critical NPC that you may not even know about.

My reaction used to be "AWESOME," now it's just "ugh, not this again. /fasttravel."
You can fasttravel when the dragon is around?

But yeah, I lure away dragons from populated areas , just incase they kill some important NPC that I don't notice. 

And the fact that villagers don't fear the dragons, going hand-to-hand with daggers.  So unlike the live-action promo.
If it's far enough away you can. Luring doesn't always work either, since it can change targets at the drop of a hat. Failing either, I simply reload my last save (which, like with all Bethesda games, I'm sure to make after each thing I do).
FatherTed
xD
+3,936|6715|so randum
most storyline npcs are immortal
Small hourglass island
Always raining and foggy
Use an umbrella
aerodynamic
FOCKING HELL
+241|5968|Roma

FatherTed wrote:

most storyline npcs are immortal
yeah i tried killing that nord jarl whats his face and to my disappointment he didn't die...

I wish skyrim was abit like mount and blade, where you can take a castle and have your own army.

Last edited by aerodynamic (2012-01-13 15:47:33)

https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png
Winston_Churchill
Bazinga!
+521|6954|Toronto | Canada

so many draugr deathlords on the way to alduin
unnamednewbie13
Moderator
+2,053|6987|PNW

Winston_Churchill wrote:

so many draugr deathlords on the way to alduin
Stab them with a dagger. Job done quicker than anything else. lol

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