coke wrote:
Phatmatt wrote:
_j5689_ wrote:
That sounds pretty good, what skills did you choose?
Camo x2, and repair x1
Also got a camouflage net for it.
Edit: If anyone wants to play sometime, I'm on the NA server. username= Phatmatt
I thought the skills only started working when every crew member is 100% on it. So really you need to have all the same members on the same skill, otherwise they don't do anything.
http://wiki.worldoftanks.com/CrewFrom what that guide seems to say, I think you can have them each training a different secondary skill and it'll still be worth something but it'll be averaged against the 0% of the other crew members.
So for example if you have a crew of four each trained to 100% in a skill: 1 guy at 100% for camo, 2 guys at 100% for repairs, and 1 guy at 100% for firefighting, then you would be 25% more proficient in camo, 50% more proficient in repairs, and 25% more proficient in firefighting, this is as opposed to no bonus whatsoever from not being trained in secondary skills at all.
The advantage to training everybody in one skill at a time is that the bonus at 100% is much larger and more noticeable because it's completely maxed out as an average across your crew, but this is at the cost of not having improved any other skills in parallel that whole time. You should also choose wisely about what you want a crew member to train on as the XP requirements per percentage get higher for each new skill:
I wonder if that will stay the same when they release the new skills that might be coming in 7.2 and then the curve will get even steeper, or if they'll even it out a bit more for each skill to fit all the new skills into that same range and then everything won't be as long of a grind for one skill.
Another cool thing I learned from that article is that once a crew member has maxed out a secondary skill, they can't lose it even if you retrain them for a different tank, the bonuses are always there once you have them. Not sure how that works with the XP distribution though