SgtHeihn
Should have ducked
+394|6703|Ham Lake, MN (Fucking Cold)
I have a question, my destroyer has the standard 4 mounting points and then 4 other ones, why cant I mount anymore launchers on it?
Bevo
Nah
+718|6737|Austin, Texas
Fit guns on a destroyer.
SgtHeihn
Should have ducked
+394|6703|Ham Lake, MN (Fucking Cold)
so i can only have 4?
Bevo
Nah
+718|6737|Austin, Texas

SgtHeihn wrote:

so i can only have 4?
? I assume you're talking about the thrasher, which has 7 or 8 gun hardpoints. Take a look at the info for the ship.

Or Xfire/MSN me, I'll help ya out.

Last edited by MadKatter (2008-08-08 11:43:55)

Thorax
Banned
+77|6020

SgtHeihn wrote:

I have a question, my destroyer has the standard 4 mounting points and then 4 other ones, why cant I mount anymore launchers on it?
Every ship has a certain amount of turret and launcher hardpoints.  So for instance, if your ship has 8 high slots, 4 turret and 2 launcher hardpoints then you can fit 4 guns and two rocket launchers and you will have two open high slots.  In the two high slots you can fit energy vampires, energy neutralizers, tractor beams, salvagers or an array of other high slot modules. 

This basically designates roles for individual ships.  Destroyers are meant to be frigate killers so your ship will be geared more towards frigate skirmish combat than bombardment.  Other ships are designated as missile boats and have a number of missile hardpoints and usually ship bonuses that boost the capability and effectiveness of missiles and launchers.  What you need to look for in a ship is the bonuses and see how you can best exploit those bonuses to make your ship more effective. 

In example:

A Prophecy Battlecruiser gets bonuses to armor resistances and capacitor use for lasers.  The Harbinger Battlecruiser on the other hand gets bonuses to laser damage and laser capacitor use.  Both ships however receive a 99% reduction in cpu needed for warfare link modules.  So say you wanted a ship that could kill quickly, you would go with the Harbinger since it gets bonuses to damage AND cap usage.  The prophecy on the other hand would be more suited as a warfare link ship even though it gets bonuses to laser usage it does not get the bonus to damage.  Therefore the prophecy would make a good rep ship because it has the bonuses to tank longer coupled with the 99% reduction, the Harbinger would make a better kill ship because it gets bonuses to damage.  Both ships can do the same thing but each ship has the potential to do certain things better than the other.
FatherTed
xD
+3,936|6716|so randum
imma experimenting in something pointless.

caracal, overdrive, mwd, 4x assault launchers, warp fucker upper and webifier.

lel
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Bevo
Nah
+718|6737|Austin, Texas
5 assault launchers ftw?
SgtHeihn
Should have ducked
+394|6703|Ham Lake, MN (Fucking Cold)
Thanks, for the info everyone!
FatherTed
xD
+3,936|6716|so randum

MadKatter wrote:

5 assault launchers ftw?
nope, i'm going for the better rof and damage per missile.

4 missiles every 6 seconds at such a speed and range i'd be hard to hit would be lethal.


i'm not entirely sure under what circumstances i'd be using this though.
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Bevo
Nah
+718|6737|Austin, Texas
You said you were fitting 4 assault launchers.

Nano-caracal is only good for taking out frigates, and then you need tech 2 launchers, precision missiles, and a buffer.
FatherTed
xD
+3,936|6716|so randum

MadKatter wrote:

You said you were fitting 4 assault launchers.

Nano-caracal is only good for taking out frigates, and then you need tech 2 launchers, precision missiles, and a buffer.
sorry, meant heavy assault.

i think im gonna use it in low sec baiting lol, like what happened to me last time.

sit still near a roid field, wait for someone to come attack me, then unleash hell. except this time they won't be able to warp away, or move much at all
Small hourglass island
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Bevo
Nah
+718|6737|Austin, Texas

FatherTed wrote:

MadKatter wrote:

You said you were fitting 4 assault launchers.

Nano-caracal is only good for taking out frigates, and then you need tech 2 launchers, precision missiles, and a buffer.
sorry, meant heavy assault.

i think im gonna use it in low sec baiting lol, like what happened to me last time.

sit still near a roid field, wait for someone to come attack me, then unleash hell. except this time they won't be able to warp away, or move much at all
Unless something with a clue comes to attack you, then you wtfdie in flames.

Caracal = the easiest ship to pirate, ever.
FatherTed
xD
+3,936|6716|so randum

MadKatter wrote:

FatherTed wrote:

MadKatter wrote:

You said you were fitting 4 assault launchers.

Nano-caracal is only good for taking out frigates, and then you need tech 2 launchers, precision missiles, and a buffer.
sorry, meant heavy assault.

i think im gonna use it in low sec baiting lol, like what happened to me last time.

sit still near a roid field, wait for someone to come attack me, then unleash hell. except this time they won't be able to warp away, or move much at all
Unless something with a clue comes to attack you, then you wtfdie in flames.

Caracal = the easiest ship to pirate, ever.
o ja, i make no pretences in thinking this will be any good at evenly matched combat

jus like my first pve encounter got away from me, and i wanna try the same thing again
Small hourglass island
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Bevo
Nah
+718|6737|Austin, Texas
What the hell do you want ted?
Bernadictus
Moderator
+1,055|6953

FatherTed wrote:

MadKatter wrote:

FatherTed wrote:


sorry, meant heavy assault.

i think im gonna use it in low sec baiting lol, like what happened to me last time.

sit still near a roid field, wait for someone to come attack me, then unleash hell. except this time they won't be able to warp away, or move much at all
Unless something with a clue comes to attack you, then you wtfdie in flames.

Caracal = the easiest ship to pirate, ever.
o ja, i make no pretences in thinking this will be any good at evenly matched combat

jus like my first pve encounter got away from me, and i wanna try the same thing again
I come in and join you with my tackling drake
FatherTed
xD
+3,936|6716|so randum
bitches dont be posting
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FatherTed
xD
+3,936|6716|so randum
maintaining our superiority over BFBC
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Bernadictus
Moderator
+1,055|6953

Yay. Mah Drake is now fully T2!
Spark
liquid fluoride thorium reactor
+874|6891|Canberra, AUS

Bernadictus wrote:

Yay. Mah Drake is now fully T2!
Took your sweet time
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
-_{MoW}_-Assasin
Member
+13|6945|Australia
Unfortunately, I have barely any T2 stuff
FatherTed
xD
+3,936|6716|so randum
i has 20 mil wheeeeeeyyy
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Bernadictus
Moderator
+1,055|6953

Spark wrote:

Bernadictus wrote:

Yay. Mah Drake is now fully T2!
Took your sweet time
But now I be kicking enemy ass.
FatherTed
xD
+3,936|6716|so randum
all basic learning skills are level 4 woo
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FatherTed
xD
+3,936|6716|so randum
everyone send me isks, its my birthday.
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Cybargs
Moderated
+2,285|6932
Anyone knows the damage types for each enemy in evefit? That small file thingy and where its located? (Serpentis, guristas etc)
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png

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