even though the guys doing the show are annoying as shit, the guy who the girl references... luckiest man ever
Aquire shield... recieve winnings...Ryan wrote:
So what happens when you start a mission that is clearly too difficult to complete (as I am only level 8) and there are no save points before the mission? I'm doing Diplomatic Immunity, and I am literally stuck inside the Thalmor Embassy with no way out and my guy is too weak to fight the guards and wizards. Help?
nah seriously, how can you be stuck? I thought everyone was smart enough to do a manual save regularly in Bethesda games...
Your thoughts, insights, and musings on this matter intrigue me
My 360 controller is refusing to work.
On a side note, the effect of the level 100 sneak perk looks awesome.
On a side note, the effect of the level 100 sneak perk looks awesome.
please elaborate or post picsDefCon-17 wrote:
On a side note, the effect of the level 100 sneak perk looks awesome.
Your thoughts, insights, and musings on this matter intrigue me
That should really poof smoke at your feet like Batman.
this is what i'm doing, following the main quest but taking time-out in every new place to explore/kill dragons/do side quests. got my first ebony weapon O:DUnlimited wrote:
1. Start a new character
2. Play main quest until high hrothgar
3. DO NOT TOUCH THE MAIN QUEST UNTIL YOU HAVE EXPLORED THE WORLD FOR 30 HOURS
4. All good now
I'm level 30 and only just starting the thalmor embassy part.
Small hourglass island
Always raining and foggy
Use an umbrella
Always raining and foggy
Use an umbrella
I don't know, but its wolves can fuck right off. Dumb bastards were a blight on Oblivion.
wolves are so easy but i cba with them and just use kyne's peace
main battle tank karthus medikopter 117 megamegapowershot gg
They're easy but they're just not quite as practical as real life ones who'd as soon not be seen at all than pick a fight with humans.
wait...i know you.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
well spiders are more practical in real life where they are small and dont shoot poison unlike those in skyrim. whats your point?
main battle tank karthus medikopter 117 megamegapowershot gg
What kind of counterpoint is that? Show me a wolf in Skyrim the size of Gamera and comparing the game's spiders to ones in reality will be a bit more apt.DUnlimited wrote:
well spiders are more practical in real life where they are small and dont shoot poison unlike those in skyrim. whats your point?
i was kind of pointing out that comparing skyrim shit to real life shit is stupid.
main battle tank karthus medikopter 117 megamegapowershot gg
I hope I can salvage my save file from my harddrive. Otherwise, that's 30 hours down the tube that I'll have to replay.
If you are referring to what I think you are referring, I thought that was pretty cool.Brasso wrote:
wait...i know you.
Changing the daedric quests from "talk to statue, do mission" to Skyrim's method of randomly stumbling across them and it being a surprise was a great idea. Suits the lore of the quests and also just makes it more interesting. Side quests in this game have a habit of turning out much more interestingly than you initially expect.
Spoiler (highlight to read):TimmmmaaaaH wrote:
If you are referring to what I think you are referring, I thought that was pretty cool.Brasso wrote:
wait...i know you.
i'm only referring to guards knowing me for stealing petty things and overall being fucking annoying when i'm trying to talk to someone else
Last edited by Brasso (2011-11-17 09:14:43)
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
TIL you can't hurt kids in this game
brb need kid companion
brb need kid companion
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Having played Witcher 2, I keep wondering if any of these so-called sidequests and the path I choose, will have adverse effects later on. Doesn't appear to be for the most part, but I can't help it.TimmmmaaaaH wrote:
If you are referring to what I think you are referring, I thought that was pretty cool.Brasso wrote:
wait...i know you.
Changing the daedric quests from "talk to statue, do mission" to Skyrim's method of randomly stumbling across them and it being a surprise was a great idea. Suits the lore of the quests and also just makes it more interesting. Side quests in this game have a habit of turning out much more interestingly than you initially expect.
No Spiders Mod.
http://www.gameinformer.com/b/features/ … -mods.aspx
Aero should be happy. Replaces them with Pedobears.
http://www.gameinformer.com/b/features/ … -mods.aspx
Aero should be happy. Replaces them with Pedobears.
Well when you end up doing the quest I was talking about you will look back on this moment and think...Ohhhhh.Brasso wrote:
Spoiler (highlight to read):TimmmmaaaaH wrote:
If you are referring to what I think you are referring, I thought that was pretty cool.Brasso wrote:
wait...i know you.
i'm only referring to guards knowing me for stealing petty things and overall being fucking annoying when i'm trying to talk to someone else