you have a confusing set of social standards, all things considered.Macbeth wrote:
mmorpgs are lame.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
you have a confusing set of social standards, all things considered.Macbeth wrote:
mmorpgs are lame.
...Macbeth wrote:
Modern games aren't truly open world yet. Games like GTA still rely on you completing linear missions in order to advance the story.
It'll be something once a game is developed that's open world and doesn't rely on missions to continue things along.
Which made me think about open world free roamers like GTA. In consequence I posted what I thought about modern free roamers.There's very few games games nowadays that have a true open world setting
I'm just saying it'll be impressive once a free roamer is created that doesn't rely on missions to continue things but instead has the entire world react to your existence in it regardless of missions.If you want bigger free-roaming games, stick to flight simulators.
That would be too expensive and difficult to pull off. Not only that but if you have too little structure, the game becomes very bland and repetitive (see Far Cry #2).Macbeth wrote:
I'm just saying it'll be impressive once a free roamer is created that doesn't rely on missions to continue things but instead has the entire world react to your existence in it regardless of missions.If you want bigger free-roaming games, stick to flight simulators.
Well not if there are a lot of different things to do within it but that does create the problem ofNot only that but if you have too little structure, the game becomes very bland and repetitive (see Far Cry #2).
But we can fantasize can't we? Can't we?That would be too expensive and difficult to pull off.
That isn't what I'm describing. In that example missions are still driving the story.Halo 3 ODST allows you to roam around the city all you want and random enemies will pop up, you can of 'course get back to mission playing as well.
Already been done to some extent in games like Freelancer.Macbeth wrote:
I'm just saying it'll be impressive once a free roamer is created that doesn't rely on missions to continue things but instead has the entire world react to your existence in it regardless of missions.If you want bigger free-roaming games, stick to flight simulators.
The very pic you posted has a bloody Doom map on it, plain as day. So yes, you did mention Doom.Macbeth wrote:
I never mentioned anything about Doom. Doom has nothing to do with my point that "free roamers" nowadays aren't truly free yet.
Far Cry 2's problem was, that "open world" only related to the savannah, a few zebras and lots of mercenaries.Doctor Strangelove wrote:
Not only that but if you have too little structure, the game becomes very bland and repetitive (see Far Cry #2).
Dont mention halo to do with anything.War Man wrote:
Halo 3 ODST allows you to roam around the city all you want and random enemies will pop up, you can of 'course get back to mission playing as well. Or are you gonna say console shooters are lame?
I can and I did.Adams_BJ wrote:
Dont mention halo to do with anything.War Man wrote:
Halo 3 ODST allows you to roam around the city all you want and random enemies will pop up, you can of 'course get back to mission playing as well. Or are you gonna say console shooters are lame?
your image was a doom-map overlay, non? seems like doom is the classic high-example of the previous game-generation's design principles.Macbeth wrote:
For the second time. My point has nothing to do with Doom. I posted what I thought about free roamers after you mentioned free roamers.
i miss the first deus ex.. story was awesome and it required your brain to win.. and i went throught all the multiple endings.UnkleRukus wrote:
Deus Ex's level design was fantastic for it's time. I hope the new one goes back to it's roots in that aspect.