instead of guns we should have walkie-talkies.Miggle wrote:
And why don't we just replace the armies with UN peacekeepers.
we should have guns but no ammo.
Yes, and we can get up close and personal, smashing mans with gun buttsMiggle wrote:
we should have guns but no ammo.
Unless the other team is severely incompetent, I'm sure they can come up with a way to take out the dude using the AT weapon on the MCOM.FatherTed wrote:
i too think a game mode where one person can kill every mcom with an AT4 in 2 minutes is fun for the other 31 players.-Sh1fty- wrote:
I haven't played since June 2010 but I recently heard that MCOMs no longer take 8 rockets to destroy but something much higher. I think it's ridiculous.
And above your tomb, the stars will belong to us.
smashing people should be considered murder and you should be court marshalled and executed for it.bennisboy wrote:
Yes, and we can get up close and personal, smashing mans with gun buttsMiggle wrote:
we should have guns but no ammo.
World Peace Gun.
We should just pick daisies.Doctor Strangelove wrote:
World Peace Gun.
Impossible. The AT4 does not require you to lead the rocket onto a stationary target. Fire, line up, unzoom and duck away.-Sh1fty- wrote:
Unless the other team is severely incompetent, I'm sure they can come up with a way to take out the dude using the AT weapon on the MCOM.FatherTed wrote:
i too think a game mode where one person can kill every mcom with an AT4 in 2 minutes is fun for the other 31 players.-Sh1fty- wrote:
I haven't played since June 2010 but I recently heard that MCOMs no longer take 8 rockets to destroy but something much higher. I think it's ridiculous.
I killed many MCOMs that way without getting killed once.
I'm not entirely sure I understand. When you unzoom the AT4, you cannot guide it? So you can fire it up into the sky, aim down at the MCOM, unzoom and it'll hit?
And above your tomb, the stars will belong to us.
After you lined up the shot, the AT4 keeps true, there is no drop like in the other launchers. So you can snipe MCOMs, buildings whatever across the largest maps with ease, as long as the target didnĀ“t move.
Fireing it up in the sky is not really clever though, as it it much more inertia than the other rockets.
Fireing it up in the sky is not really clever though, as it it much more inertia than the other rockets.
damn it, why can I never understand that word inertia.
Ok Sisco I get it now. I used to just go to the same place over and over and fire RPG-7s. I'd use the little range notches underneath to hit the target, and after doing it 2 or 3 times I'd know exactly where to go and how high to aim. So I'd never miss my target.
Ok Sisco I get it now. I used to just go to the same place over and over and fire RPG-7s. I'd use the little range notches underneath to hit the target, and after doing it 2 or 3 times I'd know exactly where to go and how high to aim. So I'd never miss my target.
And above your tomb, the stars will belong to us.
The best game mode I've ever play was War from Call of Duty World at War. I would really like to see this in more games.
Does anybody know how the blitz capture modifier worked though? I think it was kill based or something, and also flag based.
Does anybody know how the blitz capture modifier worked though? I think it was kill based or something, and also flag based.
And above your tomb, the stars will belong to us.
Eh, C&C Renegade/Savage had far more enjoyable game modes than anything I've played in CoD.
tl/dr thread
but I support OP
People are too concerned with their personal kd/r nowadays to want to help the team succeed.
The focus needs to shift towards a person's contribution to the team and penalise those who don't, or reward those who do.
Eg those who run around lone will gain less than those who move with their squad.
Squad changing should only be during death screen
and doesn't roll over till the next death to prevent squad hopping
I think during the match, you should only be able to see your own points and kd/r, while the scoreboard shows a ranking on who's contributing to the team and who isn't etc.
edit: not to say remove the whole stat tracking system altogether, but just make it so during the match people are looking more towards how they help the team and maybe just hide the intricacies of kd/r to something you have to click a few buttons to get to.
also
make vehicle gunners gain less score per kill etc unless the target is spotted by a team mate or something, would be nice
but I support OP
People are too concerned with their personal kd/r nowadays to want to help the team succeed.
The focus needs to shift towards a person's contribution to the team and penalise those who don't, or reward those who do.
Eg those who run around lone will gain less than those who move with their squad.
Squad changing should only be during death screen
and doesn't roll over till the next death to prevent squad hopping
I think during the match, you should only be able to see your own points and kd/r, while the scoreboard shows a ranking on who's contributing to the team and who isn't etc.
edit: not to say remove the whole stat tracking system altogether, but just make it so during the match people are looking more towards how they help the team and maybe just hide the intricacies of kd/r to something you have to click a few buttons to get to.
also
make vehicle gunners gain less score per kill etc unless the target is spotted by a team mate or something, would be nice
Last edited by -_{MoW}_-Assasin (2011-07-18 00:07:24)
While there's never going to be a perfect system for it, as lot of critically supportive actions can never realistically be measured and rewarded automatically, I'd like the idea of a fleshed out version of the Day of Defeat: Source scoreboard. While it shows both kills and deaths, it's ordered by objective capture points, and does an excellent job of keeping all-kill-no-help players from standing out. The only problem is that it keeps legitimate support players that do help their teams, such as snipers and MGs, from standing out as well.
If objective points could be rewarded not just for captures, but also for kills within an objective area, as well as team-assisting actions, I could definitely see the objective point ordering system working better than a scoreboard ordered by kills. It won't be perfect, of course, and people will just start whoring objective points, but if that means players actually focusing on objectives, then I'd say that it beats the status quo.
If objective points could be rewarded not just for captures, but also for kills within an objective area, as well as team-assisting actions, I could definitely see the objective point ordering system working better than a scoreboard ordered by kills. It won't be perfect, of course, and people will just start whoring objective points, but if that means players actually focusing on objectives, then I'd say that it beats the status quo.
BC2 has that with added points for attacking kills and defense kills.mikkel wrote:
If objective points could be rewarded not just for captures, but also for kills within an objective area, as well as team-assisting actions, I could definitely see the objective point ordering system working better than a scoreboard ordered by kills. It won't be perfect, of course, and people will just start whoring objective points, but if that means players actually focusing on objectives, then I'd say that it beats the status quo.
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
Wimpying or removing stat tracking from games isn't going to change the fact that people aren't always helpful in video games. Adding to what I said earlier, I also think that death tracking can help hammer a player base in line. In the Battlefield games, I saw a much higher level of cooperation than I've seen in games where stats are \_/.-_{MoW}_-Assasin wrote:
tl/dr thread
but I support OP
People are too concerned with their personal kd/r nowadays to want to help the team succeed.
The focus needs to shift towards a person's contribution to the team and penalise those who don't, or reward those who do.
Eg those who run around lone will gain less than those who move with their squad.
There will always be people who want to be useless, but tracking deaths rewards them for being useless. And Battlefield is not the best example of co-opertaion. In Teams and Fortresses Two, there is much higher levels of cooperation. TF2 doesn't track your deaths, and people are much more willing to go after objectives in TF2 than in any Battlefield game.
The more you penalize people for dying the less willing they will be to risk dying. Which in tern leads them to camp more, which makes the game suck.
The more you penalize people for dying the less willing they will be to risk dying. Which in tern leads them to camp more, which makes the game suck.
<---- likes camping
Not always. TF2 is also replete with griefing and low levels of cooperation. It depends on the server you find. So yeah. The lack of a death tracker hasn't stopped people from excessively camping. Also, TF2 has a far different style to it than BF2.Doctor Strangelove wrote:
There will always be people who want to be useless, but tracking deaths rewards them for being useless. And Battlefield is not the best example of co-opertaion. In Teams and Fortresses Two, there is much higher levels of cooperation. TF2 doesn't track your deaths, and people are much more willing to go after objectives in TF2 than in any Battlefield game.
The more you penalize people for dying the less willing they will be to risk dying. Which in tern leads them to camp more, which makes the game suck.
There's much more cooperation than in Battlefield. And almost no camping, unless you are actually defending an area.
I think BF2142 got just about everything right as far as teamwork bonuses, spawns, classes,etc. Except for the speed at which you rank up.
And above your tomb, the stars will belong to us.
I have no problem with the fast ranking, especially with so many little unlocks.
The irony of guns, is that they can save lives.
What?
Dude fast ranking sucks. In CoD4 I was disappointed at how fast I ranked up. Reaching a new level wasn't rewarding when it happened 10 times in one day.
Dude fast ranking sucks. In CoD4 I was disappointed at how fast I ranked up. Reaching a new level wasn't rewarding when it happened 10 times in one day.
And above your tomb, the stars will belong to us.