I enjoy hearing this Australian guy shit bricks playing the first one:
oh my god
the water level
the water level
oh my god
the water level
the water level
oh my god
Everyone is always going on about that one but it isn't all that scary, it's just tense because you have to move fast and it can get real close sometimes.Finray wrote:
oh my god
the water level
the water level
oh my god
Although the second one is significantly scarier than the first. glhf
I've always wanted to try this game but I'm waaay to chicken shit to go through with it. Absolutely love the way the mechanics and atmosphere work from what i've seen though
You would think games would be so much more terrifying than movies because the immersion is so much greater.
yet a game has never really done anything more than give a small jolt, whereas certain movies can haunt me for days.
I think it has to do with the fact that I'm 99% in control of the situation (this contributes to the immersion) but there's no real danger if i make a wrong decision (a game over screen kills the experience a bit, but thankfully i havent died in amnesia yet) and I think that is what really removes the fear.
I make the decisions. Even though you would think this would make it more scary tahn movies (in theory in should) it's the fact taht youre so powerless when watching a movie and you have to watch them make dumb decision in those situations.
I also think that the lack of power and control in comparison to other horror games are what make it so good. You have to run, you have to hide.
Thats what i hated about fear. I heard so many good thing about it, but it never managed to make me so much as flinch. As soon as you see something you don't like, you pump 100 rounds into it and a grenade for good measure and you carry on.
My 2 cents on horror games
e: So eagle, if you can handle an average horror movie, you can handle amnesia.
yet a game has never really done anything more than give a small jolt, whereas certain movies can haunt me for days.
I think it has to do with the fact that I'm 99% in control of the situation (this contributes to the immersion) but there's no real danger if i make a wrong decision (a game over screen kills the experience a bit, but thankfully i havent died in amnesia yet) and I think that is what really removes the fear.
I make the decisions. Even though you would think this would make it more scary tahn movies (in theory in should) it's the fact taht youre so powerless when watching a movie and you have to watch them make dumb decision in those situations.
I also think that the lack of power and control in comparison to other horror games are what make it so good. You have to run, you have to hide.
Thats what i hated about fear. I heard so many good thing about it, but it never managed to make me so much as flinch. As soon as you see something you don't like, you pump 100 rounds into it and a grenade for good measure and you carry on.
My 2 cents on horror games
e: So eagle, if you can handle an average horror movie, you can handle amnesia.
Last edited by Kampframmer (2012-07-29 13:45:22)
The jolt factor in games can be more effective than in horror flicks because a movie's pretty much guaranteed to set up a jump scare so that you know EXACTLY what's going to happen and, 50% of the time, when.
Shit in Amnesia sometimes just happens with no warning at all.
Shit in Amnesia sometimes just happens with no warning at all.
Most scary moment in my gaming history:
That level with the indestructible golden child in Thief 2.
http://thief.wikia.com/wiki/Mechanical_Cherub
That thing whizzing around, making whirring and clicking sounds...
That level with the indestructible golden child in Thief 2.
http://thief.wikia.com/wiki/Mechanical_Cherub
That thing whizzing around, making whirring and clicking sounds...