I do think the original blade runner is turning the page into film history. I don't expect teenagers or early 20s people to have seen it. Same kinda goes for the matrix, it was released some 20 years ago now.
D you guys know how misinformed and ignorant the average teen is about anything? How about the average American adult? All of the people here who lived through the Matrix and did our background watching of Bladerunner didn't even buy this game. You know who bought a lot of the copies of this game? Stupid teenagers and their football brained parents. And Ghost in the Shell? I didn't even watch that and I put together plastic models of anime things.
this is such a pointless discussion. talking as if the average consumer and purchaser of cyberpunk is 14 years old or something. have you been to the cyberpunk subreddit? it's 30-something man children, same as most consumers for high-spec games thesedays. the average age of a 'gamer bro' is ageing with the generations. you're talking as if the intended audience for this game are gen-z tik-tokkers. online gamer people know what the fucking matrix is ffs. it's as embedded in popular culture as lord of the rings or harry potter.
And for the "young people," those a few years shifted past those old release dates have still often heard of a lot of this pop culture stuff. This stuff has taken on a life beyond the original product. Even the occasionally oblivious commenting on movies they've never watched will chime in with "I understand the meme now!"
Anecdotally, I understood references to movies 40 years my senior when I was still watching Teenage Mutant Ninja Turtles when that came out on TV. I watched movies.
Someone asks me "should I Star Wars?" with zero familiarity, I'm going to respond with a resounding no. Movie leads to confusion, confusion leads to disappointment.
Anecdotally, I understood references to movies 40 years my senior when I was still watching Teenage Mutant Ninja Turtles when that came out on TV. I watched movies.
Someone asks me "should I Star Wars?" with zero familiarity, I'm going to respond with a resounding no. Movie leads to confusion, confusion leads to disappointment.
Terraria Studio Re-Logic Suspended from YouTube
https://techraptor.net/gaming/news/terr … om-youtube
https://twitter.com/Terraria_Logic/stat … om-youtube
https://techraptor.net/gaming/news/terr … om-youtube
https://twitter.com/Terraria_Logic/stat … om-youtube
lol youtubeRe-Logic, the studio behind the highly popular 2D action-adventure sandbox game Terraria, has been dealing with an odd problem. Last night, the studio announced via Twitter that they have been shut out of their YouTube and Gmail accounts, and Google hasn't provided any reason for the suspension.
Re-Logic had been trying to work on this problem in private for ten days, but they went public with it last night. Around 10 PM Eastern, amidst posts of Terraria fan art and impressive in-game constructions, the official Terraria Twitter account posted a tweet about something more serious. "After spending 3 hours tonight actively trying to get a response," it reads, "we are no closer to recovering our Youtube or Gmail account." The tweet also adds that they've been locked out without a concrete explanation for ten days now.
As for the tweet linked in the above tweet, Re-Logic tagged the official YouTube Twitter account asking to DM them because their YouTube account has been disabled. Anyone looking at their YouTube page now can still watch their videos, but the profile picture is a default one with a slash through it. In a comment thread with the TeamYouTube Twitter, Re-Logic explains that they haven't added anything new to their channel for over three months. However, they were hit with a Terms of Service violation via email. They assumed it was issued accidentally, but three days later, their entire Google account was disabled without any warning or recourse. While their account has yet to be deleted, their conversation with TeamYouTube seems to have provided no solid answers.
AoE 1 sounds? Placeholder I assume.RTHKI wrote:
https://youtu.be/ThYFM-dWlco
Deliver Us The Moon
Steam pushed this one hard (I have a lot of space games, apparently), and it's been in and out of my cart for awhile. Decided to give it a shot since I was looking for another story game. Here's a completely unnecessary overview just because I wanted to get how I felt about it off my chest somewhere:
Regrets: [ ]yes [x]no
Note: Can load by chapter to find all the secrets you missed if you care.
Final comment: For a game about going to and spending time on the moon, with Moon in its title, I wish I could see that I was on the moon more than what little was shown.
Game to compare to: Tacoma
playthrough timeline
Steam pushed this one hard (I have a lot of space games, apparently), and it's been in and out of my cart for awhile. Decided to give it a shot since I was looking for another story game. Here's a completely unnecessary overview just because I wanted to get how I felt about it off my chest somewhere:
Nitpicks:tl;dr wrote:
visuals: 8/10, interesting unobtrusive use of RTX (almost not even worth mention which is a level of subtle where I think ray tracing really shines) but my other settings held me back.
audio: [x] muffled or muted depending on environment, audible again when repressurized.
music: 7/10, fitting but forgettable.
story: 3/10, one I wanted to follow but told by faceless characters who may as well have been nameless. big plot holes could preclude most of these events if plugged.
gameplay: 4/10, does not respect your time.
value: 7/10, $15 sale, ~10 hrs to complete: 1 hour wowed, 3 engaged, many more stuck or searching every nook and cranny.
Best Pro: Game kept me interested enough that I saw it through in a sitting.
Worst Con: Tries to tell a story without introducing any of the characters.
Why Buy: Sale currently, worth trying if you're into the genre. Not a whole lot of astronaut games out there compared to zombie/survival/etc., and fewer astronaut games still without cosmic horror or cartoonish elements.
Why Skip: Story game with a weakish outcome, told by characters you don't get to see the faces of, about even more characters whose motivations are never unraveled.
Flushable Space Toilets: [x]
- seems to take many liberties with zero- and low-grav physics; inconsistently interactable objects/props.
- space tease, incomplete environments. most of your game will take place indoors. very little time spent moonwalking or in rovers.
- game's death timers are remarkably varied. sometimes you have a clock, sometimes you don't. if you don't, it will still urge you to pick up the pace while you're filling out a completionist checklist. don't have hidden items then?
- game assume player starts with PC's knowledge of the 10+ step sequence to launch a space shuttle. luckily I took a screenshot of the manual back at the starting point.
- mazy with no navigational aid. again, the PC would have prepped for this, not necessarily a player with no prior knowledge of a specific fictional lunar complex.
- mute PC protag whose name I didn't even catch until the end, who seemed to hold an unexplained connection to some of the missing astronauts they were investigating.
- ambiguous puzzles and challenge change-ups can sometimes keep you in an area for longer than strictly tolerable (re: does not respect your time). obstacle feature throwing elements at you out of nowhere, and failing to do a very good job at some of them resulting in a few load screens back to a close but still irritatingly tedious checkpoint. 3d platforming on a control scheme I cannot change is super-yuck.
- cannot reassign controls but there are still quicktime events I had to do with keys I don't use often for games.
- unskippable cutscene upon opening the game. have to restart to enable directx 12 to enable ray tracing, forcing you to watch it again. might have to watch a third time if you close out before beating it.
- unrewarding conclusion that doesn't explain much, followed by basic credits, followed by a short epilogue that doesn't add much, tricking you into waiting through the long credits (including all the kickstarter supporters) in case there's anything more after those. there isn't.
Regrets: [ ]yes [x]no
Note: Can load by chapter to find all the secrets you missed if you care.
Final comment: For a game about going to and spending time on the moon, with Moon in its title, I wish I could see that I was on the moon more than what little was shown.
Game to compare to: Tacoma
playthrough timeline
RabidRetrospectGames wrote:
no commentary playthrough
Not my place or my taste, but still an impressive display:
Approach sort of has the basement/attic mom & pop video rental vibe going on. Definitely seems like it's more for looking at than using though. Where's the library? Also one thing to have a game wall, but that's a lot of visual noise to surround your TV with. But it has an Intellivision so that's OK.
Approach sort of has the basement/attic mom & pop video rental vibe going on. Definitely seems like it's more for looking at than using though. Where's the library? Also one thing to have a game wall, but that's a lot of visual noise to surround your TV with. But it has an Intellivision so that's OK.
Dusting that area seems like it'd be a helluva chore.
I like video games yadda yadda. But turning the living room into a shrine to consumer electronics is yuck.
No kidding, I keep most of my knickknacks boxed up.DesertFox- wrote:
Dusting that area seems like it'd be a helluva chore.
Totally, but looks more like a spare upstairs room.SuperJail Warden wrote:
I like video games yadda yadda. But turning the living room into a shrine to consumer electronics is yuck.
IMO turning a living room into a TV room is also kind of yuck as well, but if you have no other space w/e.
Looking forward to Evil Genius 2, but harbor some doubts. Multiple floor are cool, but I hope the evil missions aren't just rabbit holes you send your minions into.
I got Crusader Kings 2 free on Steam and decided to try out the full game. It was a miserable failure even in the tutorial. There's just so much going on and I have no idea what I'm supposed to be doing at any given time. In the end, a revolt broke out while I was the underage heir who inherited an adjoining kingdom. Figured it was do or die, so even hired some mercenaries in addition to the levies of my side. Won my first encounter, but got spanked after they regrouped. If I keep at it, one day I may even rise to the skill level of Mac.
Playing Paradox 4x with cheats is probably a valid way to ease yourself into that type of gameplay. Can even call it storytelling and get away with it. There's an element of bs RNG that's like a 50/50 flip when you savescum, so don't feel bad.
I'm at 21 hours of playtime now and have slightly more of a hold, but still am wildly incompetent. I restarted as a petty kingdom in Ireland because I saw that's allegedly an "easy" start. Lost a war trying to take over a neighbor, but eventually got some experience and rewards from crusades. Took over two neighboring counties and accidentally became a vassal to Lithuania because crusader benefits or something and the previous 2 heirs had died. That dude was having his own problems, so I did win independence. Still haven't united Ireland in hundreds of years, but it feels like I might be able to swing around my relatively bigger dick and accomplish that eventually.
Well obviously the Irish are never going to win anything.
Fuck Israel
This thing from 2014 popped up in a buddy's feed:
0:20
lmao
e: related video, kind of funny too:
0:20
lmao
e: related video, kind of funny too:
This is exciting. 50% off for preorder now. Interestingly, it releases the same day as my birthday.
I couldn't deal with the campaign. Structure cap was dumb. Squalor-control buildings should be in their own list, not sharing slots with things like temples and barracks. Skirmish ftw.
This is a remaster of the 2004 game.